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HeliPilot.txt
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000
40r
- dummy 22r
moves 40 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp
footprint dimensions: 27 [x axis] x 27 [y axis] (XXL)
100
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
gets *dart2* attack
010
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
movement rate 40 units/s -> 70 units/s
001
40r
- dummy 22r
moves 40 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
*dart* gets faster projectile speed, +30% projectile lifespan
110
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
gets *dart2* attack
movement rate 40 units/s -> 70 units/s
101
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
gets *dart2* attack
*dart* gets faster projectile speed, +30% projectile lifespan
011
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
movement rate 40 units/s -> 70 units/s
*dart* gets faster projectile speed, +30% projectile lifespan
200
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
__Changes from Previous Tier__
gets pursuit
__Changes from 0-0-0__
gets *dart2* attack
gets pursuit
020
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
__Changes from Previous Tier__
gets camo
__Changes from 0-0-0__
movement rate 40 units/s -> 70 units/s, camo
002
40r
- dummy 22r
moves 40 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp
__Changes from Previous Tier__
*dart* gets 80%s
__Changes from 0-0-0__
*dart* gets 80%s, faster projectile speed, +30% projectile lifespan
210
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
movement rate 40 units/s -> 70 units/s
gets *dart2* attack
gets pursuit
220
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
__Changes from 0-0-0__
all attacks get camo
movement rate 40 units/s -> 70 units/s
gets *dart2* attack
gets pursuit
201
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
__Changes from 0-0-0__
gets *dart2* attack
*dart* gets faster projectile speed, +30% projectile lifespan
gets pursuit
202
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*dart2*- 1d, 3p, 0.448s, 2j, sharp
__Changes from 0-0-0__
gets *dart2* attack
*dart* gets 80%s, faster projectile speed, +30% projectile lifespan
gets pursuit
120
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
__Changes from 0-0-0__
all attacks get camo
movement rate 40 units/s -> 70 units/s
gets *dart2* attack
021
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
__Changes from 0-0-0__
all attacks get camo
movement rate 40 units/s -> 70 units/s
*dart* gets faster projectile speed, +30% projectile lifespan
022
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp, camo
__Changes from 0-0-0__
all attacks get camo
movement rate 40 units/s -> 70 units/s
*dart* gets 80%s, faster projectile speed, +30% projectile lifespan
102
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*dart2*- 1d, 3p, 0.448s, 2j, sharp
__Changes from 0-0-0__
gets *dart2* attack
*dart* gets 80%s, faster projectile speed, +30% projectile lifespan
012
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp
__Changes from 0-0-0__
movement rate 40 units/s -> 70 units/s
*dart* gets 80%s, faster projectile speed, +30% projectile lifespan
300
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
*rotor*- 2d, 10p, 0.75s, normal
- zone, 35r
__Changes from Previous Tier__
gets *rotor* attack
310
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
*rotor*- 2d, 10p, 0.75s, normal
- zone, 35r
__Changes from Previous Tier__
gets *rotor* attack
__Crosspath Benefits__
movement rate 40 units/s -> 70 units/s
320
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*rotor*- 2d, 10p, 0.75s, normal, camo
- zone, 35r
__Changes from Previous Tier__
gets *rotor* attack
__Crosspath Benefits__
all attacks get camo
movement rate 40 units/s -> 70 units/s
301
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
*rotor*- 2d, 10p, 0.75s, normal
- zone, 35r
