1.暂采用Niagara特效(需要持续不断地优化)
节点化 houdini
对标能量
粒子特效
布料解算
PS_Attenuation————》BP_InteractionSpheresHelper————> AC_Interaction *
PS_FallingStar————》BP_SkySphere *
PS_Fire————》BP_Torch,L_MainLevel *
PS_PortalParticle————》BP_Portal *
PS_Sparks_Cold————》BP_FrostSpell *
PS_Sparks_Impact————》BP_SpellBase————>BP_ImpactSpell *
PS_FootstepDirt,PS_FootstepStone————》DT_Footsteps,DT_HorseSteps————>S_FootstepType,AC_Footsteps——》BP_FootstepEmitter *
PS_Imp_Metal,PS_body_bullet_impact,PS_BodyPotion,PS_BodyFire————》AC_CombatEvents,DT_ParticleEffect————>AC_PlayerCharaacteristics,S_ParticleEffect *
PS_LightningBolts,PS_SheetLightning————》BP_WeatherEffects *
PS_Snow————》BP_WeatherManager *
PS_Rain————》BP_WeatherManager,BP_WeatherEffects *
PS_Splash————》AC_Swimming *
PS_Explosion,PS_ColdExplosion,PS_Fireball,PS_ExplosionM————》DT_BombInfo,BP_Fireball,BP_FireballAttacher ————>S_Bomb——》BP_BombBase
PS_IceCircle————》DT_SpellsInfo————>S_SpellInformation,AC_Skills
AC_Inventory,S_SaveWorldItem???