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UML.puml
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UML.puml
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@startuml
class logic.tarot.TheHangedMan {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.TheSun {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.Strength {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class gui.CardDiv {
~ HBox cardDiv
~ MediaPlayer unselectMediaPlayer
~ MediaPlayer selectMediaPlayer
+ void updateCardDiv(SideBar)
+ HBox initializeCardDiv(SideBar)
}
class logic.game.Blind {
- int blindNo
- int reqScore
+ <<Create>> Blind(int)
+ int getBlindNo()
+ void setBlindNo(int)
+ void initReqScore()
+ int getReqScore()
+ void setReqScore(int)
}
enum application.Rank {
+ TWO
+ THREE
+ FOUR
+ FIVE
+ SIX
+ SEVEN
+ EIGHT
+ NINE
+ TEN
+ JACK
+ QUEEN
+ KING
+ ACE
}
class logic.tarot.TheHierophant {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.player.Hand {
- int HandSize
- ArrayList<Card> CardList
- ArrayList<Card> SelectedCards
- {static} Comparator<Card> cardComparator
+ <<Create>> Hand(int)
+ void initHand()
+ void fillHand(Deck)
+ ArrayList<Card> getSelectedCards()
+ void setSelectedCards(ArrayList<Card>)
+ int getHandSize()
+ void setHandSize(int)
+ ArrayList<Card> getCardList()
+ void setCardList(ArrayList<Card>)
+ {static} void sortCardList(ArrayList<Card>)
}
class logic.player.Deck {
- List<Card> cards
- ArrayList<Boolean> deckDisplay
+ <<Create>> Deck()
+ void initDeck()
+ void shuffleDeck()
+ Card drawCard()
+ ArrayList<Boolean> getDeckDisplay()
}
enum application.Suit {
+ CLUBS
+ DIAMONDS
+ HEARTS
+ SPADES
}
class logic.player.Player {
- Deck deck
- Hand hand
- int score
- int startingMoney
- int startingIncome
- int playRound
- int discardRound
+ <<Create>> Player(Deck,Hand,int,int,int,int,int)
+ Deck getDeck()
+ Hand getHand()
+ void setHand(Hand)
+ int getScore()
+ void setScore(int)
+ int getStartingMoney()
+ void setStartingMoney(int)
+ int getPlayRound()
+ void setPlayRound(int)
+ int getDiscardRound()
+ void setDiscardRound(int)
+ int getStartingIncome()
+ void setStartingIncome(int)
}
class logic.tarot.TheFool {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.TheTower {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class gui.EventScreen {
+ void showWinningScreen(StackPane,HBox,SideBar)
+ void showLosingScreen(StackPane,HBox,SideBar)
+ void showRewardScreen(StackPane,HBox,SideBar)
}
class logic.tarot.TheWorld {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class gui.TarotDiv {
~ Rectangle2D screenBounds
~ HBox tarotDiv
~ StackPane tarotDescriptionStackPane
~ Rectangle tarotDescriptionBox
~ ArrayList<Tarot> tarots
~ VBox tarotZone
+ void updateTarotDiv(SideBar)
+ VBox initializeTarotDiv()
}
interface logic.tarot.Imageable {
~ Image getImage()
}
class logic.tarot.TheEmpress {
+ void useAbility()
+ String getDescription()
+ String getName()
}
interface logic.tarot.Descriptable {
~ String getDescription()
}
class logic.game.Alert {
- StackPane stackPane
- HBox root
- VBox alertSection
+ <<Create>> Alert()
+ void initializeAlert(String,String)
+ StackPane getStackPane()
+ HBox getRoot()
+ VBox getAlertSection()
}
class logic.tarot.TheHighPriestess {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.TheChariot {
