- Item loss can now optionally be applied to modded inventories
- Soulbound can now be enchanted on all curios items
- Added configurable use time and cooldown for death scroll
- Replaced the
onlyMurderer
rob config withkillerSkipWaitTime
allowing the killer of a player to skip the grave robbing cooldown
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2 items (more reliable how much is lost)
- Running the /clear command after retrieving items from a grave no longer clears the grave backup
- Soulbound now works with curios
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Fixed crash with travelers backpack
- Now prevents "fake players" from looting graves
- Added compat with Cosmetic Armor Reworked
- Graves will no longer overwrite other graves when dying in exact same places outside the world
- Added new config to look downward for ground to place a grave on, when dying in the air
- Changed default max grave count per player to 100 in the config (previously 50)
- Improved rendering efficiency in yigd GUIs with a scroll-bar
- If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
- Grave data should no longer be generated for one player in two profiles
- Game no longer has a chance to crash when loading in with traveler's backpack and accessories
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
config is set tofalse
- When selecting graves in the GUI, it will no longer tell you that you have your xp point total number of levels
- Empty graves will now generate if they are configured to
- Graves will no longer delete modded inventory contents from graves when restarting the instance.
- The mod can now launch when using a dedicated server
- Added a translation for enabling the soulbound enchantment in the configs
- Improved accessories compat implementation (thanks @Dragon-Seeker!)
- Fixed issue related to graves clearing your inventory when trying to claim it, with a specific difference of curios/accessories slots between the grave and your own inventory
- Added syncing from client claim priority configs to server
- Ported to NeoForge