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Just made this GitHub account to leave this request.
My first post ever, so delete if this isn't the right place.
Goal: Make the map appear to wrap.
When the player hits the edge of the map, I instantly re-position them to the opposite side. That's easy.
The issue is that this is visually jarring.
What I need is for the tiles from the opposing sides of the tilemap to be partially generated a certain amount of tiles out from the edge to make it appear like it's wrapped. That way the player can't tell they were suddenly re-positioned.
I've done this with my own smaller maps, but with the complexity of Gaea plus the threaded chunk generator, I'm lost on how to implement it myself.
Thank ya!
The text was updated successfully, but these errors were encountered:
Just made this GitHub account to leave this request.
My first post ever, so delete if this isn't the right place.
Goal: Make the map appear to wrap.
When the player hits the edge of the map, I instantly re-position them to the opposite side. That's easy.
The issue is that this is visually jarring.
What I need is for the tiles from the opposing sides of the tilemap to be partially generated a certain amount of tiles out from the edge to make it appear like it's wrapped. That way the player can't tell they were suddenly re-positioned.
I've done this with my own smaller maps, but with the complexity of Gaea plus the threaded chunk generator, I'm lost on how to implement it myself.
Thank ya!
The text was updated successfully, but these errors were encountered: