diff --git a/.travis.yml b/.travis.yml deleted file mode 100644 index 74c89ed..0000000 --- a/.travis.yml +++ /dev/null @@ -1,7 +0,0 @@ -language: cpp -sudo: required -dist: trusty -compiler: -- gcc -os: -- linux diff --git a/CMakeLists.txt b/CMakeLists.txt deleted file mode 100644 index 12a54f5..0000000 --- a/CMakeLists.txt +++ /dev/null @@ -1,114 +0,0 @@ -# File generated at : 20:44:42, Sun 13 Oct -# Converted Project : OpenNitemare3D/OpenNitemare3D.vcxproj -cmake_minimum_required(VERSION 3.0.0 FATAL_ERROR) - -##################### Variables ############################ -# Change if you want modify path or other values # -############################################################ - -# Project -get_filename_component(PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}" ABSOLUTE) -set(DEPENDENCIES_DIR ${PROJECT_DIR}/dependencies) -set(PROJECT_NAME OpenNitemare3D) - - -# Outputs -set(OUTPUT_DEBUG ${PROJECT_DIR}/bin) -set(OUTPUT_RELEASE ${PROJECT_DIR}/bin) - -################# CMake Project ############################ -# The main options of project # -############################################################ - -project(${PROJECT_NAME} CXX) - -# Define Release by default. -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE "Release") - message(STATUS "Build type not specified: Use Release by default.") -endif(NOT CMAKE_BUILD_TYPE) - -############## Artefacts Output ############################ -# Defines outputs , depending BUILD TYPE # -############################################################ - -if(CMAKE_BUILD_TYPE STREQUAL "Debug") - set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_DEBUG}") - set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_DEBUG}") - set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_DEBUG}") -else() - set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_RELEASE}") - set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_RELEASE}") - set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_RELEASE}") -endif() - -# Messages -message("${PROJECT_NAME}: MAIN PROJECT: ${CMAKE_PROJECT_NAME}") -message("${PROJECT_NAME}: CURR PROJECT: ${CMAKE_CURRENT_SOURCE_DIR}") -message("${PROJECT_NAME}: CURR BIN DIR: ${CMAKE_CURRENT_BINARY_DIR}") - -############### Files & Targets ############################ -# Files of project and target to build # -############################################################ - -# Source Files -set(SRC_FILES - ./engine.cpp - ./fileNames.cpp - ./img.cpp - ./main.cpp - ./pal.cpp -) -source_group("Sources" FILES ${SRC_FILES}) - -# Header Files -set(HEADERS_FILES - engine.h - fileNames.h - img.h - pal.h -) -source_group("Headers" FILES ${HEADERS_FILES}) - -# Add executable to build. -add_executable(${PROJECT_NAME} - ${SRC_FILES} ${HEADERS_FILES} -) - -######################### Flags ############################ -# Defines Flags for Windows and Linux # -############################################################ - -if(NOT MSVC) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") - if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") - endif() -endif(NOT MSVC) - -# Preprocessor definitions -if(CMAKE_BUILD_TYPE STREQUAL "Debug") - target_compile_definitions(${PROJECT_NAME} PRIVATE - -D_CRT_SECURE_NO_WARNINGS - ) - if(MSVC) - target_compile_options(${PROJECT_NAME} PRIVATE /W3 /MD /Od /EHsc) - endif() -endif() - -if(CMAKE_BUILD_TYPE STREQUAL "Release") - target_compile_definitions(${PROJECT_NAME} PRIVATE - -D_CRT_SECURE_NO_WARNINGS - ) - if(MSVC) - target_compile_options(${PROJECT_NAME} PRIVATE /W3 /GL /Oi /Gy /EHsc) - endif() -endif() - -########### Link & Dependencies ############################ -# Add project dependencies and Link to project # -############################################################ - -if(MSVC) - target_link_libraries(${PROJECT_NAME} SDL2.lib SDL2main.