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French (fr-FR).cfg
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French (fr-FR).cfg
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_Description = '[FFFF20]FICHIER:[-]\n[0080FF]French(fr-FR).cfg[-]\n\nCeci est le fichier de traduction fait par Bobinou...' # [FFFF20]FILE:[-]\n[0080FF]English(en-CA).cfg[-]\n\nThis is the default language file. It may be edited and renamed to create new translations.\n\n[FFFF20]MAKING CHANGES:[-]\nEach line of this file represents text that will be displayed to you during the game. Lines may contain a [0080FF]key[-], [0080FF]value[-], and [0080FF]comment[-]. Each key begins by using a default value [0080FF]<key> = \'%def\'%\'[-]. The default value [0080FF]%def\'%[-] means that the game will display the comment to the right instead. Comments begin with [0080FF]\#[-].\n\neg. [0080FF]GUI.Inventory.Title = \'%def%\' \# Inventory[-]\n\nAt its default, the title of the inventory will be \'Inventory\', but this can be changed like so:\n\neg. [0080FF]GUI.Inventory.Title = \'[00FF00]Backpack[-]\' \# Inventory[-]\n\nWith the value changed, the title of the inventory will now display \'Backpack\'.\n\n[FFFF20]NOTES:[-]\nThe comments are part of the game, and will be updated automatically for reference. Unfortunately, this means that you cannot place your own comments on individual entries.\n\nDo not edit your language file while playing! New entries are added to your active language file as they are seen in-game. Any changes you have made while the game is running will be overwritten.
GUI.Banner.Fields.Colour = 'Couleur' # Colour
GUI.Banner.Header.Icon = 'Icone' # Icon
GUI.Banner.Header.Pattern = 'Modèle' # Pattern
GUI.Banner.Title = 'Bannière' # Banner
GUI.Buttons.All = 'Tout' # All
GUI.Buttons.Apply = 'Appliquer' # Apply
GUI.Buttons.Back = 'Retour' # Back
GUI.Buttons.Cancel = 'Annuler' # Cancel
GUI.Buttons.Change = 'Changer' # Change
GUI.Buttons.Close = 'Fermer' # Close
GUI.Buttons.Connect = 'Connecter' # Connect
GUI.Buttons.Craft = 'Fabriquer' # Craft
GUI.Buttons.Default = 'Défaut' # Default
GUI.Buttons.Discard = 'Annuler' # Discard
GUI.Buttons.Disconnect = 'Déconnecter' # Disconnect
GUI.Buttons.Done = 'Fait' # Done
GUI.Buttons.No = 'Non' # No
GUI.Buttons.Random = 'Hasard' # Random
GUI.Buttons.Refresh = 'Rafraichir' # Refresh
GUI.Buttons.Search = 'Chercher' # Search
GUI.Buttons.Test = 'Tester' # Test
GUI.Buttons.Yes = 'Oui' # Yes
GUI.Character.Body = 'Corps' # Body
GUI.Character.Face = 'Visage' # Face
GUI.Character.Fields.Alpha = '%def%' # Alpha
GUI.Character.Fields.ArmLength = 'Longueur bras' # Arm Length
GUI.Character.Fields.ArmWidth = 'Largeur bras' # Arm Width
GUI.Character.Fields.BellySize = 'Ventre' # Belly Size
GUI.Character.Fields.Body = 'Corps' # Body
GUI.Character.Fields.BreastSize = 'Poitrine' # Breast Size
GUI.Character.Fields.CheekPosition = 'Position joues' # Cheek Position
GUI.Character.Fields.CheekSize = 'Taille joues' # Cheek Size
GUI.Character.Fields.ChinOut = 'Menton' # Chin Out
GUI.Character.Fields.ChinPosition = 'Position menton' # Chin Position
GUI.Character.Fields.ChinSize = 'Taille menton' # Chin Size
GUI.Character.Fields.Colour = 'Couleur' # Colour
GUI.Character.Fields.EarPosition = 'Position oreilles' # Ear Position
GUI.Character.Fields.EarRotation = 'Rotation oreilles' # Ear Rotation
GUI.Character.Fields.EarSize = 'Taille oreilles' # Ear Size
GUI.Character.Fields.Everything = 'Tout' # Everything
GUI.Character.Fields.EyeSize = 'Taille yeux' # Eye Size
GUI.Character.Fields.FootSize = 'Taille des pieds' # Foot Size
GUI.Character.Fields.ForearmLength = 'Longueur des avant-bras' # Forearm Length
GUI.Character.Fields.ForearmWidth = 'Largeur des avant-bras' # Forearm Width
GUI.Character.Fields.ForeheadPosition = 'Position du front' # Forehead Position
GUI.Character.Fields.ForeheadSize = 'Taille du front' # Forehead Size
GUI.Character.Fields.GluteusSize = 'Taille du fessier' # Gluteus Size
GUI.Character.Fields.HandSize = 'Taille des mains' # Hand Size
GUI.Character.Fields.Head = 'Tête' # Head
GUI.Character.Fields.HeadSize = 'Taille de la tête' # Head Size
GUI.Character.Fields.HeadWidth = 'Largeur de la tête' # Head Width
GUI.Character.Fields.Height = 'Taille' # Height
GUI.Character.Fields.JawPosition = 'Position de la mâchoire' # Jaw Position
GUI.Character.Fields.JawSize = 'Taille de la mâchoire' # Jaw Size
GUI.Character.Fields.LegSize = 'Taille de jambe' # Leg Size
GUI.Character.Fields.LegSpace = 'Séparation des jambes' # Leg Seperation
GUI.Character.Fields.LipSize = 'Taille des lèvres' # Lip Size
GUI.Character.Fields.LowerCheekOut = '%def%' # Low Cheek Out
GUI.Character.Fields.LowerCheekPosition = '%def%' # Low Cheek Position
GUI.Character.Fields.LowerMuscle = 'Muscles inférieurs' # Lower Muscle
GUI.Character.Fields.LowerWeight = 'Poids inférieur' # Lower Weight
GUI.Character.Fields.MandibleSize = 'Taille mandibule' # Mandible Size