+ void useAbility()
+ String getDescription()
+ String getName()
}
interface logic.tarot.Nameable {
~ String getName()
}
class logic.game.Config {
+ {static} int DefaultHandSize
+ {static} int StartingMoney
+ {static} int StartingIncome
+ {static} int DefaultPlayRound
+ {static} int DefaultDiscardRound
+ {static} int DefaultTarotListSize
+ {static} int LowCostTarot
+ {static} int MidCostTarot
+ {static} int HighCostTarot
+ {static} String YELLLOW
+ {static} String BLUE
+ {static} String GREEN
+ {static} String RED
}
class logic.tarot.TheHermit {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.main.Main {
~ SideBar mySideBar
~ EventScreen eventScreen
~ Alert alert
~ StackPane stackPane
~ HBox root
~ VBox alertSection
~ CardDiv cardDiv
~ TarotDiv tarotDiv
~ Media bgmSound
~ MediaPlayer bgmMediaPlayer
+ {static} void main(String[])
+ void playCard()
+ void discardCard(ArrayList<Card>)
+ void start(Stage)
}
class logic.tarot.Judgement {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.game.CardClassifier {
+ {static} HandType HandTypeClassify(ArrayList<Card>)
- {static} boolean isRoyalFlush(ArrayList<Card>)
- {static} boolean isStraightFlush(ArrayList<Card>)
- {static} boolean isFourOfAKind(ArrayList<Card>)
- {static} boolean isFullHouse(ArrayList<Card>)
- {static} boolean isFlush(ArrayList<Card>)
- {static} boolean isStraight(ArrayList<Card>)
+ {static} boolean isThreeOfAKind(ArrayList<Card>)
- {static} boolean isTwoPairs(ArrayList<Card>)
+ {static} boolean isPair(ArrayList<Card>)
}
class logic.tarot.Death {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.TheMagician {
+ void useAbility()
+ String getDescription()
+ String getName()
}
abstract class logic.tarot.HighCostTarot {
+ <<Create>> HighCostTarot()
}
class utils.GameUtils {
+ {static} int HandTypeChip(HandType)
+ {static} int HandTypeMult(HandType)
+ {static} String calculateScoreCard()
}
class logic.tarot.TheDevil {
+ void useAbility()
+ String getDescription()
+ String getName()
}
abstract class logic.tarot.MediumCostTarot {
+ <<Create>> MediumCostTarot()
}
class logic.tarot.Temperance {
+ void useAbility()
+ String getDescription()
+ String getName()
}
abstract class logic.tarot.Tarot {
- int cost
+ <<Create>> Tarot(int)
+ {abstract}void useAbility()
+ int getCost()
+ Image getImage()
}
class logic.card.Card {
- Suit suit
- Rank rank
+ <<Create>> Card(Suit,Rank)
+ Suit getSuit()
+ Rank getRank()
+ String getName()
+ Image getImage()
}
class logic.tarot.TheLovers {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class gui.SideBar {
~ Text yourScoreNumberText
~ Text cardToPlayFirstNumText
~ Text cardToPlaySecondNumText
~ Text cardToPlayText
~ Text blindText
~ Text goalScoreNumberText
~ Text dropStatusNumText
~ Text handStatusNumText
~ Text moneyText
+ void updateSideBar()
+ void updateGoal()
+ void updateRound()
+ void updateDiscard()
+ void updateHand()
+ void updateMoney()
+ void updatePlayerScore()
+ void updateCardToPlay()
+ VBox initializeSidebar(StackPane,HBox)
}
class logic.tarot.TheMoon {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.WheelofFortune {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.TheEmperor {
+ void useAbility()
+ String getDescription()
+ String getName()
}
abstract class logic.tarot.LowCostTarot {
+ <<Create>> LowCostTarot()
}
class logic.tarot.TheStar {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class logic.tarot.Justice {
+ void useAbility()
+ String getDescription()
+ String getName()
}
class gui.ViewDeck {
~ Media clickSound
~ MediaPlayer clickMediaPlayer
+ void displayCardDeckPopup(StackPane,HBox)
}
class logic.game.GameController {
- Player player
- Blind blind
- ArrayList<Tarot> tarotArrayList
- ArrayList<Tarot> selectedTarots
- int playHand
- int discard
- int money
- int income
- int handSizeReset
- boolean theTowerSetter
- HandType currentHandType
- int currentChips
- int currentMult
- Alert alert
- {static} GameController instance
+ <<Create>> GameController(Player,Blind)
+ {static} GameController getInstance()
+ void resetGame()
+ void initAndShuffleDeck()
+ void refillTarots()
+ void initGameVar()
+ {static} ArrayList<Tarot> createNewTarot(int)
+ Player getPlayer()
+ Blind getBlind()
+ int getIncome()
+ void setIncome(int)
+ int getMoney()
+ void setMoney(int)
+ int getPlayHand()
+ void setPlayHand(int)
+ int getDiscard()
+ void setDiscard(int)
+ ArrayList<Tarot> getTarotArrayList()
+ int getHandSizeReset()
+ void setHandSizeReset(int)
+ int getCurrentChips()
+ void setCurrentChips(int)
+ int getCurrentMult()
+ void setCurrentMult(int)
+ ArrayList<Tarot> getSelectedTarots()
+ void setSelectedTarots(ArrayList<Tarot>)
+ HandType getCurrentHandType()
+ void setCurrentHandType(HandType)
+ void setTheTowerSetter(boolean)
+ Alert getAlert()
}
enum application.HandType {
+ HighCard
+ Pair
+ TwoPair
+ ThreeOfAKind
+ Flush
+ FullHouse
+ Straight
+ FourOfAKind
+ StraightFlush
+ RoyalFlush
}
logic.tarot.MediumCostTarot <|-- logic.tarot.TheHangedMan
logic.tarot.HighCostTarot <|-- logic.tarot.TheSun
logic.tarot.MediumCostTarot <|-- logic.tarot.Strength
logic.tarot.LowCostTarot <|-- logic.tarot.TheHierophant
logic.tarot.LowCostTarot <|-- logic.tarot.TheFool
logic.tarot.HighCostTarot <|-- logic.tarot.TheTower
logic.tarot.HighCostTarot <|-- logic.tarot.TheWorld
logic.tarot.LowCostTarot <|-- logic.tarot.TheEmpress
logic.tarot.LowCostTarot <|-- logic.tarot.TheHighPriestess
logic.tarot.MediumCostTarot <|-- logic.tarot.TheChariot
logic.tarot.MediumCostTarot <|-- logic.tarot.TheHermit
javafx.application.Application <|-- logic.main.Main
logic.tarot.HighCostTarot <|-- logic.tarot.Judgement
logic.tarot.MediumCostTarot <|-- logic.tarot.Death
logic.tarot.LowCostTarot <|-- logic.tarot.TheMagician
logic.tarot.Tarot <|-- logic.tarot.HighCostTarot
logic.tarot.HighCostTarot <|-- logic.tarot.TheDevil
logic.tarot.Tarot <|-- logic.tarot.MediumCostTarot
logic.tarot.MediumCostTarot <|-- logic.tarot.Temperance
logic.tarot.Nameable <|.. logic.tarot.Tarot
logic.tarot.Descriptable <|.. logic.tarot.Tarot
logic.tarot.Imageable <|.. logic.tarot.Tarot
logic.tarot.Nameable <|.. logic.card.Card
logic.tarot.Imageable <|.. logic.card.Card
logic.tarot.LowCostTarot <|-- logic.tarot.TheLovers
logic.tarot.HighCostTarot <|-- logic.tarot.TheMoon
logic.tarot.MediumCostTarot <|-- logic.tarot.WheelofFortune
logic.tarot.LowCostTarot <|-- logic.tarot.TheEmperor
logic.tarot.Tarot <|-- logic.tarot.LowCostTarot
logic.tarot.HighCostTarot <|-- logic.tarot.TheStar
logic.tarot.MediumCostTarot <|-- logic.tarot.Justice
@enduml