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sockets.js
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sockets.js
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/**
* Connections
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Abstraction layer for multi-process SockJS connections.
*
* This file handles all the communications between the users'
* browsers, the networking processes, and users.js in the
* main process.
*
* @license MIT license
*/
var cluster = require('cluster');
global.Config = require('./config/config');
if (cluster.isMaster) {
cluster.setupMaster({
exec: require('path').resolve(__dirname, 'sockets.js')
});
var workers = exports.workers = {};
var spawnWorker = exports.spawnWorker = function () {
var worker = cluster.fork({PSPORT: Config.port, PSBINDADDR: Config.bindaddress || '', PSNOSSL: Config.ssl ? 0 : 1});
var id = worker.id;
workers[id] = worker;
worker.on('message', function (data) {
// console.log('master received: ' + data);
switch (data.charAt(0)) {
case '*': // *socketid, ip
// connect
var nlPos = data.indexOf('\n');
Users.socketConnect(worker, id, data.substr(1, nlPos - 1), data.substr(nlPos + 1));
break;
case '!': // !socketid
// disconnect
Users.socketDisconnect(worker, id, data.substr(1));
break;
case '<': // <socketid, message
// message
var nlPos = data.indexOf('\n');
Users.socketReceive(worker, id, data.substr(1, nlPos - 1), data.substr(nlPos + 1));
break;
}
});
};
var workerCount = Config.workers || 1;
for (var i = 0; i < workerCount; i++) {
spawnWorker();
}
var killWorker = exports.killWorker = function (worker) {
var idd = worker.id + '-';
var count = 0;
for (var connectionid in Users.connections) {
if (connectionid.substr(idd.length) === idd) {
var connection = Users.connections[connectionid];
Users.socketDisconnect(worker, worker.id, connection.socketid);
count++;
}
}
try {
worker.kill();
} catch (e) {}
delete workers[worker.id];
return count;
};
var killPid = exports.killPid = function (pid) {
pid = '' + pid;
for (var id in workers) {
var worker = workers[id];
if (pid === '' + worker.process.pid) {
return killWorker(worker);
}
}
return false;
};
exports.socketSend = function (worker, socketid, message) {
worker.send('>' + socketid + '\n' + message);
};
exports.socketDisconnect = function (worker, socketid) {
worker.send('!' + socketid);
};
exports.channelBroadcast = function (channelid, message) {
for (var workerid in workers) {
workers[workerid].send('#' + channelid + '\n' + message);
}
};
exports.channelSend = function (worker, channelid, message) {
worker.send('#' + channelid + '\n' + message);
};
exports.channelAdd = function (worker, channelid, socketid) {
worker.send('+' + channelid + '\n' + socketid);
};
exports.channelRemove = function (worker, channelid, socketid) {
worker.send('-' + channelid + '\n' + socketid);
};
exports.subchannelBroadcast = function (channelid, message) {
for (var workerid in workers) {
workers[workerid].send(':' + channelid + '\n' + message);
}
};
exports.subchannelMove = function (worker, channelid, subchannelid, socketid) {
worker.send('.' + channelid + '\n' + subchannelid + '\n' + socketid);
};
} else {
// is worker
if (process.env.PSPORT) Config.port = +process.env.PSPORT;
if (process.env.PSBINDADDR) Config.bindaddress = process.env.PSBINDADDR;
if (+process.env.PSNOSSL) Config.ssl = null;
// ofe is optional
// if installed, it will heap dump if the process runs out of memory
try {
require('ofe').call();
} catch (e) {}
// Static HTTP server
// This handles the custom CSS and custom avatar features, and also
// redirects yourserver:8001 to yourserver-8001.psim.us
// It's optional if you don't need these features.