GUI.Character.Fields.MouthSize = '%def%' # Mouth Size
GUI.Character.Fields.Neck = '%def%' # Neck Thickness
GUI.Character.Fields.NoseCurve = '%def%' # Nose Curve
GUI.Character.Fields.NoseFlatten = '%def%' # Nose Flatten
GUI.Character.Fields.NoseIncline = '%def%' # Nose Inclination
GUI.Character.Fields.NosePosition = '%def%' # Nose Position
GUI.Character.Fields.NoseSize = '%def%' # Nose Size
GUI.Character.Fields.NoseWidth = '%def%' # Nose Width
GUI.Character.Fields.UpperMuscle = '%def%' # Upper Muscle
GUI.Character.Fields.UpperWeight = '%def%' # Upper Weight
GUI.Character.Fields.WaistSize = '%def%' # Waist Size
GUI.Character.Headers.Arms = 'Bras' # Arms
GUI.Character.Headers.Beard = 'Barbe' # Beard
GUI.Character.Headers.Cheeks = 'Joues' # Cheeks
GUI.Character.Headers.Ears = 'Oreilles' # Ears
GUI.Character.Headers.Eyes = 'Yeux' # Eyes
GUI.Character.Headers.Features = 'Caractéristiques' # Features
GUI.Character.Headers.Forehead = 'Front' # Forehead
GUI.Character.Headers.General = 'Général' # General
GUI.Character.Headers.Hair = 'Cheveux' # Hair
GUI.Character.Headers.Head = 'Tête' # Head
GUI.Character.Headers.HeadType = 'Type de tête' # Head Type
GUI.Character.Headers.Jaw = 'Mâchoire' # Jaw
GUI.Character.Headers.Legs = 'Jambes' # Legs
GUI.Character.Headers.Mouth = 'Bouche' # Mouth
GUI.Character.Headers.Nose = 'Nez' # Nose
GUI.Character.Headers.Tattoo = 'Tatouages' # Tattoo
GUI.Character.Headers.Torso = 'Torse' # Torso
GUI.Character.Randomize = 'Hasard' # Randomize
GUI.Character.Skin = 'Peau' # Skin
GUI.Character.Title = 'Personnage' # Character
GUI.Character.Voice = 'Voix' # Voice
GUI.Container.Collect = 'Prendre' # Collect\n
GUI.Container.Deposit = 'Deposer' # Deposit
GUI.Container.Title = 'Inconnu' # Unknown
GUI.Controls.Dialogues.Unsaved = 'Contrôles' # Controls
GUI.Controls.Dialogues.Unsaved.Description = 'Vos changements n'on pas été appliqués. Voulez-vous les garder?' # Your changes have not been applied yet. Do you want to keep them?
GUI.Controls.Fields.Attack = 'Attaque' # Attack
GUI.Controls.Fields.AutoRun = 'Courrir seul' # Auto Run
GUI.Controls.Fields.Back = 'Retour' # Back
GUI.Controls.Fields.Camera = 'Caméra' # Camera
GUI.Controls.Fields.ChargeAttack = 'Attaque charge' # Charge Attack
GUI.Controls.Fields.Close = 'Fermer' # Close
GUI.Controls.Fields.Crouch = 'Accroupis' # Crouch
GUI.Controls.Fields.Dance = 'Dancer' # Dance
GUI.Controls.Fields.Defend = 'Défence' # Defend
GUI.Controls.Fields.Depth = 'Profondeur' # Depth
GUI.Controls.Fields.Drag = 'Trainer' # Drag
GUI.Controls.Fields.GamepadClickLeft = '%def%' # Gamepad Click Left
GUI.Controls.Fields.GamepadClickMiddle = '%def%' # Gamepad Click Middle
GUI.Controls.Fields.GamepadClickRight = '%def%' # Gamepad Click Right
GUI.Controls.Fields.GamepadMouseDown = '%def%' # Gamepad Mouse Down
GUI.Controls.Fields.GamepadMouseHorizontal = '%def%' # Gamepad Mouse Horizontal
GUI.Controls.Fields.GamepadMouseLeft = '%def%' # Gamepad Mouse Left
GUI.Controls.Fields.GamepadMouseRight = '%def%' # Gamepad Mouse Right
GUI.Controls.Fields.GamepadMouseUp = '%def%' # Gamepad Mouse Up
GUI.Controls.Fields.GamepadMouseVertical = '%def%' # Gamepad Mouse Vertical
GUI.Controls.Fields.GamepadScroll = '%def%' # Gamepad Scroll
GUI.Controls.Fields.GamepadScrollDown = '%def%' # Gamepad Scroll Down
GUI.Controls.Fields.GamepadScrollUp = '%def%' # Gamepad Scroll Up
GUI.Controls.Fields.Grab = 'Saisir' # Grab
GUI.Controls.Fields.Guild = 'Guilde' # Guild
GUI.Controls.Fields.HeavyAttack = 'Attaque lourde' # Heavy Attack
GUI.Controls.Fields.Horizontal = '%def%' # Horizontal
GUI.Controls.Fields.Hotbar1 = '%def%' # Hotbar 1
GUI.Controls.Fields.Hotbar2 = '%def%' # Hotbar 2
GUI.Controls.Fields.Hotbar3 = '%def%' # Hotbar 3
GUI.Controls.Fields.Hotbar4 = '%def%' # Hotbar 4
GUI.Controls.Fields.Hotbar5 = '%def%' # Hotbar 5
GUI.Controls.Fields.Hotbar6 = '%def%' # Hotbar 6
GUI.Controls.Fields.Hotbar7 = '%def%' # Hotbar 7
GUI.Controls.Fields.Hotbar8 = '%def%' # Hotbar 8
GUI.Controls.Fields.Hotbar9 = '%def%' # Hotbar 9
GUI.Controls.Fields.Inventory = 'Inventaire' # Inventory
GUI.Controls.Fields.Joke = 'Blague' # Joke
GUI.Controls.Fields.Jump = 'Saut' # Jump
GUI.Controls.Fields.Kick = 'Coup de pied' # Kick
GUI.Controls.Fields.LookDown = '%def%' # Look Down
GUI.Controls.Fields.LookHorizontal = '%def%' # Look Horizontal
GUI.Controls.Fields.LookLeft = '%def%' # Look Left
GUI.Controls.Fields.LookRight = '%def%' # Look Right
GUI.Controls.Fields.LookUp = '%def%' # Look Up
GUI.Controls.Fields.LookVertical = '%def%' # Look Vertical
GUI.Controls.Fields.Menu = '%def%' # Menu
GUI.Controls.Fields.MoveBackward = 'Reculer' # Move Backward
GUI.Controls.Fields.MoveForward = 'Avancer' # Move Forward
GUI.Controls.Fields.Next = 'Suivant' # Next
GUI.Controls.Fields.Orifice = '%def%' # Orifice
GUI.Controls.Fields.Place = 'Mettre' # Place
GUI.Controls.Fields.Remove = 'Retirer' # Remove
GUI.Controls.Fields.Replace = 'Remplacer' # Replace
