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Compiler directives

Paolo Angeli edited this page Oct 20, 2019 · 22 revisions

Compiler

Directive Meaning
#assert() Static compiler assertion eg. used to target a specific OS
#bake_constants Applied on polymorphic procedures to create a specific version that accepts a specific type (1)
#bake_arguments Applied on polymorphic procedures to create a specific version with a specific argument (1)
#compiler ...
#complete ...
#expand ...
#deprecated Used to mark a piece of code that has to be refactored, generates a compiler warning with the specified message
#foreign Declare something coming from an external C obj or DLL compatible library
#IF Entry point for conditional build
#import Import a Library file
#insert ...
#intrinsic Use the intrinsic version of the procedure based on CPU specific instruction.
#load Load another Jai file
#must Used to mark function's return values that must be assigned to a variable
#no_abc{} No array bounds checking
#poke_name ...
#procedure_of_call Used to get a pointer to a specific version of an overloaded procedure (3)
#run Run a procedure at compile time
#scope_file The declarations in the following block are restricted to the current file
#through Used in switch-like statements
#type Used in polymorphic procedures arguments, polymorphic structs and procedure pointers (2)

References

  1. Youtube video 2018/06/06
  2. Youtube video 2018/06/06
  3. Youtube video 2018/06/06

Notes / Game engine / Game editor

Game engine directives for the game editor connected to the fields of entities data structures

Directive Meaning
@NoSerialize The field won't be saved in the level file
@Vn Where n is a number. Related to the Entity version.
@Vn-m Where n and m are numbers. Related to the Entity version.
@Pid Unique identifier of the entity
@DoNotDisplay By default the loaded entity won't be displayed
@PrintLike ...

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Types, constants and variables

  • Variables and assignments
  • Language data types
  • Simple user-defined data types
  • Expressions and operators
  • Type-casting
  • Pointers

Flow control

Procedures and functions

  • Declarations
  • Arguments / Parameters
  • Return values
  • Overloading / Polymorhism
  • Advanced features
  • Lambdas

Aggregated data types

  • Arrays
  • Strings
  • Composition of Structs

Advanced features

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