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circlePacking.c
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#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <SDL2/SDL.h>
#define SIZE 256
#define CIRCLESNUM 800
#define RADIUSMAX 25
#define RADIUSMIN 1
typedef struct circle_t {
int x, y, r;
} SDL_Circle;
inline SDL_bool collide(SDL_Circle *c1, SDL_Circle *c2) {
return ((c2->x-c1->x)*(c2->x-c1->x)+(c2->y-c1->y)*(c2->y-c1->y) <= (c2->r+c1->r)*(c2->r+c1->r));
}
void SDL_RenderDrawCircle(SDL_Renderer *renderer, SDL_Circle *c) {
int x=0, y=c->r, p=1-c->r;
for (x=0; x<=y; x++) {
if (p<0) p+=2*x ;
else {
y-=1;
p+=2*(x-y);
}
SDL_RenderDrawPoint(renderer, c->x+x, c->y-y);
SDL_RenderDrawPoint(renderer, c->x-x, c->y-y);
SDL_RenderDrawPoint(renderer, c->x+x, c->y+y);
SDL_RenderDrawPoint(renderer, c->x-x, c->y+y);
SDL_RenderDrawPoint(renderer, c->x+y, c->y-x);
SDL_RenderDrawPoint(renderer, c->x-y, c->y-x);
SDL_RenderDrawPoint(renderer, c->x+y, c->y+x);
SDL_RenderDrawPoint(renderer, c->x-y, c->y+x);
}
}
void SDL_RenderFillCircle(SDL_Renderer *renderer, SDL_Circle *c) {
int x=0, y=c->r, p=1-c->r;
for (x=0; x<=y; x++) {
if (p<0) p+=2*x ;
else {
y-=1;
p+=2*(x-y);
}
SDL_RenderDrawLine(renderer, c->x+x, c->y-y, c->x-x, c->y-y);
SDL_RenderDrawLine(renderer, c->x+x, c->y+y, c->x-x, c->y+y);
SDL_RenderDrawLine(renderer, c->x+y, c->y-x, c->x-y, c->y-x);
SDL_RenderDrawLine(renderer, c->x+y, c->y+x, c->x-y, c->y+x);
}
}
int main(int argc, char **argv) {
srand(time(NULL));
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("Circle Packing", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SIZE, SIZE, SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Event event;
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Circle circles[CIRCLESNUM] = {{0}};
int tentative = 0, radius = RADIUSMAX;
for (int i=0; i<CIRCLESNUM; i++) {
if (tentative > 10000/radius) {
if (--radius < RADIUSMIN) break;
else tentative=0;
}
circles[i].r = radius;
circles[i].x = (rand() % (SIZE-2*circles[i].r))+circles[i].r;
circles[i].y = (rand() % (SIZE-2*circles[i].r))+circles[i].r;
for (int j=0; j<i; j++)
if (collide(&circles[i], &circles[j])) {
i--;
tentative++;
break;
}
SDL_SetRenderDrawColor(renderer, rand()%55+200, rand()%55+200, rand()%55+200, SDL_ALPHA_OPAQUE);
SDL_RenderFillCircle(renderer, &circles[i]);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderDrawCircle(renderer, &circles[i]);
SDL_RenderPresent(renderer);
}
while(SDL_TRUE)
if (SDL_PollEvent(&event) && (event.type == SDL_QUIT || event.type == SDL_KEYDOWN)) break;
else SDL_Delay(256);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
exit(EXIT_SUCCESS);
}