GUI.Controls.Fields.RotateXNegative = '%def%' # Rotate X Negative
GUI.Controls.Fields.RotateXPositive = '%def%' # Rotate X Positive
GUI.Controls.Fields.RotateYNegative = '%def%' # Rotate Y Negative
GUI.Controls.Fields.RotateYPositive = '%def%' # Rotate Y Positive
GUI.Controls.Fields.RotateZNegative = '%def%' # Rotate Z Negative
GUI.Controls.Fields.RotateZPositive = '%def%' # Rotate Z Positive
GUI.Controls.Fields.Run = 'Courrir' # Run
GUI.Controls.Fields.ScreenshotMode = 'Mode capture d'écran' # Screenshot Mode
GUI.Controls.Fields.StrafeLeft = 'Pas à Gauche' # Strafe Left
GUI.Controls.Fields.StrafeRight = 'Pas à Droite' # Strafe Right
GUI.Controls.Fields.Taunt = 'Sarcasme' # Taunt
GUI.Controls.Fields.Toggle = 'Basculer' # Toggle
GUI.Controls.Fields.Unarmed = 'Désarmer' # Unarmed
GUI.Controls.Fields.Use = 'Utilier' # Use
GUI.Controls.Fields.Vertical = '%def%' # Vertical
GUI.Controls.Fields.VOIPChat = '%def%' # VOIP Chat
GUI.Controls.Fields.Walk = 'Marcher' # Walk
GUI.Controls.Fields.Wave = 'Vague' # Wave
GUI.Controls.Headers.Building = 'Construction' # Building
GUI.Controls.Headers.Combat = '%def%' # Combat
GUI.Controls.Headers.Gamepad = 'Manette' # Gamepad
GUI.Controls.Headers.General = 'Général' # General
GUI.Controls.Headers.Interaction = '%def%' # Interaction
GUI.Controls.Headers.Menus = '%def%' # Menus
GUI.Controls.Headers.Modifier = 'Modifier les touches' # Modifier Keys
GUI.Controls.Headers.Movement = 'Mouvement' # Movement
GUI.Controls.Headers.Reserved = 'Touches réservées' # Reserved Keys
GUI.Controls.Title = 'Contrôles' # Controls
GUI.Crafting.Messages.Begin = '[00FF00]Vous pouvez fabriquer un ensemble d\'objets de base à la main.\nCes objets sont affichés dans vos manuscrits.[-]\n\nVeuillez séléctionner un manuscrit pour fabriquer.' # [00FF00]You can craft a basic set of items by hand.\nThese items are displayed in your manuscripts.[-]\n\nPlease select a manuscript to craft.
GUI.Crafting.Messages.NoControl = '[00FF00]Cette station fonctionne automatiquement.[-]\n\nPour commencer à fabriquer, veuillez ajouter les materiaux dans les cases d\'entrées.' # [00FF00]This station operates automatically.[-]\n\nTo begin crafting, please add the appropriate materials to the input slots.
GUI.Crafting.Messages.NoCrafter = 'Pas d'outils de fabrication trouvés' # No crafting tools were found.
GUI.Crafting.Title = 'Frabrication' # Crafting
GUI.Credits.Title = 'Crédits' # Credits
GUI.Disconnect.Interruption = 'Connection Interrompue...' # Connection Interrupted...
GUI.Equipment.Columns.Average = 'Moyenne' # Average
GUI.Equipment.Columns.Head = 'Tête' # Head
GUI.Equipment.Columns.Legs = 'Jambes' # Legs
GUI.Equipment.Columns.Torso = 'Torse' # Torso
GUI.Equipment.Fields.Bash = 'Frapper' # Bash
GUI.Equipment.Fields.Pierce = 'Transpercer' # Pierce
GUI.Equipment.Fields.Slash = 'Trancher' # Slash
GUI.Equipment.Fields.Speed = 'Vitesse' # Speed
GUI.Equipment.Headers.Ammo = 'Munitions' # Ammo
GUI.Equipment.Headers.Armour = 'Armure' # Armour
GUI.Equipment.Headers.Bonuses = 'Bonus' # Bonuses
GUI.Equipment.Headers.Defenses = 'Défences' # Defenses
GUI.Equipment.Title = 'Equipement' # Equipment
GUI.Guild.Disabled = 'Selectionnez un ami dans la liste ci-dessus pour modifier son statut' # Select a friend from the list above to edit their status.
GUI.Guild.Fields.Family = 'Famille' # Family
GUI.Guild.Fields.Name = 'Nom' # Name
GUI.Guild.InviteHint = '(Clic montre les détails)' # (Click To Show Details)
GUI.Guild.Title = 'Guilde' # Guild
GUI.Images.RespawnBeach = 'Renaître à la plage'
GUI.Images.RIP = '%def%'
GUI.Images.ROK = '%def%'
GUI.Instrument.DrumPitch = '%def%' # Scroll Wheel to Change Pitch
GUI.Instrument.FlutePitch = '%def%' # C Major
GUI.Inventory.Title = 'Inventaire' # Inventory
GUI.King.Fields.King = 'Roi:' # King:
GUI.King.Fields.Realm = 'Royaume' # Realm:
GUI.King.Fields.Tax = 'Taxe' # Tax:
GUI.King.Messages.RealmFailure = 'Vous devez être le %title% pour renomer le royaume' # You must be the %title% to rename the realm.
GUI.King.Messages.RenounceFailure = 'Vous devez être le %title% pour renoncer au trône' # You must be the %title% to renounce the throne.
GUI.Languages.Title = 'Langues' # Languages
GUI.Lobby.Columns.Name = 'Nom Serveur' # Server Name
GUI.Lobby.Columns.Ping = '%def%' # Ping
GUI.Lobby.Columns.Players = 'Joueurs' # Players
GUI.Lobby.Columns.Type = '%def%' # Type
GUI.Lobby.Columns.Version = '%def%' # Version
GUI.Lobby.Community = 'Serveurs' # Servers
GUI.Lobby.ConnectTo = 'Se connecter à' # Connect to...
GUI.Lobby.Contexts.FavouriteAdd = 'Ajouter aux favoris' # Add to Favourites
GUI.Lobby.Contexts.FavouriteRemove = 'Retirer des favoris' # Remove from Favourites
GUI.Lobby.Contexts.HistoryRemove = 'Retirer de l'historique' # Remove from History
GUI.Lobby.Contexts.Ping = '%def%' # Ping
GUI.Lobby.Dialogues.ConnectUnsecure.Description = 'Souhaitez-vous vous connecter à ce serveur?' # Would you like to connect to this server?