__Changes from Previous Tier__
gets *rotor* attack
__Crosspath Benefits__
*dart* gets faster projectile speed, +30% projectile lifespan
302
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*dart2*- 1d, 3p, 0.448s, 2j, sharp
*rotor*- 2d, 10p, 0.6s, normal
- zone, 35r
__Changes from Previous Tier__
gets *rotor* attack
__Crosspath Benefits__
all attacks get 80%s
*dart* gets faster projectile speed, +30% projectile lifespan
030
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-150 units
__Changes from Previous Tier__
gets *downdraft* attack
130
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-150 units
__Changes from Previous Tier__
gets *downdraft* attack
__Crosspath Benefits__
gets *dart2* attack
230
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-150 units
__Changes from Previous Tier__
gets *downdraft* attack
__Crosspath Benefits__
gets *dart2* attack
gets pursuit
031
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-150 units
__Changes from Previous Tier__
gets *downdraft* attack
__Crosspath Benefits__
*dart* gets faster projectile speed, +30% projectile lifespan
032
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.12s, normal, camo
- sends bloons back 32-150 units
__Changes from Previous Tier__
gets *downdraft* attack
__Crosspath Benefits__
all attacks get 80%s
*dart* gets faster projectile speed, +30% projectile lifespan
003
40r
- dummy 22r
moves 40 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -33% speed
- BFBs move at 0% speed
- ZOMGs and DDTs move at 33% speed
*mini-missile*- 1d, +2cd (3), +2md (3), 10p, 3.0s, ∞r, explosive
__Changes from Previous Tier__
gets *shove* attack
gets *mini-missile* attack
103
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*dart2*- 1d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -33% speed
- BFBs move at 0% speed
- ZOMGs and DDTs move at 33% speed
*mini-missile*- 1d, +2cd (3), +2md (3), 10p, 3.0s, ∞r, explosive
__Changes from Previous Tier__
gets *shove* attack
gets *mini-missile* attack
__Crosspath Benefits__
gets *dart2* attack
203
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -33% speed
- BFBs move at 0% speed
- ZOMGs and DDTs move at 33% speed
*mini-missile*- 1d, +2cd (3), +2md (3), 10p, 3.0s, ∞r, explosive
__Changes from Previous Tier__
gets *shove* attack
gets *mini-missile* attack
__Crosspath Benefits__
gets *dart2* attack
gets pursuit
013
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -44% speed
- BFBs move at -11% speed
- ZOMGs and DDTs move at 22% speed
*mini-missile*- 1d, +2cd (3), +2md (3), 10p, 3.0s, ∞r, explosive
__Changes from Previous Tier__
gets *shove* attack
gets *mini-missile* attack
__Crosspath Benefits__
movement rate 40 units/s -> 70 units/s
*shove* is 11% more effective
023
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp, camo
*shove*- 0d, 1p, 1.0s, normal, camo
- MOABs move at -44% speed
- BFBs move at -11% speed
- ZOMGs and DDTs move at 22% speed
*mini-missile*- 1d, +2cd (3), +2md (3), 10p, 3.0s, ∞r, explosive, camo
__Changes from Previous Tier__
gets *shove* attack
gets *mini-missile* attack
__Crosspath Benefits__
all attacks get camo
movement rate 40 units/s -> 70 units/s
*shove* is 11% more effective
400
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
*rotor*- 4d, 20p, 0.75s, normal
- zone, 35r
*machine-gun*- 1d, 7p, 0.05s, sharp
*rocket*- 2d, 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
gets *machine-gun* attack
gets *rocket* attack
*rotor* gets +2d (4), +10p (20)
410
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
*rotor*- 4d, 20p, 0.75s, normal
- zone, 35r
*machine-gun*- 1d, 7p, 0.05s, sharp
*rocket*- 2d, 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
gets *machine-gun* attack
gets *rocket* attack
*rotor* gets +2d (4), +10p (20)
__Crosspath Benefits__
movement rate 40 units/s -> 70 units/s
420
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*rotor*- 4d, 20p, 0.75s, normal, camo
- zone, 35r
*machine-gun*- 1d, 7p, 0.05s, sharp, camo
