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Copy file name to clipboardExpand all lines: Assets/Voxels/Scripts/Chunk.cs
+2-2Lines changed: 2 additions & 2 deletions
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@@ -60,11 +60,11 @@ public void Remesh()
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});
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}
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-
publicChunk(Vector3chunkPos)
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publicChunk(Vector2chunkPos)
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{
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floatblockSize=Generation.BLOCK_SIZE;
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// Remember, our voxels are smaller than 1 unit. Using "chunkPos.x * CHUNK_WIDTH" would give us spacing as if each block was 1 unit. Multiply to get correct world space
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