GUI.Lobby.Favourite = 'Favoris' # Favourites
GUI.Lobby.Fields.Favourite = 'Favoris' # Favourite
GUI.Lobby.Fields.IP = '%def%' # IP
GUI.Lobby.Fields.Name = 'Nom' # Name
GUI.Lobby.Fields.Official = 'Officiel' # Official
GUI.Lobby.Fields.Password = 'Mot de passe' # Password
GUI.Lobby.Fields.Ping = '%def%' # Ping
GUI.Lobby.Fields.PingLimit = '%def%' # Ping Limit
GUI.Lobby.Fields.PlayerCount = 'Nombre de joueurs' # Player Count
GUI.Lobby.Fields.PlayerLimit = 'Limite de joueurs' # Player Limit
GUI.Lobby.Fields.Port = '%def%' # Port
GUI.Lobby.Fields.Secure = '%def%' # Secure
GUI.Lobby.Fields.Type = '%def%' # Type
GUI.Lobby.Fields.Version = '%def%' # Version
GUI.Lobby.Fields.Visited = '%def%' # Visited
GUI.Lobby.History = 'Historique' # History
GUI.Lobby.Messages.Refresh = 'Rafraichir' # Refreshing lobby...
GUI.Lobby.Search = 'Chercher' # Search
GUI.Lobby.Title = 'Acceuil' # Lobby
GUI.Main.Controls = 'Controles' # Controls
GUI.Main.Credits = 'Crédits' # Credits
GUI.Main.Exit = 'Quitter' # Exit
GUI.Main.Language = 'Langues' # Languages
GUI.Main.Leaderboards = 'Classements' # Leaderboards
GUI.Main.LogOut = 'Déconnection' # Log Out
GUI.Main.Options = '%def%' # Options
GUI.Main.Play = 'Jouer' # Play
GUI.Main.Reports = 'Rapports' # Reports
GUI.Main.Resume = 'Reprendre' # Resume
GUI.Main.Statistics = 'Statistiques' # Statistics
GUI.Manuscripts.Title = 'Manuscrits' # Manuscripts
GUI.Name.Dialogues.Done = 'Personnage terminé' # Character Complete
GUI.Name.Dialogues.Done.Description = 'Avez-vous fini votre personnage? Changer votre personnage plus tard nécessitera une Potion d\'apparence' # Are you done editing your character? Changing your character later will require a Potion of Appearance.
GUI.Name.Fields.Name = 'Nom' # Name
GUI.Name.Messages.Default = 'Nommer votre personnage terminera le processus de création' # Naming your character will complete the creation process.
GUI.Name.Title = 'Nom Personnage' # Character Name
GUI.Options.Enums.LightShadows.Hard = 'Dur' # Hard
GUI.Options.Enums.LightShadows.None = 'Sans' # None
GUI.Options.Enums.LightShadows.Soft = 'Doux' # Soft
GUI.Options.Enums.ParticleQualityLevels.High = 'Haut' # High
GUI.Options.Enums.ParticleQualityLevels.Low = 'Bas' # Low
GUI.Options.Enums.ParticleQualityLevels.Medium = 'Moyen' # Medium
GUI.Options.Enums.ParticleQualityLevels.VeryHigh = 'Très Haut' # Very High
GUI.Options.Enums.ParticleQualityLevels.VeryLow = 'Très Bas' # Very Low
GUI.Options.Enums.Quality.High = 'Haut' # High
GUI.Options.Enums.Quality.Low = 'Bas' # Low
GUI.Options.Enums.Quality.Off = 'Sans' # Off
GUI.Options.Enums.Resolution.High = 'Haute' # High
GUI.Options.Enums.Resolution.Low = 'Basse' # Low
GUI.Options.Enums.SettingsQuality.Cinematic = 'Cinema' # Cinematic
GUI.Options.Enums.SettingsQuality.High = 'Haute' # High
GUI.Options.Enums.SettingsQuality.Low = 'Basse' # Low
GUI.Options.Enums.SettingsQuality.Off = 'Sans' # Off
GUI.Options.Enums.SunFlareQuality.Advanced = 'Avancés' # Advanced
GUI.Options.Enums.SunFlareQuality.Simple = 'Facile' # Simple
GUI.Options.Enums.TerrainEffectsQuality.High = 'Haute' # High
GUI.Options.Enums.TerrainEffectsQuality.Low = 'Basse' # Low
GUI.Options.Enums.TerrainEffectsQuality.Medium = 'Moyenne' # Medium
GUI.Options.Enums.UnityQuality.High = 'Haute' # High
GUI.Options.Enums.UnityQuality.Low = 'Basse' # Low
GUI.Options.Enums.UnityQuality.Medium = 'Moyenne' # Medium
GUI.Options.Fields.AmbientOcclusion = '%def%' # Ambient Occlusion
GUI.Options.Fields.AmbientVolume = '%def%' # Ambient Volume
GUI.Options.Fields.AntiAliasing = '%def%' # Anti Aliasing
GUI.Options.Fields.Bloom&LensFlare = 'Bloom & halo' # Bloom & Lens Flare
GUI.Options.Fields.Brightness = 'Luminosite' # Brightness
GUI.Options.Fields.CursorSpeed = 'Vitesse Curseur' # Cursor Speed
GUI.Options.Fields.CursorVerticalInversion = 'Inversion verticale curseur' # Cursor Vertical Inversion
GUI.Options.Fields.DecalFadeTime = 'Décallage temps de fondu' # Decal Fade Time
GUI.Options.Fields.DepthofField = 'Profondeur de champ' # Depth of Field
GUI.Options.Fields.DisableBlockRotationHints = 'Désactiver les conseils de rotation des blocs' # Disable Block Rotation Hints
GUI.Options.Fields.DisableBlood/Gore = 'Desactiver Sang/Horreurs' # Disable Blood/Gore
GUI.Options.Fields.DrawDistance = 'Distance d\'affichage' # Draw Distance
GUI.Options.Fields.EnableGamepadCursor = 'Activer curseur manette' # Enable Gamepad Cursor
GUI.Options.Fields.EnableInputBackground = 'Activer entrées arrière plan' # Enable Input Background
GUI.Options.Fields.EnableNotificationBackground = 'Activer notifications arrière plan' # Enable Notification Background
GUI.Options.Fields.EnableOutputBackground = 'Activer sorties arrière plan' # Enable Output Background
GUI.Options.Fields.EnableUndergrowth = 'Activer sous-bois' # Enable Undergrowth
GUI.Options.Fields.FieldofView = 'Champ de vision' # Field of View
