diff --git a/README.md b/README.md index a109a8c..86da1d4 100644 --- a/README.md +++ b/README.md @@ -1,67 +1,6 @@ -# A Bevy game template +# Golf Control -Template for a Game using the awesome [Bevy engine][bevy] featuring out of the box builds for Windows, Linux, macOS, and Web (Wasm). +A game made for GMTK Game Jam 2023. -_Since Bevy is in heavy development, there regularly are unpublished new features or bug fixes. If you like living on the edge, you can use the branch `bevy_main` of this template to be close to the current state of Bevy's main branch_ - -# What does this template give you? -* small example ["game"](https://niklasei.github.io/bevy_game_template/) (*warning: biased; e.g., split into a lot of plugins and using `bevy_kira_audio` for sound*) -* easy setup for running the web build using [trunk] (`trunk serve`) -* run the native version with `cargo run` -* workflow for GitHub actions creating releases for Windows, Linux, macOS, and Web (Wasm) ready for distribution - * push a tag in the form of `v[0-9]+.[0-9]+.[0-9]+*` (e.g. `v1.1.42`) to trigger the flow - * WARNING: if you work in a private repository, please be aware that macOS and Windows runners cost more build minutes. You might want to consider running the workflow less often or removing some builds from it. **For public repositories the builds are free!** - -# How to use this template? - 1. Click "Use this template" on the repository's page - 2. Look for `ToDo` to use your own game name everywhere - 3. [Update the icons as described below](#updating-the-icons) - 4. Start coding :tada: - * Start the native app: `cargo run` - * Start the web build: `trunk serve` - * requires [trunk]: `cargo install --locked trunk` - * requires `wasm32-unknown-unknown` target: `rustup target add wasm32-unknown-unknown` - * this will serve your app on `8080` and automatically rebuild + reload it after code changes - -You should keep the `credits` directory up to date. The release workflow automatically includes the directory in every build. - -### Updating the icons - 1. Replace `build/macos/icon_1024x1024.png` with a `1024` times `1024` pixel png icon and run `create_icns.sh` (make sure to run the script inside the `build/macos` directory) - _Note: this requires a mac_ - 2. Replace `build/windows/icon.ico` (used for windows executable and as favicon for the web-builds) - * You can create an `.ico` file for windows by following these steps: - 1. Open `macos/AppIcon.iconset/icon_256x256.png` in [Gimp](https://www.gimp.org/downloads/) - 2. Select the `File > Export As` menu item. - 3. Change the file extension to `.ico` (or click `Select File Type (By Extension)` and select `Microsoft Windows Icon`) - 4. Save as `build/windows/icon.ico` - -### Deploy web build to GitHub pages - 1. Trigger the `deploy-github-page` workflow - 2. Activate [GitHub pages](https://pages.github.com/) for your repository - 1. Source from the `gh-pages` branch (created by the just executed action) - 3. After a few minutes your game is live at `http://username.github.io/repository` - -To deploy newer versions, just run the `deploy-github-page` workflow again. - -Note that this does a `cargo build` and thus does not work with local dependencies. Consider pushing your "custom Bevy fork" to GitHub and using it as a git dependency. - -# Getting started with Bevy - -You should check out the Bevy website for [links to resources][bevy-learn] and the [Bevy Cheat Book] for a bunch of helpful documentation and examples. I can also recommend the [official Bevy Discord server][bevy-discord] for keeping up to date with the development and getting help from other Bevy users. - -# Known issues - -Audio in web-builds can have issues in some browsers. This seems to be a general performance issue and not due to the audio itself (see [bevy_kira_audio/#9][firefox-sound-issue]). - -# License - -This project is licensed under [CC0 1.0 Universal](LICENSE) except some content of `assets` and the Bevy icons in the `build` directory (see [Credits](credits/CREDITS.md)). Go crazy and feel free to show me whatever you build with this ([@nikl_me][nikl-twitter] / [@nikl_me@mastodon.online][nikl-mastodon] ). - -[bevy]: https://bevyengine.org/ -[bevy-learn]: https://bevyengine.org/learn/ -[bevy-discord]: https://discord.gg/bevy -[nikl-twitter]: https://twitter.com/nikl_me -[nikl-mastodon]: https://mastodon.online/@nikl_me -[firefox-sound-issue]: https://github.com/NiklasEi/bevy_kira_audio/issues/9 -[Bevy Cheat Book]: https://bevy-cheatbook.github.io/introduction.html -[`wasm-server-runner`]: https://github.com/jakobhellermann/wasm-server-runner -[trunk]: https://trunkrs.dev/ +## Credits + - [plingativator's **jawharp_boing.wav** at freesound.org](https://freesound.org/people/plingativator/sounds/188869/) \ No newline at end of file diff --git a/assets/audio/boing.ogg b/assets/audio/boing.ogg new file mode 100644 index 0000000..6d8a6e5 Binary files /dev/null and b/assets/audio/boing.ogg differ diff --git a/src/ball/mod.rs b/src/ball/mod.rs index 5fbb704..d78789c 100644 --- a/src/ball/mod.rs +++ b/src/ball/mod.rs @@ -94,6 +94,7 @@ fn lose_velocity(mut query: Query<&mut Velocity, With>, time: Res