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Fix documentation of plan_verbosity 4.
1 parent 2f20db7 commit 8f8c3bd

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lines changed

2 files changed

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blueprint_plan.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -326,7 +326,7 @@ bool blueprint_plan::add(color_ostream & out, AI *ai, const room_blueprint & rb,
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{
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if (c != exit_location || exit.first != rb.type)
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{
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ai->debug(out, stl_sprintf("Removing blocked %s exit on %s at (%d+%d, %d+%d, %d+%d) - blocked by %s/%s/%s (%d, %d, %d)", exit.first.c_str(), r->blueprint.c_str(), rp.x, c.x - rp.x, rp.y, c.y - rp.y, rp.z, c.z - rp.z, rb.type.c_str(), rb.tmpl_name.c_str(), rb.name.c_str(), c.x-rb.origin.x, c.y-rb.origin.y, c.z-rb.origin.z));
329+
ai->debug(out, stl_sprintf("Removing blocked %s exit on %s at (%d+%d, %d+%d, %d+%d) - blocked by %s/%s/%s (%d, %d, %d)", exit.first.c_str(), r->blueprint.c_str(), rp.x, c.x - rp.x, rp.y, c.y - rp.y, rp.z, c.z - rp.z, rb.type.c_str(), rb.tmpl_name.c_str(), rb.name.c_str(), c.x - rb.origin.x, c.y - rb.origin.y, c.z - rb.origin.z));
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}
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}
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}

config.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -188,7 +188,7 @@ void Config::save(color_ostream & out)
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setComment(v["lockstep"], lockstep, "// true or false: should the AI make Dwarf Fortress think it's running at 100 simulation ticks, 50 graphical frames per second? this option is most useful when recording as lag will not affect animation speeds in the CMV files. the game will not accept input if this is set to true. does not work in TEXT mode.");
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if (lockstep_debug) // hide from config if not set
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setComment(v["lockstep_debug"], true, "// hidden option: write a LOT of information about lockstep mode to the DFHack console.");
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setComment(v["plan_verbosity"], Json::Int(plan_verbosity), "// number from -1 to 4: how much information about the blueprint should the AI write to the log? -1: none, 0: summary, 1: room placement summary, 2: placements that succeeded, 3: placements that failed, 4: extra information about failure reasons");
191+
setComment(v["plan_verbosity"], Json::Int(plan_verbosity), "// number from -1 to 4: how much information about the blueprint should the AI write to the log? -1: none, 0: summary, 1: room placement summary, 2: placements that succeeded, 3: placements that failed, 4: exits being discarded");
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if (tick_debug) // hide from config if not set
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setComment(v["tick_debug"], tick_debug, "// hidden option: write a LOT of information about exclusive mode to the DFHack console.");
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setComment(v["plan_allow_legacy"], plan_allow_legacy, "// true or false: should the AI use the legacy floor plan generator if it fails to generate a floor plan using blueprints?");

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