GUI.Options.Fields.FullLightCount = 'Nombre de Lumières' # Full Light Count
GUI.Options.Fields.HeightmapDetail = 'Détails carte' # Heightmap Detail
GUI.Options.Fields.HorizontalSensitivity = 'Sensibilité horizontale' # Horizontal Sensitivity
GUI.Options.Fields.ModelLevelofDetail = 'Niveau de détail du modèle' # Model Level of Detail
GUI.Options.Fields.MotionBlur = 'Flou de mouvement' # Motion Blur
GUI.Options.Fields.MusicVolume = 'Volume musique' # Music Volume
GUI.Options.Fields.ParticleQuality = 'Qualité particules' # Particle Quality
GUI.Options.Fields.ResolutionScale = 'Echelle resolution' # Resolution Scale
GUI.Options.Fields.ShadowQuality = 'Qualité ombres' # Shadow Quality
GUI.Options.Fields.ShadowResolution = 'Résolution ombres' # Shadow Resolution
GUI.Options.Fields.SoundVolume = 'Volume sons' # Sound Volume
GUI.Options.Fields.SunFlareQuality = 'Qualité éclats soleil' # Sun Flare Quality
GUI.Options.Fields.TemporalAntialiasing = 'Antialiasing temporel' # Temporal Antialiasing
GUI.Options.Fields.TerrainEffects = 'Effets de terrain' # Terrain Effects
GUI.Options.Fields.TerrainSpritesDistance = 'Distance terrain' # Terrain Sprites Distance
GUI.Options.Fields.TextureResolution = 'Résolution textures' # Texture Resolution
GUI.Options.Fields.UseLegacyBlockRotation = 'Utiliser rotation des blocs par defaut' # Use Legacy Block Rotation
GUI.Options.Fields.VerticalInversion = 'Inversion verticale' # Vertical Inversion
GUI.Options.Fields.VerticalSensitivity = 'Sensibilité verticale' # Vertical Sensitivity
GUI.Options.Fields.VerticalSync = 'Syncronisation verticale' # Vertical Sync
GUI.Options.Fields.VoiceVolume = 'Volume voix' # Voice Volume
GUI.Options.Fields.VOIPMicrophone = 'Micro' # Microphone
GUI.Options.Fields.VOIPMute = 'Joueur muet' # Mute Players:
GUI.Options.Fields.VOIPTest = 'Test micro' # Test Microphone
GUI.Options.Fields.VOIPVoiceActivated = 'Micro activé' # Voice Activated
GUI.Options.Fields.WindowDisplay = 'Affichage' # Display
GUI.Options.Fields.WindowFullScreen = 'Plein écran' # Full Screen
GUI.Options.Fields.WindowResolution = 'Résolution' # Resolution
GUI.Options.Header = 'Réglages qualité' # Quality Settings
GUI.Options.Headers.Building = 'Batiments' # Building
GUI.Options.Headers.CameraSettings = 'Réglages caméra' # Camera Settings
GUI.Options.Headers.ChatSettings = 'Réglages Chat' # Chat Settings
GUI.Options.Headers.DetailsQuality = 'Qualité détails' # Details Quality
GUI.Options.Headers.EffectsQuality = 'Qualité effets' # Effects Quality
GUI.Options.Headers.GamepadSettings = 'Réglages manette' # Gamepad Settings
GUI.Options.Headers.LookControls = 'Verrouiller contrôles' # Look Controls
GUI.Options.Headers.Misc = 'Divers' # Misc
GUI.Options.Headers.ParentalControls = 'Contrôle parental' # Parental Controls
GUI.Options.Headers.VolumeSettings = 'Réglages volumes' # Volume Settings
GUI.Options.Headers.WindowSettings = 'Réglages fenêtre' # Window Settings
GUI.Options.Title = '%def%' # Options
GUI.Security.Fields.AnyMember = 'Tout membres de la guilde' # Any Guild Member
GUI.Security.Fields.Family = 'Famille' # Family
GUI.Security.Fields.FamilyMembers = 'Membre et proprietaire' # Member & Owner
GUI.Security.Fields.OwnerOnly = 'Proprietaire seulement' # Owner Only
GUI.Security.Locked = 'Verrouillé' # Locked
GUI.Security.Title = 'Securité' # Security
GUI.SignPainting.Fields.Alpha = 'Intensité' # Intensity
GUI.SignPainting.Fields.Colour = 'Couleur' # Colour
GUI.SignPainting.Header.Icon = 'Outils' # Tool
GUI.SignPainting.Title = 'Tag\n' # Sign Painting\n
GUI.Station.Headers.Contents = 'Contenu' # Contents
GUI.Station.Headers.Fuel = 'Carburant' # Fuel
GUI.Station.Headers.Fuels = 'Carburants' # Fuels
GUI.Station.Headers.General = 'Général' # General
GUI.Station.Headers.Input = 'Inconnu' # Unknown
GUI.Station.Headers.Inputs = 'Contributions' # Inputs
GUI.Station.Headers.Misc = 'Divers' # Miscellaneous
GUI.Station.Headers.Output = 'Inconnu' # Unknown
GUI.Station.Headers.Outputs = 'Sorties' # Outputs
GUI.Station.Headers.Overview = 'Apercu' # Overview
GUI.Station.Headers.Statistics = 'Statistiques' # Statistics
GUI.Station.Headers.Upgrade = 'Améliorer' # Upgrade
GUI.Station.Headers.Usage = 'Utilisation' # Usage
GUI.Station.Messages.Burn = 'Brûle pour %time%.' # Burns for %time%.
GUI.Station.Messages.NoContents = 'Aucun contenu supplémentaire n\'est détenu par cet article.' # No additional contents are held by this item.
GUI.Station.Messages.NoControl = 'Cette station n\'a ni commandes ni instructions.' # This station has no controls or instructions.
GUI.Station.Messages.Smoke = 'Fait fumer le feu pendant %time%.' # Causes the fire to smoke for %time%.
GUI.Station.NoContents = 'Aucun contenu supplementaire n\'est detenu par cet article.' # No additional contents are held by this item.
GUI.Station.NoControls = 'Cette station n\'a ni commandes ni instructions.' # This station has no controls or instructions.