*rocket*- 2d, 40p, 1.0s, 4j, explosive, camo
- 173r
__Changes from Previous Tier__
gets *machine-gun* attack
gets *rocket* attack
*rotor* gets +2d (4), +10p (20)
__Crosspath Benefits__
all attacks get camo
movement rate 40 units/s -> 70 units/s
401
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp
*dart2*- 1d, 3p, 0.56s, 2j, sharp
*rotor*- 4d, 20p, 0.75s, normal
- zone, 35r
*machine-gun*- 1d, 7p, 0.05s, sharp
*rocket*- 2d, 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
gets *machine-gun* attack
gets *rocket* attack
*rotor* gets +2d (4), +10p (20)
__Crosspath Benefits__
*dart* gets faster projectile speed, +30% projectile lifespan
402
40r
- dummy 22r
moves 40 units / second
*dart1*- 1d, 3p, 0.448s, 2j, sharp
*dart2*- 1d, 3p, 0.448s, 2j, sharp
*rotor*- 4d, 20p, 0.6s, normal
- zone, 35r
*machine-gun*- 1d, 7p, 0.04s, sharp
*rocket*- 2d, 40p, 0.8s, 4j, explosive
- 173r
__Changes from Previous Tier__
gets *machine-gun* attack
gets *rocket* attack
*rotor* gets +2d (4), +10p (20)
__Crosspath Benefits__
all attacks get 80%s
*dart* gets faster projectile speed, +30% projectile lifespan
040
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- initial cooldown of 20s
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $1650 and 10 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
__Changes from Previous Tier__
gets **Relocation** ability
gets **Supply Crate** ability
*downdraft* max blowback distance increased from 150 -> 300 units
140
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- initial cooldown of 20s
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $1650 and 10 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
__Changes from Previous Tier__
gets **Relocation** ability
gets **Supply Crate** ability
*downdraft* max blowback distance increased from 150 -> 300 units
__Crosspath Benefits__
gets *dart2* attack
240
40r
- dummy 22r
moves 70 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- initial cooldown of 20s
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $1650 and 10 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
__Changes from Previous Tier__
gets **Relocation** ability
gets **Supply Crate** ability
*downdraft* max blowback distance increased from 150 -> 300 units
__Crosspath Benefits__
gets *dart2* attack
gets pursuit
041
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- initial cooldown of 20s
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $1650 and 10 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
__Changes from Previous Tier__
gets **Relocation** ability
gets **Supply Crate** ability
*downdraft* max blowback distance increased from 150 -> 300 units
__Crosspath Benefits__
*dart* gets faster projectile speed, +30% projectile lifespan
042
40r
- dummy 22r
moves 70 units / second
*dart*- 1d, 3p, 0.448s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.12s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- initial cooldown of 20s
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $1650 and 10 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
__Changes from Previous Tier__
gets **Relocation** ability
gets **Supply Crate** ability
*downdraft* max blowback distance increased from 150 -> 300 units
__Crosspath Benefits__
all attacks get 80%s
*dart* gets faster projectile speed, +30% projectile lifespan
004
40r
- dummy 22r
moves 40 units / second
*dart*- 2d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -33% speed
- BFBs move at 0% speed
- ZOMGs and DDTs move at 33% speed
*mini-missile*- 3d, +2cd (5), +2md (5), 30p, 1.0s, ∞r, explosive
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
- comanches last 15s
- 40r
- moves at 70 units / second
- comanches are always on pursuit
- *dart*- 2d, 4p, 0.3s, 40r, 4j, sharp
- *rocket*- 1d, 2cd (3), +2md (3), 80p, 3.0s, explosive
- ∞r
__Changes from Previous Tier__
gets defense passive ability
*dart* gets +1d
*mini-missile* gets +2d, +20p, 33.33%s
104
40r