global.Cidr = require('./cidr');
if (Config.crashguard) {
// graceful crash
process.on('uncaughtException', function (err) {
require('./crashlogger.js')(err, 'Socket process ' + cluster.worker.id + ' (' + process.pid + ')');
});
}
var app = require('http').createServer();
var appssl;
if (Config.ssl) {
appssl = require('https').createServer(Config.ssl.options);
}
try {
(function () {
var nodestatic = require('node-static');
var cssserver = new nodestatic.Server('./config');
var avatarserver = new nodestatic.Server('./config/avatars');
var staticserver = new nodestatic.Server('./static');
var staticRequestHandler = function (request, response) {
// console.log("static rq: " + request.socket.remoteAddress + ":" + request.socket.remotePort + " -> " + request.socket.localAddress + ":" + request.socket.localPort + " - " + request.method + " " + request.url + " " + request.httpVersion + " - " + request.rawHeaders.join('|'));
request.resume();
request.addListener('end', function () {
if (Config.customhttpresponse &&
Config.customhttpresponse(request, response)) {
return;
}
var server;
if (request.url === '/custom.css') {
server = cssserver;
} else if (request.url.substr(0, 9) === '/avatars/') {
request.url = request.url.substr(8);
server = avatarserver;
} else {
if (/^\/([A-Za-z0-9][A-Za-z0-9-]*)\/?$/.test(request.url)) {
request.url = '/';
}
server = staticserver;
}
server.serve(request, response, function (e, res) {
if (e && (e.status === 404)) {
staticserver.serveFile('404.html', 404, {}, request, response);
}
});
});
};
app.on('request', staticRequestHandler);
if (appssl) {
appssl.on('request', staticRequestHandler);
}
})();
} catch (e) {
console.log('Could not start node-static - try `npm install` if you want to use it');
}
// SockJS server
// This is the main server that handles users connecting to our server
// and doing things on our server.
var sockjs = require('sockjs');
var server = sockjs.createServer({
sockjs_url: "//play.pokemonshowdown.com/js/lib/sockjs-0.3.min.js",
log: function (severity, message) {
if (severity === 'error') console.log('ERROR: ' + message);
},
prefix: '/showdown',
websocket: !Config.disablewebsocket
});
var sockets = {};
var channels = {};
var subchannels = {};
// Deal with phantom connections.
var sweepClosedSockets = function () {
for (var s in sockets) {
if (sockets[s].protocol === 'xhr-streaming' &&
sockets[s]._session &&
sockets[s]._session.recv) {
sockets[s]._session.recv.didClose();
}
// A ghost connection's `_session.to_tref._idlePrev` (and `_idleNext`) property is `null` while
// it is an object for normal users. Under normal circumstances, those properties should only be
// `null` when the timeout has already been called, but somehow it's not happening for some connections.
// Simply calling `_session.timeout_cb` (the function bound to the aformentioned timeout) manually
// on those connections kills those connections. For a bit of background, this timeout is the timeout
// that sockjs sets to wait for users to reconnect within that time to continue their session.
if (sockets[s]._session &&
sockets[s]._session.to_tref &&
!sockets[s]._session.to_tref._idlePrev) {
sockets[s]._session.timeout_cb();
}
}
};
var interval = setInterval(sweepClosedSockets, 1000 * 60 * 10);
process.on('message', function (data) {
// console.log('worker received: ' + data);
var socket = null;
var channel = null;
var socketid = null;
var channelid = null;
switch (data.charAt(0)) {
case '!': // !socketid
// destroy
socketid = data.substr(1);
socket = sockets[socketid];
if (!socket) return;
socket.end();
// After sending the FIN packet, we make sure the I/O is totally blocked for this socket
socket.destroy();
delete sockets[socketid];
for (channelid in channels) {
delete channels[channelid][socketid];
}
break;
case '>': // >socketid, message
// message
var nlLoc = data.indexOf('\n');
socket = sockets[data.substr(1, nlLoc - 1)];
if (!socket) return;
socket.write(data.substr(nlLoc + 1));
break;
case '#': // #channelid, message
// message to channel
var nlLoc = data.indexOf('\n');
channel = channels[data.substr(1, nlLoc - 1)];
var message = data.substr(nlLoc + 1);
for (socketid in channel) {
channel[socketid].write(message);
}
break;
case '+': // +channelid, socketid
// add to channel
var nlLoc = data.indexOf('\n');
