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Releases: Autodesk/maya-usd

Version 0.20.0

25 Oct 14:27
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General build updates and housekeeping, notably:

  • UB2 (x86_64 + arm64) support
  • Update to MaterialX 1.38.5

Updates/enhancements on Display Layer support:

  • Corrected handling of Display List vs Variants
  • Correct texture/wireframe/bbox display when prims in a display layer

Documentation:

  • Expanded docs for the Maya Reference Edit Router
  • Describe more fully the UFE/Maya shipping matrix
  • Update to the Autodesk contacts on the Contributor License Agreement (for new contributors only)

General stability, bug, and UI fixes

See changelog

Version 0.19.0

22 Aug 17:59
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Maya Reference now available by default!
Support for Display Layer interaction with USD objects

  • Prims are now able to be referenced and templated in display layers

Expanded support for USD types - Normal3f, Point3f
Settable default prim when caching to USD
UI/UX improvements including :

  • Preserve session layer on save
  • Progress bar for import/export/push/pull
  • Outliner icons for shading types
  • Remember previous selected options
  • Extra tabs showing bound surface materials

Improvements to translator framework including namespace support for on USD import
Documentation updates (e.g. list of supported USD versions, layer saving, info on Maya 2023)
General stability fixes

See changelog

Version 0.18.0

10 May 19:52
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Release Highlights:

Compiled with USD 21.11
Upgraded to MaterialX 1.38.4

  • Improved support for MaterialX including
    • Support for 1.38.4
    • Exposing the colorCorrect node
    • Support for AMD’s MaterialX library
    • MaterialX display on MacOS
  • Correct support for Default Lighting Intensity
  • Added support for merging offset parent matrix
  • Added mesh export options to preserve and remap UV set names
  • Prevent recursive edit as Maya
  • Fix target layer moves & stays on session layer when editing as Maya data
  • Multiple UI fixes including
    • Merge Maya edits to USD option box: “cancel” button should be “close”
    • Add Layer Editor menu item to the context menu of edited-as-Maya objects
    • Add contextual menu to bind materials
  • General stability fixes

See changelog

Version 0.17.0

05 Apr 20:58
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Release Highlights:

  • Compiled with USD 21.11 and MaterialX 1.38.3
  • Fixes to Edit as Maya workflows including
    • Selection persistence
    • Stability improvements to Undo/Redo
    • Loss of geometry or texture shaders
  • Performance issues resolved when selecting many USD entities
  • Delete key now clears a prim instead of de-activating it
  • Documentation Improvements
  • Fixed localization issues in Chinese Versions
  • Marking Maya-to-Hydra (MtoH) as "Experimental"
  • General stability fixes

See changelog

Version 0.16.0

10 Feb 18:09
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Release Highlights:

  • Compiled with USD 21.11 and MaterialX 1.38.3
    • Basic interop of standard surface and preview surface via MaterialX node definitions and UsdShade is available in binaries.
    • Visualization of UsdShade + MaterialX node definitions in VP2RenderDelegate is available in binaries.
    • Support for AMD MaterialX Library
  • Added UsdSkel CPU compute support for VP2RenderDelegate
  • Added documentation for new translation framework APIs (API schema adapters and job context)
  • AL_USDMaya ProxyDrawOverride/ProxyShapeSelect removal
  • Performance improvements for viewport selection
  • General stability fixes

See changelog

Version 0.15.0

16 Dec 21:07
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Release Highlights:

  • Compiled with USD v21.08
  • General stability fixes have been addressed across the plugin
  • You can now lock/unlock USD attributes from Maya's Attribute Editor
  • Python bindings for chasers are available
  • UI for import/export dialogs to support Job Contexts
  • Implement minimal merge of modified data when merging back to USD after editing in Maya
  • Unloaded prims now appear in the outliner consistently
  • The instanceable state of prims can now be toggled from the outliner context menu.

See changelog

Version 0.14.0

11 Nov 18:38
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Highlights:

  • Compiled with USD v21.08
  • General stability fixes have been addressed across the plugin
  • Python Bindings for all translation framework entry points
  • Multi-material export support has been added
  • Basis curve import support
  • import/export support for face-based ComponentTags

See changelog

Version 0.13.0

12 Oct 18:00
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This release includes the following improvements:

  • Compiled with USD v0.21.08
  • General stability fixes have been addressed across the plugin
  • Python Bindings for Prim translation, Chasers, and Schema Adaptor registration
  • Improved export of blendshapes and standard surface
  • Improved support for GeomNurbsCurve import
  • Added support for managing the editability of attributes with the mayaLock metadata
  • Added new selection menu entries to select by point instancers, instances or prototypes
  • Added support for managing the selectability of prims in the Maya viewport

See changelog

Version 0.12.0

23 Aug 18:00
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This release includes the following improvements:

  • Adopted USD version 21.05
  • Added support for standardSurface opacity Import/Export
  • Added export roots functionality
  • Added import/export support for lights

See changelog

Version 0.11.0

29 Jul 13:08
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This release includes the following improvements:

  • General Stability fixes have been addressed across the plugin
  • USD 20.05 is now the minimum version
  • UV set naming on export now uses st, st1, st2, etc.
  • The geomSideness flag has been added to the exporter
  • Restrictions on when prims can be grouped have been added
  • The Proxyshape node now has shareable stage support
  • Uneditable layers now show as locked in the layer editor
  • Patch curves now draw as wireframe in default material mode
  • Added support for the cards drawing mode in Vp2RenderDelegate
  • Improved color management support

See changelog