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sudoku_solver.py
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sudoku_solver.py
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# This is the main file which holds functions to modify the board and
# build the backtracking algo
def create_board():
board = [
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0]
]
return board
def solve_board(board):
find = find_empty(board)
if not find:
return True # no more spots to fill up
else:
row, col = find
# Try all values in empty spot
for i in range(1, 10):
# If val is valid, then put it in
if is_valid(board, i, (row, col)):
board[row][col] = i
# then move onto next and try finishing board
if solve_board(board):
return True
board[row][col] = 0
# if return false, try next value
return False
def print_board(board):
for i in range(len(board)):
if (i % 3 == 0) and i != 0 :
print(" - - - - - - - - - - - - - -")
for j in range(len(board[0])):
if (j % 3 == 0):
print(" | ", end = "")
if j == 8:
print(str(board[i][j]) + " | ")
else:
print(str(board[i][j]) + " ", end = "")
def find_empty(board):
for i in range(len(board)):
for j in range(len((board[0]))):
if board[i][j] == 0:
return (i, j) # row, col
return None
def is_valid(board, num, pos):
# Validate row
# check every element and skip the spot you just inserted into
for i in range(len(board[0])):
if board[pos[0]][i] == num and pos[1] != i:
return False
# Validate column; same thing but down
for i in range(len(board)):
if board[i][pos[1]] == num and pos[0] != i:
return False
# Validate box/quadrant
box_x = pos[1] // 3
box_y = pos[0] // 3
for i in range (box_y * 3, box_y * 3 + 3):
for j in range(box_x * 3, box_x * 3 + 3):
if board[i][j] == num and (i, j) != pos:
return False
return True