- dummy 22r
moves 40 units / second
*dart1*- 2d, 3p, 0.448s, 2j, sharp
*dart2*- 2d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -33% speed
- BFBs move at 0% speed
- ZOMGs and DDTs move at 33% speed
*mini-missile*- 3d, +2cd (5), +2md (5), 30p, 1.0s, ∞r, explosive
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
- comanches last 15s
- 40r
- moves at 70 units / second
- comanches are always on pursuit
- *dart*- 2d, 4p, 0.3s, 40r, 5j, sharp
- *rocket*- 1d, 2cd (3), +2md (3), 80p, 3.0s, explosive
- ∞r
__Changes from Previous Tier__
gets defense passive ability
*dart* gets +1d
*mini-missile* gets +2d, +20p, 33.33%s
__Crosspath Benefits__
gets *dart2* attack
comanche *dart* gets +2j
204
40r
- dummy 22r
moves 40 units / second
*dart1*- 2d, 3p, 0.448s, 2j, sharp
*dart2*- 2d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -33% speed
- BFBs move at 0% speed
- ZOMGs and DDTs move at 33% speed
*mini-missile*- 3d, +2cd (5), +2md (5), 30p, 1.0s, ∞r, explosive
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
- comanches last 15s
- 40r
- moves at 70 units / second
- comanches are always on pursuit
- *dart*- 2d, 4p, 0.3s, 40r, 5j, sharp
- *rocket*- 1d, 2cd (3), +2md (3), 80p, 3.0s, explosive
- ∞r
__Changes from Previous Tier__
gets defense passive ability
*dart* gets +1d
*mini-missile* gets +2d, +20p, 33.33%s
__Crosspath Benefits__
gets *dart2* attack
comanche *dart* gets +2j
gets pursuit
014
40r
- dummy 22r
moves 70 units / second
*dart*- 2d, 3p, 0.448s, 2j, sharp
*shove*- 0d, 1p, 1.0s, normal
- MOABs move at -44% speed
- BFBs move at -11% speed
- ZOMGs and DDTs move at 22% speed
*mini-missile*- 3d, +2cd (5), +2md (5), 30p, 1.0s, ∞r, explosive
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
- comanches last 15s
- 40r
- moves at 100 units / second
- comanches are always on pursuit
- *dart*- 2d, 4p, 0.3s, 40r, 3j, sharp
- *rocket*- 1d, 2cd (3), +2md (3), 80p, 3.0s, explosive
- ∞r
__Changes from Previous Tier__
gets defense passive ability
*dart* gets +1d
*mini-missile* gets +2d, +20p, 33.33%s
__Crosspath Benefits__
movement rate 40 units/s -> 70 units/s
*shove* is 11% more effective
comanche movement rate 70 units/s -> 100 units/s
024
40r
- dummy 22r
moves 70 units / second
*dart*- 2d, 3p, 0.448s, 2j, sharp, camo
*shove*- 0d, 1p, 1.0s, normal, camo
- MOABs move at -44% speed
- BFBs move at -11% speed
- ZOMGs and DDTs move at 22% speed
*mini-missile*- 3d, +2cd (5), +2md (5), 30p, 1.0s, ∞r, explosive
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
- comanches last 15s
- 40r
- moves at 100 units / second
- comanches are always on pursuit
- *dart*- 2d, 4p, 0.3s, 40r, 3j, sharp, camo
- *rocket*- 1d, 2cd (3), +2md (3), 80p, 3.0s, explosive
- ∞r
__Changes from Previous Tier__
gets defense passive ability
*dart* gets +1d
*mini-missile* gets +2d, +20p, 33.33%s
__Crosspath Benefits__
all attacks get camo
movement rate 40 units/s -> 70 units/s
*shove* is 11% more effective
comanche movement rate 70 units/s -> 100 units/s
500
40r
- dummy 22r
moves 50 units / second
*dart1*- 6d, 23p, 0.56s, 2j, energy
*dart2*- 6d, 23p, 0.56s, 2j, energy
*rotor*- 8d, 40p, 0.75s, normal
- zone, 35r
*machine-gun*- 5d, 11p, 0.05s, plasma
*rocket*- 2d, +15md (17), 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
*dart* gets +5d, +20p, damage type sharp -> energy
*rotor* gets +4d (8), +20p (40)
*machine-gun* gets +4d, +4p, damage type sharp -> plasma
*rocket* gets +15md
510
40r
- dummy 22r
moves 80 units / second
*dart1*- 6d, 23p, 0.56s, 2j, energy
*dart2*- 6d, 23p, 0.56s, 2j, energy
*rotor*- 8d, 40p, 0.75s, normal
- zone, 35r
*machine-gun*- 5d, 11p, 0.05s, plasma
*rocket*- 2d, +15md (17), 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
*dart* gets +5d, +20p, damage type sharp -> energy
*rotor* gets +4d (8), +20p (40)
*machine-gun* gets +4d, +4p, damage type sharp -> plasma
*rocket* gets +15md
__Crosspath Benefits__
movement rate 50 units/s -> 80 units/s
520
40r
- dummy 22r
