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BananaFarm.txt
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000
40r
*banana*- non-offensive, spawns 4 $20 bunches of *bananas* during the round, 15s lifetime
- ($80 gained per round)
footprint dimensions: 30 [x axis] x 30 [y axis] (XXL)
100
40r
*banana*- non-offensive, spawns 6 $20 bunches of *bananas* during the round, 15s lifetime
- ($120 gained per round)
__Changes from 0-0-0__
*banana* gets +2 bunches
010
40r
*banana*- non-offensive, spawns 4 $20 bunches of *bananas* during the round, 30s lifetime
- ($80 gained per round)
__Changes from 0-0-0__
*banana* gets +15s lifetime
001
40r
*banana*- non-offensive, spawns 4 $20 bunches of *bananas* during the round, 15s lifetime
- ($80 gained per round)
- *bananas* give $10 on expiration
__Changes from 0-0-0__
*banana* gets larger collection hitbox, $10 on expiration
110
40r
*banana*- non-offensive, spawns 6 $20 bunches of *bananas* during the round, 30s lifetime
- ($120 gained per round)
__Changes from 0-0-0__
*banana* gets +2 bunches, +15s lifetime
101
40r
*banana*- non-offensive, spawns 6 $20 bunches of *bananas* during the round, 15s lifetime
- ($120 gained per round)
- *bananas* give $10 on expiration
__Changes from 0-0-0__
*banana* gets +2 bunches, larger collection hitbox, $10 on expiration
011
40r
*banana*- non-offensive, spawns 4 $20 bunches of *bananas* during the round, 30s lifetime
- ($80 gained per round)
- *bananas* give $10 on expiration
__Changes from 0-0-0__
*banana* gets +15s lifetime, larger collection hitbox, $10 on expiration
200
40r
*banana*- non-offensive, spawns 8 $20 bunches of *bananas* during the round, 15s lifetime
- ($160 gained per round)
__Changes from Previous Tier__
*banana* gets +2 bunches
__Changes from 0-0-0__
*banana* gets +4 bunches
020
40r
*banana*- non-offensive, spawns 4 $25 bunches of *bananas* during the round, 30s lifetime
- ($100 gained per round)
__Changes from Previous Tier__
*banana* gets +25% income
__Changes from 0-0-0__
*banana* gets +15s lifetime, +25% income per *banana*
002
40r
*banana*- non-offensive, spawns 4 $20 bunches of *bananas* during the round, 15s lifetime
- *bananas* give $17 on expiration
- ($80 gained per round)
__Changes from Previous Tier__
*banana* $10 -> $17 on expiration
sellback price 70% -> 80%
__Changes from 0-0-0__
*banana* gets larger collection hitbox, $17 on expiration
sellback price 70% -> 80%
210
40r
*banana*- non-offensive, spawns 8 $20 bunches of *bananas* during the round, 30s lifetime
- ($160 gained per round)
__Changes from 0-0-0__
*banana* gets +4 bunches, +15s lifetime
220
40r
*banana*- non-offensive, spawns 8 $25 bunches of *bananas* during the round, 30s lifetime
- ($200 gained per round)
__Changes from 0-0-0__
*banana* gets +4 bunches, +15s lifetime, +25% income per *banana*
201
40r
*banana*- non-offensive, spawns 8 $20 bunches of *bananas* during the round, 15s lifetime
- ($160 gained per round)
- *bananas* give $10 on expiration
__Changes from 0-0-0__
*banana* gets +4 bunches, larger collection hitbox, $10 on expiration
202
40r
*banana*- non-offensive, spawns 8 $20 bunches of *bananas* during the round, 15s lifetime
- *bananas* give $17 on expiration
- ($160 gained per round)
__Changes from 0-0-0__
*banana* gets +4 bunches, larger collection hitbox, $10 -> $17 on expiration
sellback price 70% -> 80%
120
40r
*banana*- non-offensive, spawns 6 $25 bunches of *bananas* during the round, 30s lifetime
- ($150 gained per round)
__Changes from 0-0-0__
*banana* gets +2 bunches, +15s lifetime, +25% income per *banana*
021
40r
*banana*- non-offensive, spawns 4 $25 bunches of *bananas* during the round, 30s lifetime
- ($100 gained per round)
- *bananas* give $12.5 on expiration
__Changes from 0-0-0__
*banana* gets +15s lifetime, +25% income per *banana*, larger collection hitbox, $12.5 on expiration
022
40r
*banana*- non-offensive, spawns 4 $25 bunches of *bananas* during the round, 30s lifetime
- *bananas* give $21.25 on expiration
- ($100 gained per round)
__Changes from 0-0-0__
*banana* gets +15s lifetime, +25% income, larger collection hitbox, $12.5 -> $21.25 on expiration
sellback price 70% -> 80%
102
40r
*banana*- non-offensive, spawns 6 $20 bunches of *bananas* during the round, 15s lifetime
- *bananas* give $17 on expiration
- ($120 gained per round)
__Changes from 0-0-0__
*banana* gets +2 bunches, larger collection hitbox, $10 -> $17 on expiration
sellback price 70% -> 80%
012
40r
*banana*- non-offensive, spawns 4 $20 bunches of *bananas* during the round, 30s lifetime
- *bananas* give $17 on expiration
- ($80 gained per round)
__Changes from 0-0-0__
*banana* gets +15s lifetime, larger collection hitbox, $10 -> $17 on expiration
becomes the best farm
sellback price 70% -> 80%
300
40r
*banana*- non-offensive, spawns 16 $20 bunches of *bananas* during the round, 15s lifetime
- ($320 gained per round)
__Changes from Previous Tier__
*banana* gets +8 bunches
310
40r
*banana*- non-offensive, spawns 16 $20 bunches of *bananas* during the round, 30s lifetime
- ($320 gained per round)
__Changes from Previous Tier__
*banana* gets +8 bunches
__Crosspath Benefits__
*banana* gets +15s lifetime
320
40r
*banana*- non-offensive, spawns 16 $25 bunches of *bananas* during the round, 30s lifetime
- ($400 gained per round)
__Changes from Previous Tier__
*banana* gets +8 bunches
__Crosspath Benefits__
*banana* gets +15s lifetime, +25% income per *banana*
301
40r
*banana*- non-offensive, spawns 16 $20 bunches of *bananas* during the round, 15s lifetime
- ($320 gained per round)
- *bananas* give $10 on expiration
__Changes from Previous Tier__
*banana* gets +8 bunches
__Crosspath Benefits__
*banana* gets larger collection hitbox, $10 on expiration
302
40r
*banana*- non-offensive, spawns 16 $20 bunches of *bananas* during the round, 15s lifetime
- *bananas* give $17 on expiration
- ($320 gained per round)
__Changes from Previous Tier__
*banana* gets +8 bunches
__Crosspath Benefits__
*banana* gets larger collection hitbox, $17 on expiration
sellback price 70% -> 80%
030
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $7000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
__Changes from Previous Tier__
*banana* replaced with *bank*: 2.3x income
gets *interest*
130
40r
*bank*- non-offensive, adds $45 to the *bank* 6 times during the round
- *bank* can not hold more than $7000
- ($270 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
__Changes from Previous Tier__
*banana* replaced with *bank*: 2.3x income
gets *interest*
__Crosspath Benefits__
net gain of +$40 added to the *bank* per round
230
40r
*bank*- non-offensive, adds $38.75 to the *bank* 8 times during the round
- *bank* can not hold more than $7000
- ($310 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
__Changes from Previous Tier__
*banana* replaced with *bank*: 2.3x income
gets *interest*
__Crosspath Benefits__
net gain of +$80 added to the *bank* per round
031
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $7000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
__Changes from Previous Tier__
*banana* replaced with *bank*: 2.3x income
gets *interest*
__Crosspath Benefits__
visual - *bank* lights up when at max capacity
032
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $7000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
__Changes from Previous Tier__
*banana* replaced with *bank*: 2.3x income
gets *interest*
__Crosspath Benefits__
visual - *bank* lights up when at max capacity
automatically collects from the *bank* at the end of the round if at max capacity
sellback price 70% -> 80%
003
40r
*market*- non-offensive, generates $20 16 times during the round
- ($320 gained per round)
__Changes from Previous Tier__
*banana* replaced with *market*: +$240 generated per round, automatically collects for full value
103
40r
*market*- non-offensive, generates $20 18 times during the round
- ($360 gained per round)
__Changes from Previous Tier__
*banana* replaced with *market*: +$240 generated per round, automatically collects for full value
__Crosspath Benefits__
generates money +2 times
203
40r
*market*- non-offensive, generates $20 20 times during the round
- ($400 gained per round)
__Changes from Previous Tier__
*banana* replaced with *market*: +$240 generated per round, automatically collects for full value
__Crosspath Benefits__
generates money +4 times
013
40r
*market*- non-offensive, generates $20 16 times during the round
- ($320 gained per round)
