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Bad frame rate despite strong hardware #1075
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I cannot control browser rendering from the code side. I don't know how it can be fixed for you. |
Could it be a driver issue on my end? It happens on both Chromium browsers and Firefox after all. |
Yes, maybe it's. If you turn off filters and set optimized performance in options it should be better. |
I updated Windows and my graphics card's driver. Nothing changed. |
Even when I turn off all layers and set the points number to 1k and the canvas size to 100x100 nothing changes. Rendering is already set to best performance. |
That's weird. The tool can be slow if filter are set and size is too big, that's a known issue. But 100x100px is nothing, it should be really really smooth on that canvas size. GPU 1% probably indicates that your system doesn't use GPU for svg rendering and all the processing is done on CPU. SVG rendering is not highly GPU-dependable (as it's not 3d, it's a completely different technology), but still. |
No |
Where then? Are you using an extension? |
No, it's a part of the default dev tools. |
For details, I refer back to my Reddit post:
https://www.reddit.com/r/FantasyMapGenerator/comments/1cteiv0/is_this_frame_rate_normal/
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