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{% page-ref page="../../../characters/anemo/sayu.md" %}
- Gauges
- Windwheel roll: 1GU Anemo
- Energy Generation
- Fuufuu Whirlwind Kick generates 2 anemo particles. - Nass008#8577
- Windwheel Roll generates 1 particle per proc with a 3s ICD for particle generation. - Nass008#8577
- Sayu can do a hold E into an instant kick for 3 particles - DeFault#1802
- Sayu's particle generation timer on roll does not reset after E is finished. - DeFault#1802
- Blunt?
- Sayu's Roll doesn't shatter - Mcpie#8672
- Tap E and Burst don't shatter (Cast damage and Daruma damage). - 채z#0007
- Sayu's roll is affected by movement speed buffs. - Hikaru#8338
- Sayu's roll snapshots 1 2 - chae#0720
- Sacrificial does not proc on hold E Windwheel hits, it can only proc on Fuufuu Whirlwind Kick - Steph#3614
- Sayu's Elemental Skill can be used at 0 stamina, and does not consume nor gain any stamina during the roll. - EdisonsMathsClub#6469
- Absorption Priority is: Pyro > Hydro > Electro > Cryo - 채z#0007
- If Sayu gets frozen while rolling, she will still deal Windwheel damage - Mcpie#8672
- Sayu is capable of ice bridging if her roll is infused with cryo. - Dunkingson#9351
- Sayu's Hold E follows standard ICD (3-hit/2.5s) - sigurd#3854
- Sayu has separate ICD on anemo application for her Windwheel Roll and Whirlwind Kick. - DeFault#1802
- Sayu Hold E can be cancelled out of by...
- Dash Cancelling - RazorClaws#4343
- Jump Cancelling - RazorClaws#4343
- Swapping Characters - Mcpie#8672
- Sayu's E roll keeps on rolling if you want to answer or write a message. Finally a way to perform "autowalk". Works in coop as well. - Mcpie#8672
- Sayu's roll E kick performs autotarget during unroll. - Mcpie#8672
- Sayu's roll continues during cinematics. - Mcpie#8672
- Sayu's kick onto a crystal ore will make it require only 3 more hits rather than 4. - Mcpie#8672
- Sayu can absorb pre-fed particles during her elemental burst animation - Nass008#8577
- Works for both Tap and Hold E
- The summoned Daruma can be pushed around by characters or enemies, also moving its healing/attack range. - pox#1832 and Mcpie#8672
- Sayu's Elemental Burst snapshots. - Nass008#8577
- Sayu's Elemental burst can reach Venti's ult & hit consistently. - 채z#0007
- The Daruma works the same way as Guoba - Mcpie#8672
- Doesn't light up in elemental sight, is movable, cannot get infused, etc.
- Sayu's Burst has separate ICD on her burst's initial hit and Daruma damage ticks - DeFault#1802
- The summoned Daruma deals 7 ticks of Anemo Damage in a small AoE - Zakharov#5645
- The Daruma Damage ticks follow standard ICD
- This means Sayu can swirl 5 times during her burst (1 from cast + 4 from Daruma)\
- Passive works even if Sayu is off-field - Mcpie#8672
- If entities are connected (like crystalflies), then picking them up will always scare the others - Mcpie#8672
- If entities do not care about the state of other beings, then picking it up next to another one won't startle them - Mcpie#8672
- Sayu's passive does not affect coop members - works only for your own party - Mcpie#8672
By: drunkamphy#7487
Added: 2021-09-25
Discussion
Finding:
The stated DMG increase of Fuufuu Whirlwind Kick from Sayu's C2 increases both Anemo Kick Hold DMG and Absorbed Element Kick DMG, by 3.3% every .5s tick
Evidence:
Using a Sayu with 80/80 r1 Sac GS, no artifacts (713 atk, 72 em), talent level 1 skill
In the first video, Sayu rolls at 24s, kicks at 26s, and the resulting ~2s roll deals 752 anemo and 263 pyro.
In the second video, Sayu rolls at 8s, kicks at 18s, and the resulting ~max length roll deals 1137 anemo and 398 pyro.
Rough napkin maths:
base anemo hold kick dmg: 716
base absorbed element kick dmg: 251
2 roll ticks anemo hold kick dmg: 716 * (1 + 2 * 0.033) = 763
2 roll ticks abs elem kick dmg: 251 * (1 + 2 * 0.033) = 267
20 roll ticks anemo hold kick dmg: 716 * (1 + 20 * 0.033) = 1188
20 roll ticks abs elem kick dmg: 251 * (1 + 20 * 0.033) = 416
Significance:
Wording clarification.