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Copy pathSurvival Shooter 3D.userprefs
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Survival Shooter 3D.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\_Complete-Game\Scripts\Managers\ScoreManager.cs">
<Files>
<File FileName="Assets\Scripts\Enemy\EnemyHealth.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Managers\EnemyManager.cs" Line="1" Column="1" />
<File FileName="Assets\_Complete-Game\Scripts\Enemy\EnemyMovement.cs" Line="1" Column="1" />
<File FileName="Assets\_Complete-Game\Scripts\Enemy\EnemyAttack.cs" Line="24" Column="1" />
<File FileName="Assets\Scripts\Player\PlayerHealth.cs" Line="1" Column="1" />
<File FileName="Assets\_Complete-Game\Scripts\Enemy\EnemyHealth.cs" Line="1" Column="1" />
<File FileName="Assets\_Complete-Game\Scripts\Player\PlayerMovement.cs" Line="1" Column="1" />
<File FileName="Assets\_Complete-Game\Scripts\Managers\GameOverManager.cs" Line="1" Column="1" />
<File FileName="Assets\_Complete-Game\Scripts\Managers\ScoreManager.cs" Line="16" Column="10" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>