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ) -endif(MSVC) diff --git a/LICENSE b/LICENSE deleted file mode 100644 index f288702..0000000 --- a/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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But first, please read -. diff --git a/OpenNitemare3D.vcxproj b/OpenNitemare3D.vcxproj deleted file mode 100644 index e65a0ae..0000000 --- a/OpenNitemare3D.vcxproj +++ /dev/null @@ -1,147 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - Debug - x64 - - - Release - x64 - - - - 16.0 - {C729B66C-236C-40F4-A508-1605C792DD8F} - OpenNitemare3D - 10.0 - - - - Application - true - v142 - MultiByte - - - Application - false - v142 - true - MultiByte - - - Application - true - v142 - MultiByte - - - Application - false - v142 - true - MultiByte - - - - - - - - - - - - - - - - - - - - - - - Level3 - Disabled - true - true - stdcpp17 - _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - - - Console - SDL2.lib;SDL2main.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - E:\SDl2\SDL2-devel-2.0.9-VC\SDL2-2.0.9\lib\x86;%(AdditionalLibraryDirectories) - 4194304 - - - - - Level3 - Disabled - true - true - - - Console - - - - - Level3 - MaxSpeed - true - true - true - true - _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - - - Console - true - true - - - - - Level3 - MaxSpeed - true - true - true - true - - - Console - true - true - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/README.md b/README.md deleted file mode 100644 index 21ddddf..0000000 --- a/README.md +++ /dev/null @@ -1,45 +0,0 @@ -# OpenNitemare3D -a C++ engine reimplementation of the 1994 MS-DOS FPS shooter Nitemare 3D - -### Note: this requires the original shareware Nitemare 3D game-files to work - -## About: -I started this project because I believe every game has the right to be ported to modern operating systems, -the original game was made in C with some x86 assembly, this new version is in C++ and only uses open source, cross platform libraries. - - -## features: -* loads original bitmap files -* loads original maps -* software based raycaster -* portable and could easily ported to most graphics libraries - -## todo: -* load VOC sounds and MIDI music from SND.DAT -* load PCX images from UIF.DAT - -## bugs -* map tiles are drawn with the incorrect sprite as some of them are animated and this offsets the sprite index - - -## map format: -maps are in MAP.1-3 - - -### data: -bytes 0-514: ¯\_(ツ)_/¯. -after that each map is stored in a 8192 byte chunk, with even bytes containing tiles, and odd bytes containing items. - - -## installing -in order to run this you need some of the original game files [which can still be bought from David Gray's Website](https://www.dgray.com/n3dpage.htm). - -### files needed: -* IMG.1 -* MAP.1 - -## credits -* BBQGiraffe: 90% of the code -* David Gray: making Nitemare 3D -* Lodev: making a great raycaster tutorial - diff --git a/engine.cpp b/engine.cpp deleted file mode 100644 index 770bd10..0000000 --- a/engine.cpp +++ /dev/null @@ -1,116 +0,0 @@ -#include "engine.h" -#include "img.h" -#include -#include -#include - -void Engine::startGame() { - //init window stuff - bool quit = false; - Engine::startGraphics("OpenNitemare3D", 640, 480); - while (quit = false) { - Engine::gameLoop(); - SDL_Delay(60); - } - - - - -} - - -//main Lööp -void Engine::gameLoop() { //this is where you actually put your game code, updates 60 times per second - - /* - if (Mix_PlayMusic(music, -1) == -1) { - //const char* const error = "Mix_PlayMusic: %s\n", Mix_GetError(); - //tinyfd_messageBox("SDL_Mixer error!", "Error with SDL_mixr, "ok", "error", 1); - - } - */ -} - -void Engine::startGraphics(const char* Name, int displayWidth, int displayHeight) { - - //load sprites from IMG.1 - IMG img; - size_t numImages; - img.Init("GAME.PAL", "IMG.1"); - numImages = img.GetNumImages(); - - - ///int dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_FORMAT_CHANGE); - //if (dev == 0) { - // SDL_Log("Failed to open audio: %s", SDL_GetError()); - //} - - - if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) - { - //printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError()); - - } - - - Mix_Music* song = Mix_LoadMUS("music.mid"); - Mix_PlayMusic(song, -1); - - - SDL_Init(SDL_INIT_VIDEO); - SDL_Init(SDL_INIT_AUDIO); - - window = SDL_CreateWindow(Name, - SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, displayWidth, displayHeight, 0); - renderer = SDL_CreateRenderer(window, -1, 0); - texture = SDL_CreateTextureFromSurface(renderer, img[3]); - Engine::gameLoop(); - int index = 352; - while (true) - { - - //note, kinda unorganized as this is a test program - - //this chunk of code replaces the color white in sprites with transparency - SDL_RenderClear(renderer); - uint32_t keyColor; - keyColor = SDL_MapRGB(img[index]->format, 255, 255, 255); - SDL_SetColorKey(img[index], SDL_TRUE, keyColor); - - - texture = SDL_CreateTextureFromSurface(renderer, img[index]); - int img_width = img[index]->h; - int img_height = img[index]->w; - index++; - if (index > 357) { - index = 352; - } - SDL_Delay(250); - SDL_PollEvent(&event); - switch (event.type) - { - case SDL_QUIT: - SDL_DestroyTexture(texture); - //SDL_FreeSurface(image); - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - - SDL_Quit(); - return; - break; - } - - SDL_Rect dstrect; - //dstrect.x = (displayWidth - displayHeight) / 2 - 1; - //dstrect.y = (displayHeight - displayWidth) / 2; - dstrect.x = displayWidth / 2 - img_height; - dstrect.y = displayHeight / 2 - img_width; - dstrect.w = img_height * 3; - dstrect.h = img_width * 3; - - - SDL_RenderCopyEx(renderer, texture, nullptr, &dstrect, 90, nullptr, SDL_FLIP_NONE); - SDL_RenderPresent(renderer); - } - -} \ No newline at end of file diff --git a/engine.h b/engine.h deleted file mode 100644 index af718ae..0000000 --- a/engine.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef __ENGINE_H__ -#define __ENGINE_H__ -#include -#include -#include "img.h" -#undef main - -class Engine -{ -public: - std::string title; - std::string getTitle(); - float version; - float getVersion(); - - int width; - int height; - - void startGame(); - void startGraphics(const char* Name, int displayWidth, int displayHeight); - void gameLoop(); - - //SDL2 stuff - SDL_Event event; - SDL_Window* window; - SDL_Renderer* renderer; - SDL_Texture* texture; - - //stuff for loading in images - IMG img; - size_t numImages; - - -}; - -#endif - diff --git a/img.cpp b/img.cpp deleted file mode 100644 index 76f520e..0000000 --- a/img.cpp +++ /dev/null @@ -1,144 +0,0 @@ -#include - -#include "img.h" - -#define APPARENT_OFFSET 1156 -#define MAX_SIZE 255 -#define PIXEL_SIZE 4 - -SDL_Surface * IMG::operator [](size_t index) -{ - if (index > mSurfaces.size()) - { - return NULL; - } - - return mSurfaces[index]; -} - -size_t IMG::GetNumImages() -{ - return mSurfaces.size(); -} - -int IMG::ReadFiles(FILE* pFile, offsetVector& offsets) -{ - uint8_t buffer[MAX_SIZE * MAX_SIZE * PIXEL_SIZE]; - uint8_t sizeX; - uint8_t sizeY; - uint8_t pixValue; - SDL_Surface* pSurface; - - if (fseek(pFile, offsets[0], SEEK_SET) != 0) - { - printf("Failed to seek to next file in list; malformed?\n"); - return IMG_NOK; - } - - while (feof(pFile) == false) - { - fread(&sizeX, 1, 1, pFile); - fread(&sizeY, 1, 1, pFile); - fseek(pFile, 8, SEEK_CUR); - for (int i = 0; i < sizeX * sizeY; i++) - { - fread(&pixValue, 1, 1, pFile); - buffer[i * PIXEL_SIZE] = mPal[pixValue].r; - buffer[i * PIXEL_SIZE + 1] = mPal[pixValue].g; - buffer[i * PIXEL_SIZE + 2] = mPal[pixValue].b; - buffer[i * PIXEL_SIZE + 3] = 0xFF; - } - - pSurface = SDL_CreateRGBSurfaceWithFormat(0, sizeY, sizeX, - 32, SDL_PIXELFORMAT_RGBA32); - SDL_LockSurface(pSurface); - memcpy(pSurface->pixels, buffer, sizeX * sizeY * PIXEL_SIZE); - SDL_UnlockSurface(pSurface); - mSurfaces.push_back(pSurface); - - memset(buffer, 0, sizeof(buffer)); - } - - return IMG_OK; -} - -void IMG::GetFileOffsets(FILE* pFile, offsetVector& offsets) -{ - int retval; - uint32_t offset; - uint32_t lowestOffset = 0xFFFFFFFF; - - do - { - retval = fread(&offset, 4, 1, pFile); - if (offset != 0) - { - offsets.push_back(offset); - if (offset < lowestOffset) - { - lowestOffset = offset; - } - } - } while (ftell(pFile) <= lowestOffset && retval > 0); -} - -int IMG::LoadImgFile(std::string imgFile) -{ - FILE* pFile; - offsetVector fileOffsets; - uint32_t temp; - - fileOffsets.clear(); - - pFile = fopen(imgFile.c_str(), "rb"); - if (pFile == NULL) - { - printf("could not open IMG file\n"); - return IMG_NOK; - } - - fseek(pFile, 4, SEEK_SET); - - GetFileOffsets(pFile, fileOffsets); - if (ReadFiles(pFile, fileOffsets) == IMG_NOK) - { - return IMG_NOK; - } - - return IMG_OK; -} - -int IMG::Init(std::string palFile, std::string imgFile) -{ - if (mPal.ReadPal(palFile, APPARENT_OFFSET) != PAL_OK) - { - return IMG_NOK; - } - - if (LoadImgFile(imgFile) != IMG_OK) - { - return IMG_NOK; - } - - return IMG_OK; -} - -void IMG::Cleanup() -{ - for (SDL_Surface* pSurface : mSurfaces) - { - SDL_FreeSurface(pSurface); - } - - mSurfaces.clear(); -} - -IMG::IMG() -{ - -} - -IMG::~IMG() -{ - Cleanup(); -} diff --git a/img.h b/img.h deleted file mode 100644 index a993980..0000000 --- a/img.h +++ /dev/null @@ -1,41 +0,0 @@ -#ifndef __IMG_H__ -#define __IMG_H__ - -#include - -#include "pal.h" - -#include -#undef main - - -#define IMG_OK 0 -#define IMG_NOK -1 - -class IMG -{ -private: - typedef std::vector surfaceVector; - typedef std::vector offsetVector; - - PAL mPal; - surfaceVector mSurfaces; - - int ReadFiles(FILE *pFile, offsetVector &offsets); - int LoadImgFile(std::string imgFile); - void GetFileOffsets(FILE *pFile, offsetVector &offsets); - -protected: - -public: - int Init(std::string palFile, std::string imgFile); - void Cleanup(); - - size_t GetNumImages(); - SDL_Surface * operator [](size_t index); - - IMG(); - ~IMG(); -}; - -#endif diff --git a/imgLoader.cpp b/imgLoader.cpp deleted file mode 100644 index 7959494..0000000 --- a/imgLoader.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#include - -#include - -#include "SDL.h" - -#include "img.h" - -#define MAX_STR_LEN 255 - -int main() -{ - IMG img; - size_t numImages; - std::string name; - - img.Init("GAME.PAL", "IMG.1"); - numImages = img.GetNumImages(); - - for (int i = 0; i < numImages; i++) - { - name = std::to_string(i) + ".bmp"; - if (img[i] != NULL) - { - SDL_SaveBMP(img[i], name.c_str()); - } - } -} diff --git a/main.cpp b/main.cpp deleted file mode 100644 index 2b8735b..0000000 --- a/main.cpp +++ /dev/null @@ -1,53 +0,0 @@ - - - - - - - - - - -#include -#include -#include -#include "engine.h" -#include -#undef main - - - - - -int main() -{ - - Engine engine; - engine.startGame(); - return 0; -} - - - - -/* -int main() -{ - - IMG img; - size_t numImages; - std::string name; - img.Init("GAME.PAL", "IMG.1"); - numImages = img.GetNumImages(); - for (int i = 0; i < numImages; i++) - { - name = std::to_string(i) + ".bmp"; - - if (img[i] != NULL) - { - SDL_SaveBMP(img[i], name.c_str()); - } - } - return 0; -} -*/ diff --git a/pal.cpp b/pal.cpp deleted file mode 100644 index 0ae0174..0000000 --- a/pal.cpp +++ /dev/null @@ -1,76 +0,0 @@ -#include - -#include "pal.h" - -#define RED 0 -#define GREEN 1 -#define BLUE 2 - -size_t PAL::GetFileSize(FILE * pFile) -{ - size_t fileLen; - - fseek(pFile, 0, SEEK_END); - fileLen = ftell(pFile); - rewind(pFile); - - return fileLen; -} - -unsigned int PAL::ReadPal(std::string filename, uint32_t offset) -{ - uint8_t buffer[3]; - Palette curPal; - size_t fileLen; - - mPalettes.clear(); - - FILE* pFile = fopen(filename.c_str(), "rb"); - if (pFile == NULL) - { - printf("File could not be opened\n"); - return PAL_NOK; - } - - fileLen = GetFileSize(pFile); - - if (offset > fileLen) - { - printf("Offset greater than file size\n"); - return PAL_NOK; - } - - fseek(pFile, offset, SEEK_SET); - - for (int i = offset; i <= fileLen; i += 3) - { - fread(buffer, 1, 3, pFile); - curPal.r = buffer[RED]; - curPal.g = buffer[GREEN]; - curPal.b = buffer[BLUE]; - - mPalettes.push_back(curPal); - } - - return PAL_OK; -} - -size_t PAL::GetNumPalettes() -{ - return mPalettes.size(); -} - -Palette PAL::operator [](size_t index) -{ - return mPalettes[index]; -} - -PAL::PAL() -{ - -} - -PAL::~PAL() -{ - -} diff --git a/pal.h b/pal.h deleted file mode 100644 index 252a58a..0000000 --- a/pal.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef __PAL_H__ -#define __PAL_H__ - -#include -#include - -#include - -#define PAL_OK 0 -#define PAL_NOK -1 - -typedef struct -{ - uint8_t r; - uint8_t g; - uint8_t b; -}Palette; - -class PAL -{ -private: - std::vector mPalettes; - - size_t GetFileSize(FILE *pFile); - -protected: - -public: - unsigned int ReadPal(std::string filename, uint32_t offset); - size_t GetNumPalettes(); - Palette operator[](size_t); - - PAL(); - ~PAL(); -}; - -#endif