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console.js
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console.js
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'use strict';
class Console {
constructor(user, room, css, html, bottom, muted, sound) {
this.userid = user.userid;
this.consoleId = user.consoleId + 1 || 1;
if (!user.consoleId) {
user.consoleId = this.consoleId;
} else {
user.consoleId++;
}
this.room = room.id;
this.muted = !!muted;
this.sound = sound || null;
this.curScreen = [null, null, null];
this.prevScreen = [null, null, null];
this.screenCSS = css || 'background-color: #000; font-size: 12px';
let defaultInfo = '<div style="display: inline-block; color: white; font-family: monospace;">#####################<br/>## PS Game Console ##<br/>#####################<br/><br/>This is the default screen. You probably meant to launch a game.<br/>General Options:<br/><br/>';
for (let game in Server.gameList) {
if (!Server.gameList[game].startCommand) continue;
defaultInfo += '<button name="send" value="/console forcestart ' + game + '" style="border: none; background: none; color: #FFF; font-family: monospace;"><u>' + (Server.gameList[game].name ? Server.gameList[game].name : game) + '</u></button>';
}
defaultInfo += '<br/><button name="send" value="/console kill" style="border: none; background: none; color: #FFF; font-family: monospace;"><u>Shutdown</u></button></div>';
this.defaultHTML = html || defaultInfo;
this.defaultBottomHTML = bottom || '<center><!--mutebutton--><button name="send" value="/console sound" class="button">' + (this.muted ? 'Unmute' : 'Mute') + '</button><!--endmute--> <button name="send" value="/console shift" class="button">Shift</button> <button class="button" name="send" value="/console kill">Power</button></center>';
}
init() {
Users(this.userid).sendTo(this.room, '|uhtml|console' + this.userid + this.consoleId + '|' + this.buildConsole());
}
update(css, html, bottom) {
Users(this.userid).sendTo(this.room, '|uhtmlchange|console' + this.userid + this.consoleId + '|' + this.buildConsole(css, html, bottom));
this.prevScreen = this.curScreen;
this.curScreen = [(css || null), (html || null), (bottom || null)];
}
buildConsole(css, html, bottom) {
return '<div class="infobox" style="height: 400px;"><audio autoplay loop ' + (this.muted ? 'muted' : '') + ' src="' + (this.sound || '') + '"></audio><button style="border: none; color:black; background-color: #999; width:100%; height: 7%; display: block" name="send" value="/console up">↑</button><button style="border: none; color:black; background-color: #999; width: 7%; height: 70%; display: inline-block; float: left" name="send" value="/console left">←</button><div style="width:86%; height: 70%; display: inline-block; position: relative; ' + (css ? css : this.screenCSS) + '">' + (html ? html : this.defaultHTML) + '</div><button style="border: none; color:black; background-color: #999; width:7%; height: 70%; display: inline-block; float: right" name="send" value="/console right">→</button><button style="border: none; color:black; background-color: #999; width:100%; height: 7%; display: block" name="send" value="/console down">↓</button><div style="border: 0.45em solid #6688AA; width: 99%; height: 13%; font-size: 14px">' + (bottom ? bottom : this.defaultBottomHTML) + '</div></div>';
}
toggleSound() {
this.muted = !this.muted;
if (this.defaultBottomHTML && this.defaultBottomHTML.indexOf("<!--mutebutton-->") > -1 && this.defaultBottomHTML.indexOf("<!--endmute-->") > -1) {
this.defaultBottomHTML = this.defaultBottomHTML.split("<!--mutebutton-->")[0] + '<!--mutebutton--><button name="send" value="/console sound" class="button">' + (this.muted ? 'Unmute' : 'Mute') + '</button><!--endmute-->' + this.defaultBottomHTML.split("<!--endmute-->")[1];
}
if (this.curScreen[2] && this.curScreen[2].indexOf("<!--mutebutton-->") > -1 && this.curScreen[2].indexOf("<!--endmute-->") > -1) {
this.curScreen[2] = this.curScreen[2].split("<!--mutebutton-->")[0] + '<!--mutebutton--><button name="send" value="/console sound" class="button">' + (this.muted ? 'Unmute' : 'Mute') + '</button><!--endmute-->' + this.curScreen[2].split("<!--endmute-->")[1];
}
if (this.prevScreen[2] && this.prevScreen[2].indexOf("<!--mutebutton-->") > -1 && this.prevScreen[2].indexOf("<!--endmute-->") > -1) {
this.prevScreen[2] = this.prevScreen[2].split("<!--mutebutton-->")[0] + '<!--mutebutton--><button name="send" value="/console sound" class="button">' + (this.muted ? 'Unmute' : 'Mute') + '</button><!--endmute-->' + this.prevScreen[2].split("<!--endmute-->")[1];
}
this.update(this.curScreen[0], this.curScreen[1], this.curScreen[2]);
}
shift() {
let user = Users(this.userid);
user.sendTo(this.room, '|uhtmlchange|console' + this.userid + this.consoleId + '|');
user.consoleId++;
this.consoleId++;
user.sendTo(this.room, '|uhtml|console' + this.userid + this.consoleId + '|' + this.buildConsole(this.curScreen[0], this.curScreen[1], this.curScreen[2]));
}
move(newRoom) {
newRoom = toId(newRoom);
if (newRoom === this.room || !Rooms.search(newRoom)) return false;
let user = Users(this.userid);
if (!user.inRooms.has(newRoom)) return false;
user.send(this.room, '|uhtmlchange|console' + this.userid + this.consoleId + '|');
this.room = newRoom;
user.consoleId++;
this.consoleId++;
user.sendTo(this.room, '|uhtml|console' + this.userid + this.consoleId + '|' + this.buildConsole(this.curScreen[0], this.curScreen[1], this.curScreen[2]));
}
// Overwrite these to use them.
up(data) {}
down(data) {}
left(data) {}
right(data) {}
onKill() {}
}
exports.commands = {
console: {
up: function (target, room, user) {
if (!user.console) return;
user.console.up(target);
},
down: function (target, room, user) {
if (!user.console) return;
user.console.down(target);
},
left: function (target, room, user) {
if (!user.console) return;
user.console.left(target);
},
right: function (target, room, user) {
if (!user.console) return;
user.console.right(target);
},
sound: function (target, room, user) {
if (!user.console) return;
user.console.toggleSound();
},
shift: function (target, room, user) {
if (!user.console) return;
user.console.shift();
},
move: function (target, room, user) {
if (!user.console) return;
user.console.move(toId(target) || room.id);
},
forcestart: 'start',
start: function (target, room, user, connection, cmd, message) {
if (room.battle) return this.errorReply('The game console is not designed to be used in battle rooms.');
if (user.console && cmd !== 'forcestart') return;
if (cmd === 'forcestart') this.parse('/console kill');
if (!target || Object.keys(Server.gameList).indexOf(toId(target)) === -1) {
user.console = new Console(user, room);
return user.console.init();
}
return this.parse(Server.gameList[toId(target)].startCommand);
},
kill: function (target, room, user) {
if (!user.console) return;
user.sendTo(user.console.room, '|uhtmlchange|console' + user.userid + user.consoleId + '|');
user.console.onKill();
delete user.console;
},
},
};
exports.Console = Console;