__Changes from Previous Tier__
*banana* replaced with *market*: +$240 generated per round, automatically collects for full value
__Crosspath Benefits__
uhh I guess the bananas in the market become green but like isn't that a downgrade
023
40r
*market*- non-offensive, generates $25 16 times during the round
- ($400 gained per round)
__Changes from Previous Tier__
*banana* replaced with *market*: +$240 generated per round, automatically collects for full value
__Crosspath Benefits__
+25% income
400
40r
*crate*- non-offensive, spawns 5 $300 *crates* of *bananas* during the round, 15s lifetime
- ($1500 gained per round)
__Changes from Previous Tier__
*banana* replaced with *crate*: -11 bunches produced, +$280 per bunch (net gain: +$1100 gained per round)
410
40r
*crate*- non-offensive, spawns 5 $300 *crates* of *bananas* during the round, 30s lifetime
- ($1500 gained per round)
__Changes from Previous Tier__
*banana* replaced with *crate*: -11 bunches produced, +$280 per bunch (net gain: +$1100 gained per round)
__Crosspath Benefits__
*crates* get +15s lifetime
420
40r
*crate*- non-offensive, spawns 5 $375 *crates* of *bananas* during the round, 30s lifetime
- ($1875 gained per round)
__Changes from Previous Tier__
*banana* replaced with *crate*: -11 bunches produced, +$280 per bunch (net gain: +$1100 gained per round)
__Crosspath Benefits__
*crates* get +25% income, +15s lifetime
401
40r
*crate*- non-offensive, spawns 5 $300 *crates* of *bananas* during the round, 15s lifetime
- ($1500 gained per round)
- *crates* give $150 on expiration
__Changes from Previous Tier__
*banana* replaced with *crate*: -11 bunches produced, +$280 per bunch (net gain: +$1100 gained per round)
__Crosspath Benefits__
*crate* gets larger collection hitbox, $150 on expiration
402
40r
*crate*- non-offensive, spawns 5 $300 *crates* of *bananas* during the round, 15s lifetime
- *crates* give $255 on expiration
- ($1500 gained per round)
__Changes from Previous Tier__
*banana* replaced with *crate*: -11 bunches produced, +$280 per bunch (net gain: +$1100 gained per round)
__Crosspath Benefits__
*crate* gets larger collection hitbox, $255 on expiration
sellback price 70% -> 80%
040
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round during the round
- *bank* can not hold more than $10,000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 90s cooldown, gives $9,000 which is repaid by halving income until the loan is “repaid”
- initial cooldown of 90s
- can only be used 2 times every round
- 2 repayments can never be active at once, meaning cash will not go below ½ but only one loan can be repaid at once
- ability cannot be reused until the loan is paid off
__Changes from Previous Tier__
+$3,000 capacity
gets **IMF Loan** ability
140
40r
*bank*- non-offensive, adds $45 to the *bank* 6 times during the round
- *bank* can not hold more than $10,000
- ($270 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 90s cooldown, gives $9,000 which is repaid by halving income until the loan is “repaid”
- initial cooldown of 90s
- can only be used 2 times every round
- 2 repayments can never be active at once, meaning cash will not go below ½ but only one loan can be repaid at once
- ability cannot be reused until the loan is paid off
__Changes from Previous Tier__
+$3,000 capacity
gets **IMF Loan** ability
__Crosspath Benefits__
net gain of +$40 added to the *bank* per round
240
40r
*bank*- non-offensive, adds $38.75 to the *bank* 8 times during the round
- *bank* can not hold more than $9,000
- ($310 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 90s cooldown, gives $10,000 which is repaid by halving income until the loan is “repaid”
- initial cooldown of 90s
- can only be used 2 times every round
- 2 repayments can never be active at once, meaning cash will not go below ½ but only one loan can be repaid at once
- ability cannot be reused until the loan is paid off
__Changes from Previous Tier__
+$3,000 capacity
gets **IMF Loan** ability
__Crosspath Benefits__
net gain of +$80 added to the *bank* per round
041
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $9,000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 90s cooldown, gives $10,000 which is repaid by halving income until the loan is “repaid”
