From 6417378aba904e889f284fbdfc793c674a3c8141 Mon Sep 17 00:00:00 2001 From: Samuel Liu Date: Wed, 10 Jul 2024 16:23:21 -0400 Subject: [PATCH] Updating changelog for v0.29.0 --- doc/CHANGELOG.md | 73 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 72 insertions(+), 1 deletion(-) diff --git a/doc/CHANGELOG.md b/doc/CHANGELOG.md index 29b95a6177..661d0dd8e6 100644 --- a/doc/CHANGELOG.md +++ b/doc/CHANGELOG.md @@ -1,6 +1,77 @@ # Changelog +## [v0.29.0] - 2024-07-31 + +**Build:** +* MayaUsd: Code cleanup - No pragma once [#3811](https://github.com/Autodesk/maya-usd/pull/3811) +* Fix tests that are modifying source folder [#3802](https://github.com/Autodesk/maya-usd/pull/3802) +* Update googletest & gulrak (filesystem) [#3800](https://github.com/Autodesk/maya-usd/pull/3800) +* Remove "using namespace UsdUfe" from api.h [#3770](https://github.com/Autodesk/maya-usd/pull/3770) +* Fix all test that relied on syncolor [#3763](https://github.com/Autodesk/maya-usd/pull/3763) +* UsdUfe: create standalone builds for MaxUsd [#3757](https://github.com/Autodesk/maya-usd/pull/3757) +* Fix Pixar plugin for USD v24.03 [#3689](https://github.com/Autodesk/maya-usd/pull/3689) + +**Translation Framework:** +* Export Material: + * Suport legacy metarial scope mode [#3810](https://github.com/Autodesk/maya-usd/pull/3810) + * Material scope as default prim [#3801](https://github.com/Autodesk/maya-usd/pull/3801) + * Export assigned materials [#3786](https://github.com/Autodesk/maya-usd/pull/3786) + * Export materials without meshes [#3785](https://github.com/Autodesk/maya-usd/pull/3785) + * Export material scope [#3774](https://github.com/Autodesk/maya-usd/pull/3774) + * Export materials checkbox [#3768](https://github.com/Autodesk/maya-usd/pull/3768) +* Add remapUVSetsTo option to UsdImport [#3776](https://github.com/Autodesk/maya-usd/pull/3776) +* Add support to import Usd Blendshape as Maya blendshapes [#3775](https://github.com/Autodesk/maya-usd/pull/3775) +* Add support for env var expansions in file node writers [#3769](https://github.com/Autodesk/maya-usd/pull/3769) +* Only contain rootprim in defaultprim list if its available [#3759](https://github.com/Autodesk/maya-usd/pull/3759) +* Add flag to export empty transform [#3741](https://github.com/Autodesk/maya-usd/pull/3741) +* Fixed an issue exporting USD skel with new root option [#3729](https://github.com/Autodesk/maya-usd/pull/3729) +* Fix blendshape names by using parent node instead of mesh shape[#3703](https://github.com/Autodesk/maya-usd/pull/3703) + +**Workflow:** +* Copy Paste: + * Cut a prim and not have it paste if the cut is restricted [#3793](https://github.com/Autodesk/maya-usd/pull/3793) + * Support copy and then paste a prim as a sibling [#3791](https://github.com/Autodesk/maya-usd/pull/3791) + * Pasted prims should be selected [#3777](https://github.com/Autodesk/maya-usd/pull/3777) + * MayaUSD clipboard error messages when opening up preferences window [#3758](https://github.com/Autodesk/maya-usd/pull/3758) + * Implement Copy\paste capabilities on USD Data [#3661](https://github.com/Autodesk/maya-usd/pull/3661) +* Fix rotation when prim already single-axis rotation [#3756](https://github.com/Autodesk/maya-usd/pull/3756) +* Fix center pivot command [#3755](https://github.com/Autodesk/maya-usd/pull/3755) +* Fast Python routing [#3753](https://github.com/Autodesk/maya-usd/pull/3753) +* Fix the position of the Maya manipulators when USD pivot are used instead of Maya pivots. [#3752](https://github.com/Autodesk/maya-usd/pull/3752) +* Extend the delete cmd edit routing [#3747](https://github.com/Autodesk/maya-usd/pull/3747) +* Edit routing for transform commands [#3746](https://github.com/Autodesk/maya-usd/pull/3746) +* Material binding strength in AE [#3736](https://github.com/Autodesk/maya-usd/pull/3736) +* Material custom control for AE [#3731](https://github.com/Autodesk/maya-usd/pull/3731) +* Repaint layer editor when layer muting changes [#3725](https://github.com/Autodesk/maya-usd/pull/3725) +* Fix layer editor refresh when reloading from AE [#3722](https://github.com/Autodesk/maya-usd/pull/3722) +* Add default value concept to USD datamodel for UFE [#3721](https://github.com/Autodesk/maya-usd/pull/3721) +* Filter items hidden in the outliner [#3719](https://github.com/Autodesk/maya-usd/pull/3719) +* Payload command undo to restore payload rules [#3714](https://github.com/Autodesk/maya-usd/pull/3714) +* Support EditRouter in delete command [#3695](https://github.com/Autodesk/maya-usd/pull/3695) + +**Render:** +* Backport MaterialX 1.39 fix for source code node [#3795](https://github.com/Autodesk/maya-usd/pull/3795) +* Fix UDIMs for custom textures [#3787](https://github.com/Autodesk/maya-usd/pull/3787) +* Remove down cast of world space hit point in HdxPickHit [#3754](https://github.com/Autodesk/maya-usd/pull/3754) +* Instance selection highlight [#3744](https://github.com/Autodesk/maya-usd/pull/3744) + +**Documentation:** +* Create SECURITY.md [#3806](https://github.com/Autodesk/maya-usd/pull/3806) +* Improve the undo/redo documentation [#3764](https://github.com/Autodesk/maya-usd/pull/3764) +* Minor fixes on AL migration guide, updated the Maya doc links to be 2025 [#3738](https://github.com/Autodesk/maya-usd/pull/3738) +* Migration guide from AL_USDMaya to Autodesk's MayaUSD [#3735](https://github.com/Autodesk/maya-usd/pull/3735) + +**Miscellaneous:** +* Hides ramp attributes in AE Template [#3812](https://github.com/Autodesk/maya-usd/pull/3812) +* Disable material in sync with meshes when duplicating [#3805](https://github.com/Autodesk/maya-usd/pull/3805) +* Don't depend on MayaUSD if not using it [#3794](https://github.com/Autodesk/maya-usd/pull/3794) +* Add tooltip for lookdevx button in material section in AE [#3788](https://github.com/Autodesk/maya-usd/pull/3788) +* Update for a change in MaterialX 1.38.10 [#3771](https://github.com/Autodesk/maya-usd/pull/3771) +* Graph the material in LookdevX [#3740](https://github.com/Autodesk/maya-usd/pull/3740) +* UsdUfe: Move Ufe::Attributes interface implementation [#3737](https://github.com/Autodesk/maya-usd/pull/3737) +* Early out of fn if the required 'pxrUsd' plugin isn't loaded [#3724](https://github.com/Autodesk/maya-usd/pull/3724) +* Wrap the 'unilinearizeColors' parameter [#3723](https://github.com/Autodesk/maya-usd/pull/3723) +* Fix incorrect version check in test [#3720](https://github.com/Autodesk/maya-usd/pull/3720) - ## [v0.28.0] - 2024-05-23 **Build:**