GUI.Station.Title = 'Station'
GUI.Station.Upgrading = 'Amélioration...' # Upgrading...
GUI.Tooltips.Armour = 'Armure' # Armour
GUI.Tooltips.Items.Hints.Basic = 'Basique' # Basic
GUI.Tooltips.Items.Hints.Charge = '%def%' # Charge
GUI.Tooltips.Items.Hints.Heavy = 'Lourd' # Heavy
GUI.Tooltips.Items.Hints.PairShield = 'Peut se coupler avec bouclier' # Can pair with Shield
GUI.Tooltips.Items.Hints.Resistance = '%def%' # Resistance
GUI.Tooltips.Items.Stats.Buff = '%def%' # Buff
GUI.Tooltips.Items.Stats.Cooldown = '%def%' # Cooldown
GUI.Tooltips.Items.Stats.Food = 'Aliments' # Food
GUI.Tooltips.Items.Stats.Grow = 'Grandit' # Grows
GUI.Tooltips.Items.Stats.Heal = 'Soigner' # Heal
GUI.Tooltips.Items.Stats.Health = 'Santé' # Health
GUI.Tooltips.Items.Stats.Lock = 'Qualité de verrouillage' # Lock Quality
GUI.Tooltips.Items.Stats.Regeneration = 'Régénération' # Regeneration
GUI.Tooltips.Items.Stats.SpeedPenalty = 'Pénalité de vitesse' # Speed Penalty
GUI.Tooltips.Items.Stats.Stamina = 'Endurance' # Stamina
GUI.Tooltips.Items.Stats.Upgrade = 'Améliorer' # Upgrade
GUI.Tooltips.Items.Stats.Water = 'Eau' # Water
GUI.Tooltips.Items.Types.Ammo = 'Munitions' # Ammo
GUI.Tooltips.Items.Types.Armour = 'Armure' # Armour
GUI.Tooltips.Items.Types.Consumable = 'Consommable' # Consumable
GUI.Tooltips.Items.Types.Light = 'Lumière' # Light
GUI.Tooltips.Items.Types.Melee = 'Arme blanche' # Melee Weapon
GUI.Tooltips.Items.Types.OneHand = 'Une main' # One-Handed
GUI.Tooltips.Items.Types.Resource = 'Ressource' # Resource
GUI.Tooltips.Items.Types.Respawn = 'Réapparaître' # Respawn
GUI.Tooltips.Items.Types.Seed = 'Graine' # Seed
GUI.Tooltips.Items.Types.Structure = '%def%' # Structure
GUI.Tooltips.Items.Types.Tool = 'Outil' # Tool
GUI.Tooltips.Items.Units.Cal = '%def%' # Cal
GUI.Tooltips.Items.Units.HP = '%def%' # HP
GUI.Tooltips.Items.Units.ML = '%def%' # mL
GUI.Tooltips.PlayerGrid.MuteChatAll = 'Tous les chatteurs en muet' # Mute all player chatting.
GUI.Tooltips.PlayerGrid.MuteVoiceAll = 'Tous les joueurs en muet' # Mute all player\'s voices.
GUI.Tooltips.PlayerGrid.Ping = 'Le ping de ce joueur' # This player\'s ping.
GUI.Tooltips.Tabard = '%def%' # Tabard
Items.AreaProtection = 'Protection de zone' # Area Protection
Items.AreaProtection.Crests = 'Blason' # Crests
Items.AreaProtection.Crests.IronCrest = 'Blason de fer' # Iron Crest
Items.AreaProtection.Crests.LeatherCrest = 'Blason de cuir' # Leather Crest
Items.AreaProtection.Crests.LeatherCrest.Description = '%def%' # Used to claim and conquer land. Only the owner and their guild members can place and pickup building materials including doors in the area. Crests also stop bock and item decay in crest areas.\r\n\r\nYou may only have one crest placed at any time and it cannot be placed more than 10 m above terrain. Adding wood/stick fuel to a crest will prevent the crest from decaying. Crests can be made invulnerable for a short time by adding tribute-totems.\r
Items.AreaProtection.Totems = '%def%' # Totems
Items.AreaProtection.Totems.IronTotem = '%def%' # Iron Totem
Items.AreaProtection.Totems.IronTotem.Description = '%def%' # Protection: [ffcf17]Greatest Sacrifice[-]\r\nAdding totem tributes to a crest will protect that crest from any damage for a set amount of time.\r\n\r\nAdding multiple totems will increase the duration of protection. Crests in the contested territory around the throne room cannot offer tributes for protection.\r
Items.AreaProtection.Totems.StoneTotem = '%def%' # Stone Totem
Items.AreaProtection.Totems.StoneTotem.Description = '%def%' # Protection: [ffcf17]Medium Sacrifice[-]\r\nAdding totem tributes to a crest will protect that crest from any damage for a set amount of time.\r\n\r\nAdding multiple totems will increase the duration of protection. Crests in the contested territory around the throne room cannot offer tributes for protection.\r
Items.AreaProtection.Totems.WoodTotem = '%def%' # Wood Totem
Items.AreaProtection.Totems.WoodTotem.Description = '%def%' # Protection: [ffcf17]Lowest Sacrifice[-]\r\nAdding totem tributes to a crest will protect that crest from any damage for a set amount of time.\r\n\r\nAdding multiple totems will increase the duration of protection. Crests in the contested territory around the throne room cannot offer tributes for protection.\r
Items.Armour = 'Armure' # Armour
Items.Armour.Apparel = 'Vêtements' # Apparel
Items.Armour.FernArmour = 'Armure de fougère' # Fern Armour
Items.Armour.FlowerArmour = 'Armure de fleur' # Flower Armour
Items.Armour.HayArmour = 'Armure de foin' # Hay Armour
Items.Armour.IronArmour = 'Armure de fer' # Iron Armour
Items.Armour.IronArmour.IronPlateGauntlets = 'Gantelets de fer' # Iron Plate Gauntlets
Items.Armour.IronArmour.IronPlateHelmet = 'Casque de fer' # Iron Plate Helmet
Items.Armour.IronArmour.IronPlatePants = 'Pantalon de fer' # Iron Plate Pants
Items.Armour.IronArmour.IronPlateVest = 'Veste de fer' # Iron Plate Vest
Items.Armour.LeatherArmour = 'Armure de cuir' # Leather Armour
Items.Armour.LeatherArmour.LightLeatherBoots = 'Bottes en cuir légères' # Light Leather Boots
Items.Armour.LeatherArmour.LightLeatherBracers = 'Brassards en cuir léger' # Light Leather Bracers
Items.Armour.LeatherArmour.LightLeatherHelmet = 'Casque en cuir léger' # Light Leather Helmet