- initial cooldown of 90s
- can only be used 2 times every round
- 2 repayments can never be active at once, meaning cash will not go below ½ but only one loan can be repaid at once
- ability cannot be reused until the loan is paid off
__Changes from Previous Tier__
+$3,000 capacity
gets **IMF Loan** ability
__Crosspath Benefits__
visual - *bank* lights up when at max capacity
042
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $9,000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 90s cooldown, gives $10,000 which is repaid by halving income until the loan is “repaid”
- initial cooldown of 90s
- can only be used 2 times every round
- 2 repayments can never be active at once, meaning cash will not go below ½ but only one loan can be repaid at once
- ability cannot be reused until the loan is paid off
__Changes from Previous Tier__
+$3,000 capacity
gets **IMF Loan** ability
__Crosspath Benefits__
visual - *bank* lights up when at max capacity
automatically collects from the *bank* at the end of the round if at max capacity
sellback price 70% -> 80%
004
40r
*market*- non-offensive, generates $70 16 times during the round
- ($1120 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
__Changes from Previous Tier__
*market* gets +$50 each time for a net gain of +$800 per round
gets *buff*
104
40r
*market*- non-offensive, generates $70 18 times during the round
- ($1260 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
__Changes from Previous Tier__
*market* gets +$50 each time for a net gain of +$900 per round
gets *buff*
__Crosspath Benefits__
generates money +2 times
204
40r
*market*- non-offensive, generates $70 20 times during the round
- ($1400 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
__Changes from Previous Tier__
*market* gets +$50 each time for a net gain of +$1000 per round
gets *buff*
__Crosspath Benefits__
generates money +4 times
014
40r
*market*- non-offensive, generates $70 16 times during the round
- ($1120 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
__Changes from Previous Tier__
*market* gets +$50 each time for a net gain of +$800 per round
gets *buff*
__Crosspath Benefits__
I'm just having a hard time believing that bananas going from yellow to green is actually a benefit
024
40r
*market*- non-offensive, generates $87 16 times during the round
- ($1392 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
__Changes from Previous Tier__
*market* gets +$62 each time for a net gain of +$992 per round
gets *buff*
__Crosspath Benefits__
+25% income
500
40r
*crate*- non-offensive, spawns 5 $1200 *crates* of *bananas* during the round, 15s lifetime
- ($6000 gained per round)
*buff*- all 4xx farms get +25% income
__Changes from Previous Tier__
*crate* gets +$900 per *crate* (net gain: +$4500 per round)
gets *buff*
510
40r
*crate*- non-offensive, spawns 5 $1200 *crates* of *bananas* during the round, 30s lifetime
- ($6000 gained per round)
*buff*- all 4xx farms get +25% income
__Changes from Previous Tier__
*crate* gets +$900 per *crate* (net gain: +$4500 per round)
gets *buff*
__Crosspath Benefits__
*crate* gets +15s lifetime
520
40r
*banana*- non-offensive, spawns 5 $1500 *crates* of *bananas* during the round, 30s lifetime
- ($7500 gained per round)
*buff*- all 4xx farms get +25% income
__Changes from Previous Tier__
*crate* gets +$900 per *crate* (net gain: +$4500 per round)
gets *buff*
__Crosspath Benefits__
*crate* gets +25% income, +15s lifetime
501
40r
*banana*- non-offensive, spawns 5 $1200 *crates* of *bananas* during the round, 15s lifetime
- ($6000 gained per round)
- *crates* give $600 on expiration
*buff*- all 4xx farms get +25% income
__Changes from Previous Tier__
*crate* gets +$900 per *crate* (net gain: +$4500 per round)
gets *buff*
__Crosspath Benefits__
*crate* gets larger collection hitbox, $600 on expiration
502
40r
*banana*- non-offensive, spawns 5 $1200 *crates* of *bananas* during the round, 15s lifetime
- *crates* give $1020 on expiration
- ($6000 gained per round)
*buff*- all 4xx farms get +25% income
__Changes from Previous Tier__
*crate* gets +$900 per *crate* (net gain: +$4500 per round)
gets *buff*
__Crosspath Benefits__
*crate* gets larger collection hitbox, $1020 on expiration
sellback price 70% -> 80%
