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Add unlock requirements to the higher tier projects for shipping #19

@BDubDesigns

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@BDubDesigns

Add unlock requirements functionality to the higher tier projects that the player can ship to trade LOC for money. Should use the same unlock system as employee and open source projects. the hobby website should require like 50 to do list apps shipped (so itll be discovered after shipping 5 to do list apps because of the 10% threshold), and then maybe 200 total projects shipped, 50 of which have to be the hobby website to unlock the blockchain project. We will also have projects that require a certain number of lines of code to have been commited at some point, so we will want to future-proof it when writing this.

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