UV Splitting Issue When Importing USD Files into Maya #3882
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GabrielCGI
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Is this also happening with a different file format like FBX or OBJ or only happening with USD files? |
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hello,
![image](https://private-user-images.githubusercontent.com/49843136/355830458-2fec27b7-4ffc-4127-a2a4-3fdd6fe09a49.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NDk5MzAsIm5iZiI6MTczOTU0OTYzMCwicGF0aCI6Ii80OTg0MzEzNi8zNTU4MzA0NTgtMmZlYzI3YjctNGZmYy00MTI3LWEyYTQtM2ZkZDZmZTA5YTQ5LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE0VDE2MTM1MFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTRmZDMyNGQ5Yjc5ODkwZGY4M2I3YTUxNzQ3ODc4NjA3NDJiMTdlYzA1NjY3ZWQ2ODRkMGYwZTRjNTlhYzEyNWYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.YOuoRx8CGF2ASKu-qSSMAzdng8tU0-PTFbmive-g5XY)
When exporting a USD mesh from houdini and using the Maya Importer the object's UV are "splitted" per face.
Alembic works fine.
Is there an option somewhere to tick ?
Thanks !
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