Skip to content

Latest commit

 

History

History
98 lines (69 loc) · 2.82 KB

CHANGELOG.md

File metadata and controls

98 lines (69 loc) · 2.82 KB

You're in Grave Danger 2.0.8

Changes

  • Item loss can now optionally be applied to modded inventories
  • Soulbound can now be enchanted on all curios items
  • Added configurable use time and cooldown for death scroll
  • Replaced the onlyMurderer rob config with killerSkipWaitTime allowing the killer of a player to skip the grave robbing cooldown

Fixes

  • Made graves indestructible to a lot of ways they could be destroyed by previously
  • Item loss will now not try and remove the same item twice, and count it as 2 items (more reliable how much is lost)
  • Running the /clear command after retrieving items from a grave no longer clears the grave backup
  • Soulbound now works with curios
  • Graves being moved (like with carry-on mod) will now be detected when they reappear
  • Fixed crash with travelers backpack
  • Now prevents "fake players" from looting graves

You're in Grave Danger 2.0.7

Changes

Fixes

  • Graves will no longer overwrite other graves when dying in exact same places outside the world

You're in Grave Danger 2.0.6

Changes

  • Added new config to look downward for ground to place a grave on, when dying in the air
  • Changed default max grave count per player to 100 in the config (previously 50)
  • Improved rendering efficiency in yigd GUIs with a scroll-bar

Fixes

  • If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
  • Grave data should no longer be generated for one player in two profiles

You're in Grave Danger 2.0.5

Fixes

  • Game no longer has a chance to crash when loading in with traveler's backpack and accessories

You're in Grave Danger 2.0.4

Fixes

  • Graves can now generate below y=0 (if blocks can exist there) when generateGraveInVoid config is set to false
  • When selecting graves in the GUI, it will no longer tell you that you have your xp point total number of levels
  • Empty graves will now generate if they are configured to
  • Graves will no longer delete modded inventory contents from graves when restarting the instance.

You're in Grave Danger 2.0.3

Fixes

  • The mod can now launch when using a dedicated server

You're in Grave Danger 2.0.2

Fixes

  • Added a translation for enabling the soulbound enchantment in the configs
  • Improved accessories compat implementation (thanks @Dragon-Seeker!)

You're in Grave Danger 2.0.1

Fixes

  • Fixed issue related to graves clearing your inventory when trying to claim it, with a specific difference of curios/accessories slots between the grave and your own inventory

Changes

  • Added syncing from client claim priority configs to server

You're in Grave Danger 2.0.0 for NeoForge

Changes

  • Ported to NeoForge