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Compiler directives

Paolo Angeli edited this page Oct 20, 2019 · 22 revisions

Compiler

Directive Meaning
#assert() Static compiler assertion eg. used to target a specific OS
#compiler ...
#complete ...
#expand ...
#deprecated Used to mark a piece of code that has to be refactored, generates a compiler warning with the specified message
#foreign Declare something coming from an external C obj or DLL compatible library
#IF Entry point for conditional build
#import Import a Library file
#insert ...
#intrinsic Use the intrinsic version of the procedure based on CPU specific instruction.
#load Load another Jai file
#must Used to mark function's return values that must be assigned to a variable
#no_abc{} No array bounds checking
#poke_name ...
#run Run a procedure at compile time
#scope_file The declarations in the following block are restricted to the current file
#through Used in switch-like statements

Notes / Game engine / Game editor

Game engine directives for the game editor connected to the fields of entities data structures

Directive Meaning
@NoSerialize The field won't be saved in the level file
@Vn Where n is a number. Related to the Entity version.
@Vn-m Where n and m are numbers. Related to the Entity version.
@Pid Unique identifier of the entity
@DoNotDisplay By default the loaded entity won't be displayed
@PrintLike ...

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Procedures and functions

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