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build script
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Assets/Editor/BuildScript.cs

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using System;
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using UnityEditor;
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namespace Editor
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{
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public class BuildScript
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{
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public static void PerformBuild()
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{
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var outputPath = Environment.GetEnvironmentVariable("BUILD_PATH") ?? "/tmp";
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string[] scenes = {"Assets/Scenes/MainMenu.unity", "Assets/Scenes/Game.unity"};
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BuildPipeline.BuildPlayer(scenes, outputPath, BuildTarget.WebGL, BuildOptions.None);
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}
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}
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}

Assets/Editor/BuildScript.cs.meta

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