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We need to add the most basic gameplay element we have for our first release. This gameplay element is of course, Free Roaming the overworld. Even if we don't have any interactions with any NPC yet, it would be a great way to show Miss Duchess that we can make this game.
What needs to be done are the following:
Art:
Overworld Map.
Basically we just need placeholders. Simple shapes with no detail in front of a single colored background. The map will be divided into sections, and there will be labels on them to show the player which button to press to go where. Please contact Sabine for more information about the layout of the Overworld.
Programming:
Movement across the Overworld.
Ok, to be honest we're not really gonna have to do much programming wise. It will just take a lot of coding, and a lot of time to finish this task.
We just need a bunch of If/Else If statements in our code so that our game can check where the player wants to go, and then send them to the correct location.
To make this tedious task go by much faster. We can divide the coding task amongst all of us. One of us will make the structure for the if statement responsible for sending players to their chosen location, and then each of us will just modify it for every single possible command.
List of Location Movement Commands:
Set 1 (Main Village):
Public Library (a)
Museum (b)
West Village (c)
East Village (d)
Set 2 (West Village)
Hunter’s cabin (a)
Apothecary’s house (b)
Back to the main village (c)
Set 3 (East Village)
Farm (a)
Bakery (b)
Back to the main village (c)
Now the next two sets could probably be divided even more because each house has to have code to take you back outside to the village again.
Set 4 (Main Village Houses Pt. 1):
Ian’s House (0)
[BF]’s House (1)
[MC]’s House (2)
Luke and Cora’s House (3)
Set 5 (Main Village Houses Pt.2):
Carl, Becky, and Emma’s House (4)
The Village Chief’s House (5)
Max and Fred’s House (6)
Amanda, Dana, Bella, and Ryan’s House (7)
Joe, Sam, and Nikki’s House (8)
The text was updated successfully, but these errors were encountered:
We need to add the most basic gameplay element we have for our first release. This gameplay element is of course, Free Roaming the overworld. Even if we don't have any interactions with any NPC yet, it would be a great way to show Miss Duchess that we can make this game.
What needs to be done are the following:
Art:
Basically we just need placeholders. Simple shapes with no detail in front of a single colored background. The map will be divided into sections, and there will be labels on them to show the player which button to press to go where. Please contact Sabine for more information about the layout of the Overworld.
Programming:
Ok, to be honest we're not really gonna have to do much programming wise. It will just take a lot of coding, and a lot of time to finish this task.
We just need a bunch of If/Else If statements in our code so that our game can check where the player wants to go, and then send them to the correct location.
To make this tedious task go by much faster. We can divide the coding task amongst all of us. One of us will make the structure for the if statement responsible for sending players to their chosen location, and then each of us will just modify it for every single possible command.
List of Location Movement Commands:
Set 1 (Main Village):
Public Library (a)
Museum (b)
West Village (c)
East Village (d)
Set 2 (West Village)
Hunter’s cabin (a)
Apothecary’s house (b)
Back to the main village (c)
Set 3 (East Village)
Farm (a)
Bakery (b)
Back to the main village (c)
Now the next two sets could probably be divided even more because each house has to have code to take you back outside to the village again.
Set 4 (Main Village Houses Pt. 1):
Ian’s House (0)
[BF]’s House (1)
[MC]’s House (2)
Luke and Cora’s House (3)
Set 5 (Main Village Houses Pt.2):
Carl, Becky, and Emma’s House (4)
The Village Chief’s House (5)
Max and Fred’s House (6)
Amanda, Dana, Bella, and Ryan’s House (7)
Joe, Sam, and Nikki’s House (8)
The text was updated successfully, but these errors were encountered: