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FrameGraph: add new volumetric lighting task #17515
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FrameGraph: add new volumetric lighting task #17515
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… framegraph-volumetric-lighting
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17515/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17515/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17515/merge#BCU1XR#0 |
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Devhost visualization test reporter: |
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Visualization tests for WebGPU |
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WebGL2 visualization test reporter: |
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Devhost visualization test reporter: |
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Visualization tests for WebGPU |
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WebGL2 visualization test reporter: |
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WebGL visu test generates this error: ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version)
Running test: FrameGraph volumetric lighting . Meta: #3VH0AC
[FrameGraph volumetric lighting] [.WebGL-0x13c00424e00] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.
[FrameGraph volumetric lighting] [.WebGL-0x13c00424e00] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.I have no idea why it fails, as it works locally in all browsers I tested (Chrome, Firefox, Edge). So, I'm just disabling this test for WebGL2 for now. |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
Where you able to try on a mac ? |
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Visualization tests for WebGPU |
No, I don't have a mac... |
I ll try today as i wonder if this is our special mode to disable ubo or smthg similar there. |
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Graph tools CI has failed you can find the test results at: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/TOOLS/refs/pull/17515/merge/testResults/ |
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Graph tools CI has failed you can find the test results at: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/TOOLS/refs/pull/17515/merge/testResults/ |
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17515/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17515/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17515/merge#BCU1XR#0 |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
Also in this PR:
IStencilStateLightingVolume: Fix crash in WebGL when updating the buildFullVolume property[UPDATE] I added the NRG blocks corresponding to the lighing volume and volumetric lighting tasks