Items.Armour.LeatherArmour.LightLeatherPants = 'Pantalon en cuir léger' # Light Leather Pants
Items.Armour.LeatherArmour.LightLeatherVest = 'Veste en cuir léger' # Light Leather Vest
Items.Armour.Masks = 'Masques' # Masks
Items.Armour.SteelArmour = 'Armure en acier' # Steel Armour
Items.Armour.SteelArmour.FemaleL0Bra = '%def%' # Female L0 Bra
Items.Armour.SteelArmour.FemaleL0Chest = '%def%' # Female L0 Chest
Items.Armour.SteelArmour.FemaleL0Foot = '%def%' # Female L0 Foot
Items.Armour.SteelArmour.FemaleL0Hand = '%def%' # Female L0 Hand
Items.Armour.SteelArmour.FemaleL0Head = '%def%' # Female L0 Head
Items.Armour.SteelArmour.FemaleL0Head2 = '%def%' # Female L0 Head2
Items.Armour.SteelArmour.FemaleL0Leg = '%def%' # Female L0 Leg
Items.Armour.SteelArmour.FemaleL0Loin = '%def%' # Female L0 Loin
Items.Armour.SteelArmour.L0Bra = '%def%' # L0 Bra
Items.Armour.SteelArmour.L0Chest = '%def%' # L0 Chest
Items.Armour.SteelArmour.L0Foot = '%def%' # L0 Foot
Items.Armour.SteelArmour.L0Hand = '%def%' # L0 Hand
Items.Armour.SteelArmour.L0Head = '%def%' # L0 Head
Items.Armour.SteelArmour.L0Head2 = '%def%' # L0 Head2
Items.Armour.SteelArmour.L0Leg = '%def%' # L0 Leg
Items.Armour.SteelArmour.L0Loin = '%def%' # L0 Loin
Items.Armour.SteelArmour.SteelPlateBoots = '%def%' # Steel Plate Boots
Items.Armour.SteelArmour.SteelPlateGauntlets = '%def%' # Steel Plate Gauntlets
Items.Armour.SteelArmour.SteelPlateHelmet = '%def%' # Steel Plate Helmet
Items.Armour.SteelArmour.SteelPlatePants = '%def%' # Steel Plate Pants
Items.Armour.SteelArmour.SteelPlateVest = '%def%' # Steel Plate Vest
Items.Armour.WoodArmour = 'Armure en bois' # Wood Armour
Items.Armour.WoodArmour.WoodBracers = '%def%' # Wood Bracers
Items.Armour.WoodArmour.WoodBracers.Description = '%def%'
Items.Armour.WoodArmour.WoodHelmet = 'Casque en bois' # Wood Helmet
Items.Armour.WoodArmour.WoodHelmet.Description = '%def%'
Items.Armour.WoodArmour.WoodSandals = 'Sandales en bois' # Wood Sandals
Items.Armour.WoodArmour.WoodSandals.Description = 'Ca ne sent pas bon la dedans...'
Items.Armour.WoodArmour.WoodSkirt = '%def%' # Wood Skirt
Items.Armour.WoodArmour.WoodSkirt.Description = '%def%'
Items.Armour.WoodArmour.WoodVest = '%def%' # Wood Vest
Items.Armour.WoodArmour.WoodVest.Description = '%def%'
Items.BuildingMaterials = '%def%' # Building Materials
Items.BuildingMaterials.Blocks = '%def%' # Blocks
Items.BuildingMaterials.Blocks.Tier1 = '%def%' # Tier 1
Items.BuildingMaterials.Blocks.Tier1.SodBlock = '%def%' # Sod Block
Items.BuildingMaterials.Blocks.Tier1.SodBlock.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.SodCorner = '%def%' # Sod Corner
Items.BuildingMaterials.Blocks.Tier1.SodCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.SodInvertedCorner = '%def%' # Sod Inverted Corner
Items.BuildingMaterials.Blocks.Tier1.SodInvertedCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.SodRamp = '%def%' # Sod Ramp
Items.BuildingMaterials.Blocks.Tier1.SodRamp.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.SodStairs = '%def%' # Sod Stairs
Items.BuildingMaterials.Blocks.Tier1.SodStairs.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.ThatchBlock = '%def%' # Thatch Block
Items.BuildingMaterials.Blocks.Tier1.ThatchBlock.Description = 'Mateiaux de construction de mauvaise qualite' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.ThatchCorner = 'Coin chaume' # Thatch Corner
Items.BuildingMaterials.Blocks.Tier1.ThatchCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.ThatchInvertedCorner = '%def%' # Thatch Inverted Corner
Items.BuildingMaterials.Blocks.Tier1.ThatchInvertedCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.ThatchRamp = '%def%' # Thatch Ramp
Items.BuildingMaterials.Blocks.Tier1.ThatchRamp.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier1.ThatchStairs = '%def%' # Thatch Stairs
Items.BuildingMaterials.Blocks.Tier2 = '%def%' # Tier 2
Items.BuildingMaterials.Blocks.Tier2.ClayBlock = '%def%' # Clay Block
Items.BuildingMaterials.Blocks.Tier2.ClayBlock.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.ClayCorner = '%def%' # Clay Corner
Items.BuildingMaterials.Blocks.Tier2.ClayCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.ClayInvertedCorner = '%def%' # Clay Inverted Corner
Items.BuildingMaterials.Blocks.Tier2.ClayRamp = '%def%' # Clay Ramp
Items.BuildingMaterials.Blocks.Tier2.ClayRamp.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.ClayStairs = '%def%' # Clay Stairs
Items.BuildingMaterials.Blocks.Tier2.ClayStairs.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesBlock = '%def%' # Spruce Branches Block
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesBlock.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesCorner = '%def%' # Spruce Branches Corner
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesInvertedCorner = '%def%' # Spruce Branches Inverted Corner
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesInvertedCorner.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesRamp = '%def%' # Spruce Branches Ramp
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesRamp.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesStairs = '%def%' # Spruce Branches Stairs
Items.BuildingMaterials.Blocks.Tier2.SpruceBranchesStairs.Description = '%def%' # Low quality building material.