050
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round during the round
- *bank* can not hold more than $10,000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 60s cooldown, gives $9,000
- initial cooldown of 60s
- can only be used 2 times every round
__Changes from Previous Tier__
**IMF Loan** ability no longer gives debt
150
40r
*bank*- non-offensive, adds $45 to the *bank* 6 times during the round
- *bank* can not hold more than $9,000
- ($270 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 60s cooldown, gives $10,000
- initial cooldown of 60s
- can only be used 2 times every round
__Changes from Previous Tier__
**IMF Loan** ability no longer gives debt
__Crosspath Benefits__
net gain of +$40 added to the *bank* per round
250
40r
*bank*- non-offensive, adds $38.75 to the *bank* 8 times during the round
- *bank* can not hold more than $9,000
- ($310 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 60s cooldown, gives $10,000
- initial cooldown of 60s
- can only be used 2 times every round
__Changes from Previous Tier__
**IMF Loan** ability no longer gives debt
__Crosspath Benefits__
net gain of +$80 added to the *bank* per round
051
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $9,000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 60s cooldown, gives $10,000
- initial cooldown of 60s
- can only be used 2 times every round
__Changes from Previous Tier__
**IMF Loan** ability no longer gives debt
__Crosspath Benefits__
visual - *bank* lights up when at max capacity
052
40r
*bank*- non-offensive, adds $57.5 to the *bank* 4 times during the round
- *bank* can not hold more than $9,000
- ($230 gained per round)
*interest*- non-offensive, increases money in *bank* by 15% every round
**IMF Loan** ability: 60s cooldown, gives $10,000
- initial cooldown of 60s
- can only be used 2 times every round
__Changes from Previous Tier__
**IMF Loan** ability no longer gives debt
__Crosspath Benefits__
visual - *bank* lights up when at max capacity
automatically collects from the *bank* at the end of the round if at max capacity
sellback price 70% -> 80%
005
60r
*market*- non-offensive, generates $70 16 times during the round, generates $4000 and 10 lives at the end of the round
- ($5120 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
- collects *bananas* from farms in range
__Changes from Previous Tier__
+$4000 end of round cash and +10 end of round lives
collects *bananas* from farms in range
+20r
105
60r
*market*- non-offensive, generates $70 18 times during the round, generates $4000 and 10 lives at the end of the round
- ($5260 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
- collects *bananas* from farms in range
__Changes from Previous Tier__
+$4000 end of round cash and +10 end of round lives
collects *bananas* from farms in range
+20r
__Crosspath Benefits__
generates money +2 times
205
60r
*market*- non-offensive, generates $70 20 times during the round, generates $4000 and 10 lives at the end of the round
- ($5400 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
- collects *bananas* from farms in range
__Changes from Previous Tier__
+$4000 end of round cash and +10 end of round lives
collects *bananas* from farms in range
+20r
__Crosspath Benefits__
generates money +4 times
015
60r
*market*- non-offensive, generates $70 16 times during the round, generates $4000 and 10 lives at the end of the round
- ($5120 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
- collects *bananas* from farms in range
__Changes from Previous Tier__
+$4000 end of round cash and +10 end of round lives
collects *bananas* from farms in range
+20r
__Crosspath Benefits__
literally absolutely nothing changes
025
60r
*market*- non-offensive, generates $87 16 times during the round, generates $4000 and 10 lives at the end of the round
- ($5392 gained per round)
*buff*- all xx3 buccaneers get +10% income, stacks 10 times
- applies separately from trade empire
- (1 farm is +10%, 2 is +20%, etc)
- collects *bananas* from farms in range
__Changes from Previous Tier__
+$4000 end of round cash and +10 end of round lives
collects *bananas* from farms in range
+20r
__Crosspath Benefits__
+25% income during the round (note: does not affect end of round cash)