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ObjModel.cpp
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ObjModel.cpp
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#include "ObjModel.h"
#include <fstream>
#include <iostream>
#include <vector>
#include <algorithm>
#include "tigl.h"
#include "Texture.h"
using tigl::Vertex;
/**
* Replaces a substring in a string
*/
static std::string replace(std::string str, const std::string &toReplace, const std::string &replacement)
{
size_t index = 0;
while (true)
{
index = str.find(toReplace, index);
if (index == std::string::npos)
break;
str.replace(index, toReplace.length(), replacement);
++index;
}
return str;
}
/**
* Splits a string into substrings, based on a seperator
*/
static std::vector<std::string> split(std::string str, const std::string &seperator)
{
std::vector<std::string> ret;
size_t index;
while(true)
{
index = str.find(seperator);
if(index == std::string::npos)
break;
ret.push_back(str.substr(0, index));
str = str.substr(index+1);
}
ret.push_back(str);
return ret;
}
/**
* Turns a string to lowercase
*/
static inline std::string toLower(std::string data)
{
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
return data;
}
/**
* Cleans up a line for processing
*/
static inline std::string cleanLine(std::string line)
{
line = replace(line, "\t", " ");
while (line.find(" ") != std::string::npos)
line = replace(line, " ", " ");
if (line == "")
return "";
if (line[0] == ' ')
line = line.substr(1);
if (line == "")
return "";
if (line[line.length() - 1] == ' ')
line = line.substr(0, line.length() - 1);
return line;
}
/**
* Loads an object model
*/
ObjModel::ObjModel(const std::string &fileName)
{
std::cout << "Loading " << fileName << std::endl;
std::string dirName = fileName;
if(dirName.rfind("/") != std::string::npos)
dirName = dirName.substr(0, dirName.rfind("/"));
if(dirName.rfind("\\") != std::string::npos)
dirName = dirName.substr(0, dirName.rfind("\\"));
if(fileName == dirName)
dirName = "";
std::ifstream pFile(fileName.c_str());
if (!pFile.is_open())
{
std::cout << "Could not open file " << fileName << std::endl;
return;
}
ObjGroup* currentGroup = new ObjGroup();
currentGroup->materialIndex = -1;
while(!pFile.eof())
{
std::string line;
std::getline(pFile, line);
line = cleanLine(line);
if(line == "" || line[0] == '#') //skip empty or commented line
continue;
std::vector<std::string> params = split(line, " ");
params[0] = toLower(params[0]);
if(params[0] == "v")
vertices.push_back(glm::vec3((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
else if(params[0] == "vn")
normals.push_back(glm::vec3((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
else if(params[0] == "vt")
texcoords.push_back(glm::vec2((float)atof(params[1].c_str()), (float)atof(params[2].c_str())));
else if(params[0] == "f")
{
for(size_t ii = 4; ii <= params.size(); ii++)
{
Face face;
for(size_t i = ii-3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
{
Vertex vertex;
std::vector<std::string> indices = split(params[i == (ii-3) ? 1 : i], "/");
if (indices.size() >= 1) //er is een positie
vertex.position = atoi(indices[0].c_str()) - 1;
if(indices.size() == 2) //alleen texture
vertex.texcoord = atoi(indices[1].c_str())-1;
if(indices.size() == 3) //v/t/n of v//n
{
if( indices[1] != "")
vertex.texcoord = atoi(indices[1].c_str())-1;
vertex.normal = atoi(indices[2].c_str())-1;
}
face.vertices.push_back(vertex);
}
currentGroup->faces.push_back(face);
}
}
else if(params[0] == "s")
{//smoothing groups
}
else if(params[0] == "mtllib")
{
loadMaterialFile(dirName + "/" + params[1], dirName);
}
else if(params[0] == "usemtl")
{
if(currentGroup->faces.size() != 0)
groups.push_back(currentGroup);
currentGroup = new ObjGroup();
currentGroup->materialIndex = -1;
for(size_t i = 0; i < materials.size(); i++)
{
MaterialInfo* info = materials[i];
if(info->name == params[1])
{
currentGroup->materialIndex = i;
break;
}
}
if(currentGroup->materialIndex == -1)
std::cout<<"Could not find material name "<<params[1]<<std::endl;
}
}
groups.push_back(currentGroup);
}
ObjModel::~ObjModel(void)
{
}
void ObjModel::draw()
{
//foreach group in groups
// set material texture, if available
// set material color, if available
// foreach face in group
// foreach vertex in face
// emit vertex
for (auto& group : groups)
{
materials[group->materialIndex]->texture->bind();
tigl::shader->enableTexture(true);
tigl::begin(GL_TRIANGLES);
for (auto& face : group->faces)
{
for (auto & vertex : face.vertices)
{
tigl::addVertex(tigl::Vertex::PTN(vertices[vertex.position], texcoords[vertex.texcoord], normals[vertex.normal]));
}
}
tigl::end();
}
}
void ObjModel::loadMaterialFile( const std::string &fileName, const std::string &dirName )
{
std::cout << "Loading " << fileName << std::endl;
std::ifstream pFile(fileName.c_str());
if (!pFile.is_open())
{
std::cout << "Could not open file " << fileName << std::endl;
return;
}
MaterialInfo* currentMaterial = NULL;
while(!pFile.eof())
{
std::string line;
std::getline(pFile, line);
line = cleanLine(line);
if(line == "" || line[0] == '#')
continue;
std::vector<std::string> params = split(line, " ");
params[0] = toLower(params[0]);
if(params[0] == "newmtl")
{
if(currentMaterial != NULL)
{
materials.push_back(currentMaterial);
}
currentMaterial = new MaterialInfo();
currentMaterial->name = params[1];
}
else if(params[0] == "map_kd")
{
std::string tex = params[1];
if (tex.find("/"))
tex = tex.substr(tex.rfind("/") + 1);
if (tex.find("\\"))
tex = tex.substr(tex.rfind("\\") + 1);
//TODO
currentMaterial->texture = new Texture(dirName + "/" + tex);
}
else if (params[0] == "kd")
{//TODO, diffuse color
}
else if (params[0] == "ka")
{//TODO, ambient color
}
else if (params[0] == "ks")
{//TODO, specular color
}
else if (
params[0] == "illum" ||
params[0] == "map_bump" ||
params[0] == "map_ke" ||
params[0] == "map_ka" ||
params[0] == "map_d" ||
params[0] == "d" ||
params[0] == "ke" ||
params[0] == "ns" ||
params[0] == "ni" ||
params[0] == "td" ||
params[0] == "tf" ||
params[0] == "tr" ||
false)
{
//these values are usually not used for rendering at this time, so ignore them
}
else
std::cout<<"Didn't parse "<<params[0]<<" in material file"<<std::endl;
}
if(currentMaterial != NULL)
materials.push_back(currentMaterial);
}
ObjModel::MaterialInfo::MaterialInfo()
{
texture = NULL;
}