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We actually have a couple of type-3 hotfixes now
Updated Level Name Reference (markdown)
Created UCP Filter Tool (markdown)
Adding Level 1 UVHM hexedit
Removing deadname
Updated Borderlands 3 Character Name Reference (markdown)
add vermi
Updated Home (markdown)
Big ol' pass of BLCMM -> OpenBLCMM
Switch over to recommending OpenBLCMM over here, too
Okay, link in hex edits section
Adding in a page about hex edits we're aware of
There is a gotcha that mac specifically needs to run at the "Title Screen" which isn't super clear here. I tested it and it only worked by following the gotcha steps. (main menu -> title -> execute command). It didn't work otherwise
Moving Chaos Chamber loot room to Dungeon section
Updated with some wording to more closely match what UE4 really does behind the scenes
Retooling our soundbank fix examples a bit
Updating this wording a little bit
Couple of typos
Adding in some docs about pakfile modding
Expanding docs a bit to include Wonderlands
Adding in info about UAssetAPI/UAssetGUI
Linking to apoc's UAssetAPI fork
Some notes about the types of Bytecode data I think we're able to hotfix
A bit more reorg
Cleaned up WL char name reference
Laying claim to another spare pool
Character Name Reference for Wonderlands
Added in some explicit info about Wonderlands data access
Technically the correct case for this is lower
Adding D_Hubtown_01 it was probably missed because it doesnt match a regex maybe? _P GBX?