diff --git a/scripts_src/headers/doors_containers.h b/scripts_src/headers/doors_containers.h index 43f3f4a91..3de9ddaa9 100644 --- a/scripts_src/headers/doors_containers.h +++ b/scripts_src/headers/doors_containers.h @@ -605,7 +605,7 @@ lockpick skill and perception to notice the lock. variable Perception_Check; variable Locks_Check; - Perception_Check = roll_vs_stat(dude_obj, STAT_pe, 0) + Perception_Check = roll_vs_stat(dude_obj, STAT_pe, 0); Locks_Check:=roll_vs_skill(dude_obj,SKILL_LOCKPICK,0); if (is_success(Perception_Check)) then begin @@ -701,7 +701,7 @@ traps skill and perception to notice the trap. variable Perception_Check; variable Traps_Check; - Perception_Check = roll_vs_stat(dude_obj, STAT_pe, 0) + Perception_Check = roll_vs_stat(dude_obj, STAT_pe, 0); Traps_Check:=roll_vs_skill(dude_obj,SKILL_TRAPS,0); if (is_success(Perception_Check)) then begin @@ -799,7 +799,7 @@ on your lockpick and traps skills and perception to notice things. variable Traps_Check; variable Locks_Check; - Perception_Check = roll_vs_stat(dude_obj, STAT_pe, 0) + Perception_Check = roll_vs_stat(dude_obj, STAT_pe, 0); Traps_Check:=roll_vs_skill(dude_obj,SKILL_TRAPS,0); Locks_Check:=roll_vs_skill(dude_obj,SKILL_LOCKPICK,0);