From 955713efce6681c4e9050e694f2c60ebede32527 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 11 Sep 2024 12:30:11 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c3ec5bda..89505f9f 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ Intro Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU compressed texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://github.khronos.org/KTX-Specification/), and our own ".basis" file format. These file formats support rapid transcoding to virtually any compressed [GPU texture format](https://en.wikipedia.org/wiki/Texture_compression) released in the past ~25 years. -Our overall goal with this project is to simplify the encoding and efficient distribution of LDR and HDR GPU texture, image, and texture video content in a way that is compatible with any GPU or rendering/graphics API. +Our overall goal with this project is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and texture video content in a way that is compatible with any GPU or rendering/graphics API. The system supports three modes: ETC1S, UASTC LDR, and UASTC HDR. The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript.