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Removed font because license issues
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.gitignore

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@@ -5,3 +5,4 @@ promo/*.*
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bin
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*.blend
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*.blend1
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*.ttf

README.md

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@@ -18,16 +18,24 @@ And you can get the soundtrack here: https://kenophos.bandcamp.com/album/meteori
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Made in Godot 3.0. Will be available on the asset store soon.
2020

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# Running the game
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**Important:** before running the game, you must download a font (since it cannot be freely distributed). If you don't do this the game will not display any text.
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1. Download the font [here](http://www.miniml.com/fonts/uni0553/uni0553.zip).
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2. Copy the `uni0553-webfont.ttf` file from the zip file to the `fonts/` folder.
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That's all.
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# License
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# Code
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## Code
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The code (everything in the `scripts` and `materials/shaders` folder) is licensed under the MIT license.
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# Assets
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## Assets
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![](https://licensebuttons.net/l/by-sa/4.0/88x31.png)
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The assets (everything that is *not* in the `scripts` or `materials/shaders` folder) are licenced under the [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) license.
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The only exception to this is the [font](http://www.miniml.com/fonts/uni0553/index.html).

fonts/bitmap/font.fnt

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fonts/bitmap/font.png

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fonts/bitmap/font.png.import

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fonts/main_font.tres

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[gd_resource type="BitmapFont" load_steps=2 format=2]
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://fonts/bitmap/font.fnt" type="BitmapFont" id=1]
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[ext_resource path="res://fonts/uni0553-webfont.ttf" type="DynamicFontData" id=1]
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[resource]
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textures = [ ]
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chars = PoolIntArray( )
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kernings = PoolIntArray( )
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height = 12.0
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ascent = 9.0
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distance_field = false
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fallback = ExtResource( 1 )
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size = 8
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use_mipmaps = false
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use_filter = false
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font_data = ExtResource( 1 )
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_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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fonts/uni0553-webfont.eot

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fonts/uni0553-webfont.woff

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