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tictactoe-vs-AI.cpp
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tictactoe-vs-AI.cpp
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// CLI Tic Tac Toe by Steven Weinstein on 4-1-2022
#include <iostream>
#include <string>
#include <algorithm>
#include <stdlib.h>
#include "macros.hpp"
#include "minimax.cpp"
#define BOARD_SIZE 3
using namespace std;
// declare board as a global variable
int board[BOARD_SIZE][BOARD_SIZE] = {
{EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY},
{EMPTY, EMPTY, EMPTY}};
// displays board in cli
void printboard()
{
system("clear");
string str;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (j != 2)
{
if (board[i][j] == EMPTY)
{
printf("\033[90;1m%d\033[0m | ", i * 3 + j + 1);
}
else if (board[i][j] == X)
{
printf("%s | ", HUMAN);
}
else if (board[i][j] == O)
{
printf("%s | ", AI);
}
}
else
{
if (board[i][j] == EMPTY)
{
printf("\033[90;1m%d\033[0m", i * 3 + j + 1);
}
else if (board[i][j] == X)
{
printf("%s", HUMAN);
}
else if (board[i][j] == O)
{
printf("%s", AI);
}
}
}
if (i != 2)
{
cout << endl
<< "---------" << endl;
}
else
{
cout << endl
<< endl;
}
}
}
// get a move from the player
void getmove(int plynum)
{
int loc;
int col;
int row;
string plychr;
bool valid = false;
if (plynum == X)
plychr = HUMAN;
else
plychr = AI;
while (!valid)
{
cout << "Player " << plychr << ", enter a number between 1 and 9" << endl;
cout << "Enter a location: ";
cin >> loc;
switch (loc)
{
case 1:
{
col = 0;
row = 0;
valid = true;
break;
}
case 2:
{
col = 1;
row = 0;
valid = true;
break;
}
case 3:
{
col = 2;
row = 0;
valid = true;
break;
}
case 4:
{
col = 0;
row = 1;
valid = true;
break;
}
case 5:
{
col = 1;
row = 1;
valid = true;
break;
}
case 6:
{
col = 2;
row = 1;
valid = true;
break;
}
case 7:
{
col = 0;
row = 2;
valid = true;
break;
}
case 8:
{
col = 1;
row = 2;
valid = true;
break;
}
case 9:
{
col = 2;
row = 2;
valid = true;
break;
}
default:
{
cout << "Invalid location. Try again." << endl;
continue;
}
}
if (board[row][col] != X && board[row][col] != O)
{
board[row][col] = plynum;
valid = true;
break;
}
else
{
cout << "That location is already taken. Try again." << endl;
valid = false;
continue;
}
}
}
bool checkwin(int player)
{
return board[0][0] == player && board[0][1] == player && board[0][2] == player ||
board[1][0] == player && board[1][1] == player && board[1][2] == player ||
board[2][0] == player && board[2][1] == player && board[2][2] == player ||
board[0][0] == player && board[1][0] == player && board[2][0] == player ||
board[0][1] == player && board[1][1] == player && board[2][1] == player ||
board[0][2] == player && board[1][2] == player && board[2][2] == player ||
board[0][0] == player && board[1][1] == player && board[2][2] == player ||
board[0][2] == player && board[1][1] == player && board[2][0] == player;
}
int main()
{
bool running = true;
cout << "You are X's. Opponent is O's." << endl;
printboard();
int AI_move = 0;
int turn = 0;
while (turn <= 9)
{
getmove(X);
printboard();
running = !checkwin(X);
if (!running)
{
cout << "You win!" << endl;
break;
}
turn++;
if (turn == 10 || is_board_full(board))
{
cout << "It's a tie!" << endl;
break;
}
AI_move = -1;
do
{
AI_move = minimax(board, O);
} while (AI_move == -1);
board[(AI_move - 1) / 3][(AI_move - 1) % 3] = O;
printboard();
running = !checkwin(O);
if (!running)
{
cout << "You lose." << endl;
break;
}
turn++;
if (turn == 10 || is_board_full(board))
{
cout << "It's a tie!" << endl;
break;
}
}
return 0;
}