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OpenGLTest.cbp.mak.mac
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OpenGLTest.cbp.mak.mac
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#------------------------------------------------------------------------------#
# This makefile was generated by 'cbp2make' tool rev.147 #
#------------------------------------------------------------------------------#
WORKDIR = `pwd`
CC = gcc
CXX = g++
AR = ar
LD = g++
WINDRES = windres
INC =
CFLAGS = -Wall
RESINC =
LIBDIR =
LIB = -lSDL2 -lGLEW -lGL
LDFLAGS =
INC_DEBUG = $(INC)
CFLAGS_DEBUG = $(CFLAGS) -g
RESINC_DEBUG = $(RESINC)
RCFLAGS_DEBUG = $(RCFLAGS)
LIBDIR_DEBUG = $(LIBDIR)
LIB_DEBUG = $(LIB)
LDFLAGS_DEBUG = $(LDFLAGS)
OBJDIR_DEBUG = obj/Debug
DEP_DEBUG =
OUT_DEBUG = bin/Debug/OpenGLTest
INC_RELEASE = $(INC)
CFLAGS_RELEASE = $(CFLAGS) -O2
RESINC_RELEASE = $(RESINC)
RCFLAGS_RELEASE = $(RCFLAGS)
LIBDIR_RELEASE = $(LIBDIR)
LIB_RELEASE = $(LIB)
LDFLAGS_RELEASE = $(LDFLAGS) -s
OBJDIR_RELEASE = obj/Release
DEP_RELEASE =
OUT_RELEASE = bin/Release/OpenGLTest
OBJ_DEBUG = $(OBJDIR_DEBUG)/texture.o $(OBJDIR_DEBUG)/stb_image.o $(OBJDIR_DEBUG)/shader.o $(OBJDIR_DEBUG)/obj_loader.o $(OBJDIR_DEBUG)/mesh.o $(OBJDIR_DEBUG)/main.o $(OBJDIR_DEBUG)/display.o
OBJ_RELEASE = $(OBJDIR_RELEASE)/texture.o $(OBJDIR_RELEASE)/stb_image.o $(OBJDIR_RELEASE)/shader.o $(OBJDIR_RELEASE)/obj_loader.o $(OBJDIR_RELEASE)/mesh.o $(OBJDIR_RELEASE)/main.o $(OBJDIR_RELEASE)/display.o
all: debug release
clean: clean_debug clean_release
before_debug:
test -d bin/Debug || mkdir -p bin/Debug
test -d $(OBJDIR_DEBUG) || mkdir -p $(OBJDIR_DEBUG)
after_debug:
debug: before_debug out_debug after_debug
out_debug: before_debug $(OBJ_DEBUG) $(DEP_DEBUG)
$(LD) $(LIBDIR_DEBUG) -o $(OUT_DEBUG) $(OBJ_DEBUG) $(LDFLAGS_DEBUG) $(LIB_DEBUG)
$(OBJDIR_DEBUG)/texture.o: texture.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c texture.cpp -o $(OBJDIR_DEBUG)/texture.o
$(OBJDIR_DEBUG)/stb_image.o: stb_image.c
$(CC) $(CFLAGS_DEBUG) $(INC_DEBUG) -c stb_image.c -o $(OBJDIR_DEBUG)/stb_image.o
$(OBJDIR_DEBUG)/shader.o: shader.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c shader.cpp -o $(OBJDIR_DEBUG)/shader.o
$(OBJDIR_DEBUG)/obj_loader.o: obj_loader.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c obj_loader.cpp -o $(OBJDIR_DEBUG)/obj_loader.o
$(OBJDIR_DEBUG)/mesh.o: mesh.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c mesh.cpp -o $(OBJDIR_DEBUG)/mesh.o
$(OBJDIR_DEBUG)/main.o: main.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c main.cpp -o $(OBJDIR_DEBUG)/main.o
$(OBJDIR_DEBUG)/display.o: display.cpp
$(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c display.cpp -o $(OBJDIR_DEBUG)/display.o
clean_debug:
rm -f $(OBJ_DEBUG) $(OUT_DEBUG)
rm -rf bin/Debug
rm -rf $(OBJDIR_DEBUG)
before_release:
test -d bin/Release || mkdir -p bin/Release
test -d $(OBJDIR_RELEASE) || mkdir -p $(OBJDIR_RELEASE)
after_release:
release: before_release out_release after_release
out_release: before_release $(OBJ_RELEASE) $(DEP_RELEASE)
$(LD) $(LIBDIR_RELEASE) -o $(OUT_RELEASE) $(OBJ_RELEASE) $(LDFLAGS_RELEASE) $(LIB_RELEASE)
$(OBJDIR_RELEASE)/texture.o: texture.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c texture.cpp -o $(OBJDIR_RELEASE)/texture.o
$(OBJDIR_RELEASE)/stb_image.o: stb_image.c
$(CC) $(CFLAGS_RELEASE) $(INC_RELEASE) -c stb_image.c -o $(OBJDIR_RELEASE)/stb_image.o
$(OBJDIR_RELEASE)/shader.o: shader.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c shader.cpp -o $(OBJDIR_RELEASE)/shader.o
$(OBJDIR_RELEASE)/obj_loader.o: obj_loader.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c obj_loader.cpp -o $(OBJDIR_RELEASE)/obj_loader.o
$(OBJDIR_RELEASE)/mesh.o: mesh.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c mesh.cpp -o $(OBJDIR_RELEASE)/mesh.o
$(OBJDIR_RELEASE)/main.o: main.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c main.cpp -o $(OBJDIR_RELEASE)/main.o
$(OBJDIR_RELEASE)/display.o: display.cpp
$(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c display.cpp -o $(OBJDIR_RELEASE)/display.o
clean_release:
rm -f $(OBJ_RELEASE) $(OUT_RELEASE)
rm -rf bin/Release
rm -rf $(OBJDIR_RELEASE)
.PHONY: before_debug after_debug clean_debug before_release after_release clean_release