moves 80 units / second
*dart1*- 6d, 23p, 0.56s, 2j, energy, camo
*dart2*- 6d, 23p, 0.56s, 2j, energy, camo
*rotor*- 8d, 40p, 0.75s, normal, camo
- zone, 35r
*machine-gun*- 5d, 11p, 0.05s, plasma, camo
*rocket*- 2d, +15md (17), 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
*dart* gets +5d, +20p, damage type sharp -> energy
*rotor* gets +4d (8), +20p (40)
*machine-gun* gets +4d, +4p, damage type sharp -> plasma
*rocket* gets +15md
__Crosspath Benefits__
all attacks get camo
movement rate 50 units/s -> 80 units/s
501
40r
- dummy 22r
moves 50 units / second
*dart1*- 6d, 23p, 0.56s, 2j, energy
*dart2*- 6d, 23p, 0.56s, 2j, energy
*rotor*- 8d, 40p, 0.75s, normal
- zone, 35r
*machine-gun*- 5d, 11p, 0.05s, plasma
*rocket*- 2d, +15md (17), 40p, 1.0s, 4j, explosive
- 173r
__Changes from Previous Tier__
*dart* gets +5d, +20p, damage type sharp -> energy
*rotor* gets +4d (8), +20p (40)
*machine-gun* gets +4d, +4p, damage type sharp -> plasma
*rocket* gets +15md
__Crosspath Benefits__
*dart* gets faster projectile speed, +30% projectile lifespan
502
40r
- dummy 22r
moves 50 units / second
*dart1*- 6d, 23p, 0.448s, 2j, energy
*dart2*- 6d, 23p, 0.448s, 2j, energy
*rotor*- 8d, 40p, 0.6s, normal
- zone, 35r
*machine-gun*- 5d, 11p, 0.04s, plasma
*rocket*- 2d, +15md (17), 40p, 0.8s, 4j, explosive
- 173r
__Changes from Previous Tier__
*dart* gets +5d, +20p, damage type sharp -> energy
*rotor* gets +4d (8), +20p (40)
*machine-gun* gets +4d, +4p, damage type sharp -> plasma
*rocket* gets +15md
__Crosspath Benefits__
all attacks get 80%s
*dart* gets faster projectile speed, +30% projectile lifespan
050
40r
- dummy 22r
moves 80 units / second
*dart*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- existing cooldown carries over from tier 4
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $4500 and 25 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
**Monkey Marine** ability: 25s cooldown, spawns marine subtower
- initial cooldown of 8.33s
- marine lasts 30s
- 50r
- can be affected by overclock
- bullet- 6d, 20p, 0.05s, normal, camo
__Changes from Previous Tier__
gets **Monkey Marine** ability
movement rate 40 units/s -> 80 units/s
**Supply Crate** ability cash crate value $1650 -> $4500, life crate value 10 lives -> 25 lives
150
40r
- dummy 22r
moves 80 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- existing cooldown carries over from tier 4
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $4500 and 25 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
**Monkey Marine** ability: 25s cooldown, spawns marine subtower
- initial cooldown of 8.33s
- marine lasts 30s
- 50r
- can be affected by overclock
- bullet- 6d, 20p, 0.05s, normal, camo
__Changes from Previous Tier__
gets **Monkey Marine** ability
movement rate 40 units/s -> 80 units/s
**Supply Crate** ability cash crate value $1650 -> $4500, life crate value 10 lives -> 25 lives
__Crosspath Benefits__
gets *dart2* attack
250
40r
- dummy 22r
moves 80 units / second
*dart1*- 1d, 3p, 0.56s, 2j, sharp, camo
*dart2*- 1d, 3p, 0.56s, 2j, sharp, camo
*downdraft*- 0d, 1p, 0.15s, normal, camo
- sends bloons back 32-300 units
**Relocation** ability: 45s cooldown, relocate any tower
- existing cooldown carries over from tier 4
- cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
**Supply Crate** ability: 90s cooldown, drops $4500 and 25 lives
- initial cooldown of 90s
- ability disabled 180s into a round
- in deflation the crate will exclusively drop lives
**Monkey Marine** ability: 25s cooldown, spawns marine subtower
- initial cooldown of 8.33s
- marine lasts 30s
- 50r
- can be affected by overclock
- bullet- 6d, 20p, 0.05s, normal, camo
__Changes from Previous Tier__
gets **Monkey Marine** ability
movement rate 40 units/s -> 80 units/s
**Supply Crate** ability cash crate value $1650 -> $4500, life crate value 10 lives -> 25 lives
gets **Monkey Marine** ability
__Crosspath Benefits__
gets *dart2* attack
gets pursuit
051
40r