socketid = data.substr(nlLoc + 1);
socket = sockets[socketid];
if (!socket) return;
channelid = data.substr(1, nlLoc - 1);
channel = channels[channelid];
if (!channel) channel = channels[channelid] = Object.create(null);
channel[socketid] = socket;
break;
case '-': // -channelid, socketid
// remove from channel
var nlLoc = data.indexOf('\n');
var channelid = data.slice(1, nlLoc);
channel = channels[channelid];
if (!channel) return;
var socketid = data.slice(nlLoc + 1);
delete channel[socketid];
if (subchannels[channelid]) delete subchannels[channelid][socketid];
var isEmpty = true;
for (var socketid in channel) {
isEmpty = false;
break;
}
if (isEmpty) {
delete channels[channelid];
delete subchannels[channelid];
}
break;
case '.': // .channelid, subchannelid, socketid
// move subchannel
var nlLoc = data.indexOf('\n');
var channelid = data.slice(1, nlLoc);
var nlLoc2 = data.indexOf('\n', nlLoc + 1);
var subchannelid = data.slice(nlLoc + 1, nlLoc2);
var socketid = data.slice(nlLoc2 + 1);
var subchannel = subchannels[channelid];
if (!subchannel) subchannel = subchannels[channelid] = Object.create(null);
if (subchannelid === '0') {
delete subchannel[socketid];
} else {
subchannel[socketid] = subchannelid;
}
break;
case ':': // :channelid, message
// message to subchannel
var nlLoc = data.indexOf('\n');
var channelid = data.slice(1, nlLoc);
var channel = channels[channelid];
var subchannel = subchannels[channelid];
var message = data.substr(nlLoc + 1);
var messages = [null, null, null];
for (socketid in channel) {
switch (subchannel ? subchannel[socketid] : '0') {
case '1':
if (!messages[1]) {
messages[1] = message.replace(/\n\|split\n[^\n]*\n([^\n]*)\n[^\n]*\n[^\n]*/g, '\n$1\n');
}
channel[socketid].write(messages[1]);
break;
case '2':
if (!messages[2]) {
messages[2] = message.replace(/\n\|split\n[^\n]*\n[^\n]*\n([^\n]*)\n[^\n]*/g, '\n$1\n');
}
channel[socketid].write(messages[2]);
break;
default:
if (!messages[0]) {
messages[0] = message.replace(/\n\|split\n([^\n]*)\n[^\n]*\n[^\n]*\n[^\n]*/g, '\n$1\n');
}
channel[socketid].write(messages[0]);
break;
}
}
break;
}
});
process.on('disconnect', function () {
process.exit();
});
// this is global so it can be hotpatched if necessary
var isTrustedProxyIp = Cidr.checker(Config.proxyip);
var socketCounter = 0;
server.on('connection', function (socket) {
if (!socket) {
// For reasons that are not entirely clear, SockJS sometimes triggers
// this event with a null `socket` argument.
return;
} else if (!socket.remoteAddress) {
// This condition occurs several times per day. It may be a SockJS bug.
try {
socket.end();
} catch (e) {}
return;
}
var socketid = socket.id = (++socketCounter);
sockets[socket.id] = socket;
if (isTrustedProxyIp(socket.remoteAddress)) {
var ips = (socket.headers['x-forwarded-for'] || '').split(',');
var ip;
while ((ip = ips.pop())) {
ip = ip.trim();
if (!isTrustedProxyIp(ip)) {
socket.remoteAddress = ip;
break;
}
}
}
process.send('*' + socketid + '\n' + socket.remoteAddress);
socket.on('data', function (message) {
// drop empty messages (DDoS?)
if (!message) return;
// drop blank messages (DDoS?)
var pipeIndex = message.indexOf('|');
if (pipeIndex < 0 || pipeIndex === message.length - 1) return;
// drop legacy JSON messages
if (!message.charAt) throw new Error('message: ' + JSON.stringify(message));
if (message.charAt(0) === '{') return;
process.send('<' + socketid + '\n' + message);
});
socket.on('close', function () {
process.send('!' + socketid);
delete sockets[socketid];
for (var channelid in channels) {
delete channels[channelid][socketid];
}
});
});
server.installHandlers(app, {});
if (!Config.bindaddress) Config.bindaddress = '0.0.0.0';
app.listen(Config.port, Config.bindaddress);
console.log('Worker ' + cluster.worker.id + ' now listening on ' + Config.bindaddress + ':' + Config.port);
if (appssl) {
server.installHandlers(appssl, {});
appssl.listen(Config.ssl.port, Config.bindaddress);
console.log('Worker ' + cluster.worker.id + ' now listening for SSL on port ' + Config.ssl.port);
}
console.log('Test your server at http://' + (Config.bindaddress === '0.0.0.0' ? 'localhost' : Config.bindaddress) + ':' + Config.port);
require('./repl.js').start('sockets-', cluster.worker.id + '-' + process.pid, function (cmd) { return eval(cmd); });
}