forked from xiexin36/Cocos2d-x-For-CocoStudio
-
Notifications
You must be signed in to change notification settings - Fork 0
/
build-nacl.sh
executable file
·42 lines (34 loc) · 973 Bytes
/
build-nacl.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#!/bin/bash
# Build script to build all components for Native Client.
#
# By default this script will only build debug versions.
# Pass "all" as an argument to build clean and also build
# release config.
#
# Before running this script you need to set NACL_SDK_ROOT
# and add the NaCl compiler bin folder to your path.
#
# There are several libraries from naclports that are
# prerequisite for building cocos2dx on NaCl. The simplest
# way to build them is to checkout naclports and run:
# $ make png tiff freetype xml2 freealut jpeg vorbis ogg
if [ -z "$NACL_SDK_ROOT" ]; then
echo "Please set \$NACL_SDK_ROOT"
exit 1
fi
SCRIPT_DIR=$(dirname ${BASH_SOURCE})
OUTPUT_DEBUG=lib/nacl/Debug/
OUTPUT_RELEASE=lib/nacl/Release/
set -e
set -x
cd $SCRIPT_DIR
mkdir -p $OUTPUT_DEBUG
mkdir -p $OUTPUT_RELEASE
export MAKEFLAGS="-j10 PLATFORM=nacl"
if [ "$1" = "clean" ]; then
make DEBUG=1 clean
make DEBUG=0 clean
exit 0
fi
make DEBUG=1 all
make DEBUG=0 all