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plasma.c
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// https://lodev.org/cgtutor/plasma.html
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <SDL2/SDL.h>
#define SIZE 256
#define FPS 60
typedef struct rgbColor_t {
int r;
int g;
int b;
} rgbColor;
typedef struct hsvColor_t {
int h;
int s;
int v;
} hsvColor;
void hsv2rgb(hsvColor hsv, rgbColor* rgb) {
unsigned char region, remainder, p, q, t;
if (hsv.s == 0) {
rgb->r = hsv.v;
rgb->g = hsv.v;
rgb->b = hsv.v;
return;
}
region = hsv.h / 43;
remainder = (hsv.h - (region * 43)) * 6;
p = (hsv.v * (255 - hsv.s)) >> 8;
q = (hsv.v * (255 - ((hsv.s * remainder) >> 8))) >> 8;
t = (hsv.v * (255 - ((hsv.s * (255 - remainder)) >> 8))) >> 8;
switch (region) {
case 0:
rgb->r = hsv.v; rgb->g = t; rgb->b = p;
break;
case 1:
rgb->r = q; rgb->g = hsv.v; rgb->b = p;
break;
case 2:
rgb->r = p; rgb->g = hsv.v; rgb->b = t;
break;
case 3:
rgb->r = p; rgb->g = q; rgb->b = hsv.v;
break;
case 4:
rgb->r = t; rgb->g = p; rgb->b = hsv.v;
break;
default:
rgb->r = hsv.v; rgb->g = p; rgb->b = q;
break;
}
return;
}
int main(int argc, char **argv) {
const int frameDelay = 1000 / FPS;
Uint32 frameStart, frameTime;
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("plasma", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SIZE, SIZE, SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_bool isRunning = SDL_TRUE;
SDL_Event event;
hsvColor hsv = {0, 255, 255};
rgbColor rgb;
Uint8 plasma[SIZE][SIZE];
Uint8 R[256], G[256], B[256];
Uint8 idx, paletteShift = 0;
for(hsv.h=0; hsv.h<256; hsv.h++) {
hsv2rgb(hsv, &rgb );
R[hsv.h] = rgb.r;
G[hsv.h] = rgb.g;
B[hsv.h] = rgb.b;
}
for (int x=0; x<SIZE; x++)
for (int y=0; y<SIZE; y++)
plasma[y][x] = (int)(((128+(128*sin(x/32.0))) + (128+(128*cos(y/32.0)))
+ (128+(128*sin(sqrt((x*x+y*y))/32.0))))/4);
while(isRunning) {
frameStart = SDL_GetTicks();
while(SDL_PollEvent(&event))
if (event.type==SDL_QUIT || event.type==SDL_KEYDOWN) isRunning=SDL_FALSE;
paletteShift++;
for (int x=0; x<SIZE; x++)
for (int y=0; y<SIZE; y++) {
idx = plasma[y][x] + paletteShift;
SDL_SetRenderDrawColor(renderer, R[idx], G[idx], B[idx], SDL_ALPHA_OPAQUE);
SDL_RenderDrawPoint(renderer, x, y);
}
frameTime = SDL_GetTicks() - frameStart;
if (frameDelay > frameTime) SDL_Delay(frameDelay - frameTime);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
exit(EXIT_SUCCESS);
}