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特效系统.md

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特效系统

1.暂采用Niagara特效(需要持续不断地优化)

节点化 houdini

对标能量

粒子特效

布料解算

PS_Attenuation————》BP_InteractionSpheresHelper————> AC_Interaction *

PS_FallingStar————》BP_SkySphere *

PS_Fire————》BP_Torch,L_MainLevel *

PS_PortalParticle————》BP_Portal *

PS_Sparks_Cold————》BP_FrostSpell *

PS_Sparks_Impact————》BP_SpellBase————>BP_ImpactSpell *

PS_FootstepDirt,PS_FootstepStone————》DT_Footsteps,DT_HorseSteps————>S_FootstepType,AC_Footsteps——》BP_FootstepEmitter *

PS_Imp_Metal,PS_body_bullet_impact,PS_BodyPotion,PS_BodyFire————》AC_CombatEvents,DT_ParticleEffect————>AC_PlayerCharaacteristics,S_ParticleEffect *

PS_LightningBolts,PS_SheetLightning————》BP_WeatherEffects *

PS_Snow————》BP_WeatherManager *

PS_Rain————》BP_WeatherManager,BP_WeatherEffects *

PS_Splash————》AC_Swimming *

PS_Explosion,PS_ColdExplosion,PS_Fireball,PS_ExplosionM————》DT_BombInfo,BP_Fireball,BP_FireballAttacher ————>S_Bomb——》BP_BombBase

PS_IceCircle————》DT_SpellsInfo————>S_SpellInformation,AC_Skills

AC_Inventory,S_SaveWorldItem???