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Gwendolin.txt
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level 1
38r
*fire*- 1d, 3p, 0.5s, fire
XP Curve: 1
footprint radius: 7 (medium)
**cost**
615 - easy
725 - medium
785 - hard
870 - impoppable
level 2
38r
*fire*- 1d, 4p, 0.5s, fire
__Changes from Previous Level__
*fire* gets +1p
level 3
38r
*fire*- 1d, 4p, 0.5s, fire
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.2s, fire
- lasts 12s
__Changes from Previous Level__
**Cocktail of Fire** ability added
level 4
38r
*fire*- 1d, 4p, 0.5s, fire
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.2s, fire
- lasts 12s
__Changes from Previous Level__
*heatwave* attack added
level 5
38r
*fire*- 1d, 6p, 0.5s, fire
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.2s, fire
- lasts 12s
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
gets *pyrotechnics-buff*
*fire* gets +2p
level 6
38r
*fire*- 1d, 6p, 0.5s, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.2s, fire
- lasts 12s
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire* applies *burn* status
level 7
38r
*fire*- 1d, 6p, 0.5s, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- 43r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*heatwave* gets +5r
**Cocktail of Fire** ability *fire-wall* gets 50%s
level 8
38r
*fire*- 1d, 6p, 0.5s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- 43r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire* gets +1j
level 9
38r
*fire*- 2d, 6p, 0.5s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- 43r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire* gets +1d
level 10
38r
*fire*- 2d, 6p, 0.5s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- 43r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, fire to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 8s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
**Firestorm** ability added
level 11
41r
*fire*- 2d, 6p, 0.5s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 40 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, fire to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 8s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
+3r
level 12
41r
*fire*- 2d, 6p, 0.4s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 48 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 20s
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, fire to everything on screen
- applies *burn* status- 1d/0.483s, 10md/0.983s, 8s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire* gets 80%s
*heatwave* occurs every 40 -> 48 shots
level 13
41r
*fire*- 2d, 9p, 0.4s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 48 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 1d, 40p, 0.1s, fire
- lasts 12s
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, fire to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 8s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire* gets +3p
level 14
41r
*fire*- 2d, 9p, 0.4s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 48 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, fire
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, fire to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 8s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire-wall* gets +1d and can apply *burn* status
level 15
41r
*fire*- 2d, 9p, 0.3s, 2j, fire
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, fire, triggers every 64 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, fire
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, fire to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 8s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*fire* gets 75%s
*heatwave* occurs every 48 -> 64 shots
level 16
41r
*fire*- 2d, 9p, 0.3s, 2j, normal
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, normal, triggers every 64 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, normal
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, normal to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 10.4s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
all attacks get normal type
**Firestorm** *burn* status duration 8s -> 10.4s
level 17
41r
*fire*- 2d, 9p, 0.3s, 2j, normal
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, normal, triggers every 64 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, +1d, +2ld, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, normal
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, normal to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 10.4s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 90%s and +10% projectile radius
__Changes from Previous Level__
*heatwave* gives +1d, +2ld to affected tower
level 18
41r
*fire*- 2d, 9p, 0.15s, 2j, normal
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, normal, triggers every 70 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, +1d, +2ld, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, normal
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, normal to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 10.4s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 80%s and +20% projectile radius
__Changes from Previous Level__
*fire* gets 50%s
*heatwave* occurs every 64 -> 70 shots
*pyrotechnics-buff* gets 90%s -> 80%s, +10% radius -> +20% radius
level 19
41r
*fire*- 2d, 9p, 0.15s, 3j, normal
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, normal, triggers every 70 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, +1d, +2ld, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, normal
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 5d, +15md (20), ∞p, normal to everything on screen
- initial cooldown of 20s
- applies *burn* status- 1d/0.483s, 10md/0.983s, 10.4s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 80%s and +20% projectile radius
__Changes from Previous Level__
*fire* gets +1j
level 20
41r
*fire*- 2d, 9p, 0.15s, 3j, normal
- applies *burn* status- 1d/1.5s, 3s duration
*heatwave*- 3d, ∞p, normal, triggers every 70 shots
- 46r
- cannot activate more than once every 4.5s
- grants buff- all towers in range get +1p, +1d, +2ld, lead for 8s
**Cocktail of Fire** ability: 30s cooldown, spawns *fire-wall*
- initial cooldown of 10s
- *fire-wall*- 2d, 40p, 0.1s, normal
- lasts 12s
- applies *burn* status- 5md/1s, 10s duration
**Firestorm** ability: 60s cooldown, 10d, +40md (50), ∞p, normal to everything on screen
- initial cooldown of 20s
- applies *burn* status- 2d/0.483s, 25md/0.983s, 10.4s duration
- activates a global heat it up buff
*pyrotechnics-buff*- all 4+xx tacks, x3+x wizards, and xx3+ mortars get 80%s and +20% projectile radius
__Changes from Previous Level__
**Firestorm** ability gets +5d, +25md (40)
**Firestorm** *burn* deals 1d/0.5s, 10md/1s -> 2d/0.5s, 15md/1s
all levels
__**Cost**: $725 (med), $790 (hard) | **XP Curve**: 1.0x__
LVL 1 - has *fire* attack
LVL 2 - *fire* gets +1p (4)
LVL 3 - **Cocktail of Fire** ability added
LVL 4 - *heatwave* attack added
LVL 5 - *fire* gets +2p (6) ♦️ gets *pyrotechnics-buff* [90%s and +10% radius to 4+xx tacks, x3+x wizards, xx3+ mortars]
LVL 6 - *fire* applies *burn* status
LVL 7 - *heatwave* gets +5r (43) ♦️ Cocktail of Fire ability *fire-wall* gets 50%s (0.1s)
LVL 8 - *fire* gets +1j (2)
LVL 9 - *fire* gets +1d (2)
LVL 10 - **Firestorm** ability added
LVL 11 - +3r (41)
LVL 12 - *fire* gets 80%s (0.4s) ♦️ *heatwave* occurs every 40 -> 48 shots
LVL 13 - *fire* gets +3p (9)
LVL 14 - *fire-wall* gets +1d (2) and can apply *burn* status
LVL 15 - *fire* gets 75%s (0.3s) ♦️ *heatwave* occurs every 48 -> 64 shots
LVL 16 - all attacks get normal type ♦️ Firestorm *burn* status duration 8s -> 10.4s
LVL 17 - *heatwave* gives +1d, +2ld to affected tower
LVL 18 - *fire* gets 50%s (0.15s) ♦️ *heatwave* occurs every 64 -> 70 shots ♦️ *pyrotechnics-buff* gets 90%s -> 80%s, +10% radius -> +20% radius
LVL 19 - *fire* gets +1j (3)
LVL 20 - Firestorm ability gets +5d (10), +25md (40) ♦️ Firestorm *burn* deals 1d/0.5s, 10md/1s -> 2d/0.5s, 15md/1s