Items.BuildingMaterials.Blocks.Tier3 = 'Niveau 3' # Tier 3
Items.BuildingMaterials.Blocks.Tier4 = 'Niveau 4' # Tier 4
Items.BuildingMaterials.Blocks.Tier5 = 'Niveau 5' # Tier 5
Items.BuildingMaterials.Blocks.Tier6 = 'Niveau 6' # Tier 6
Items.BuildingMaterials.Blocks.Tier7 = 'Niveau 7' # Tier 7
Items.BuildingMaterials.Defences = 'Défences' # Defences
Items.BuildingMaterials.Doors = 'Portes' # Doors
Items.BuildingMaterials.Doors.WoodDoor = 'Porte bois' # Wood Door
Items.BuildingMaterials.Doors.WoodDoor.Description = '%def%' # Provides modest protection against intruders.
Items.BuildingMaterials.Gates = 'Portails' # Gates
Items.BuildingMaterials.Windows = 'Fenetres' # Windows
Items.Consumables = 'Consommables' # Consumables
Items.Consumables.Apple = 'Pomme' # Apple
Items.Consumables.Bandage = '%def%' # Bandage
Items.Consumables.Bandage.Description = 'Consomme pour restaurer la sante.' # Consumed to restore health.
Items.Consumables.BeanSeed = 'Graine de haricot' # Bean Seed
Items.Consumables.Beet = 'Betterave' # Beet
Items.Consumables.Berries = 'Baies' # Berries
Items.Consumables.BurntBird = 'Oiseau brule' # Burnt Bird
Items.Consumables.BurntMeat = 'Viande brulee' # Burnt Meat
Items.Consumables.Cabbage = 'Chou' # Cabbage
Items.Consumables.Cabbage.Description = 'Consomme pour reduire la faim et la soif' # Consumed to reduce hunger and thirst.
Items.Consumables.Carrot = 'Carotte' # Carrot
Items.Consumables.Carrot.Description = 'Consomme pour reduire la faim et la soif' # Consumed to reduce hunger and thirst.
Items.Consumables.CookedBird = 'Oiseau cuit' # Cooked Bird
Items.Consumables.CookedMeat = 'Viande cuite' # Cooked Meat
Items.Consumables.Onion = 'Oignon' # Onion
Items.Consumables.PotionOfAntidote = 'Potion d\'Antidote' # Potion Of Antidote
Items.Consumables.PotionOfAppearance = 'Potion d\'Apparence' # Potion Of Appearance
Items.Consumables.PotionOfAppearance.Description = 'Permet de chnager l\'apparence du joueur' # Allows the consumer to permanently change their appearance.
Items.Containers = 'Conteneurs' # Containers
Items.Containers.WoodChest = 'Coffre en bois' # Wood Chest
Items.Dungeon = 'Donjon' # Dungeon
Items.Dungeon.WoodCage = '%def%' # Wood Cage
Items.Equipment = '%def%' # Equipment
Items.Equipment.BentHorn = '%def%' # Bent Horn
Items.Equipment.BoneHorn = '%def%' # Bone Horn
Items.Equipment.LongHorn = '%def%' # Long Horn
Items.Equipment.LongHorn.Description = '%def%' # A horn that plays a loud noise when used.
Items.Equipment.MediumBanner = '%def%' # Medium Banner
Items.Equipment.MediumBanner.Description = '%def%' # Adornment.
Items.Equipment.SharpRock = '%def%' # Sharp Rock
Items.Equipment.SharpRock.Description = '%def%' # Can be used to escape rope bonds, if accessible (in orifice). Can also be used to commit suicide.
Items.Equipment.SmallBanner = '%def%' # Small Banner
Items.Equipment.WarDrum = '%def%' # War Drum
Items.Equipment.WarDrum.Description = '%def%'
Items.Farming.Seeds.AppleSeed = '%def%' # Apple Seed
Items.Farming.Seeds.BeetSeed = '%def%' # Beet Seed
Items.Farming.Seeds.BerrySeed = '%def%' # Berry Seed
Items.Farming.Seeds.CabbageSeed = '%def%' # Cabbage Seed
Items.Farming.Seeds.CarrotSeed = '%def%' # Carrot Seed
Items.Farming.Seeds.CarrotSeed.Description = '%def%' # Can be planted on farm plots.
Items.Farming.Seeds.GrainSeed = '%def%' # Grain Seed
Items.Farming.Seeds.OnionSeed = '%def%' # Onion Seed
Items.Farming.Seeds.PoplarSeed = '%def%' # Poplar Seed
Items.Farming.Seeds.PoplarSeed.Description = '%def%' # Can be planted on farm plots.
Items.Fishing = 'Pêche' # Fishing
Items.Fishing.Bait = 'Appât' # Bait
Items.Fishing.Bait.Butterfly = 'Papillon' # Butterfly
Items.Fishing.Bait.FireFly = 'Luciole' # Fire Fly
Items.Fishing.Bait.Fly = 'Mouche' # Fly
Items.Fishing.Bait.Wasp = 'Guêpe' # Wasp
Items.Fishing.Bait.Worms = 'Vers' # Worms
Items.Fishing.Equipment = 'Matériel' # Equipment
Items.Fishing.Equipment.BugNet = 'Moustiquaire' # Bug Net
Items.Fishing.Equipment.FishingRod = 'Canne à pêche' # Fishing Rod
Items.Fishing.Equipment.FishingRod.Description = 'Utilisé pour attraper du poisson. Fonctionne mieux avec un appât' # Used to catch fish. Works best with Bait.
Items.Furniture = 'Meubles' # Furniture
Items.Furniture.FluffyBed = 'Lit moelleux' # Fluffy Bed
Items.Furniture.FluffyBed.Description = 'Sert de lieu de réapparition tant qu'il n'est pas trop utilisé.' # Serves as a respawn location while it is not over-used.
Items.Furniture.StiffBed = 'Lit rigide' # Stiff Bed
Items.Lights = 'Lumières' # Lights
Items.Lights.Torch = 'Torche' # Torch
Items.Lights.Torch.Description = 'Lumière portable' # Holdable light.
Items.Paintable = 'Peignable' # Paintable
Items.Paintable.MediumStickBillboard = 'Panneau d'affichage en bâton moyen' # Medium Stick Billboard
Items.Paintable.MediumStickBillboard.Description = '%def%' # Can be painted after placing
Items.Paintable.MediumWoodBillboard = '%def%' # Medium Wood Billboard
Items.Paintable.SmallStickSignpost = '%def%' # Small Stick Signpost
Items.Paintable.SmallWoodSignpost = '%def%' # Small Wood Signpost
Items.Paintable.SmallWoodSignpost.Description = '%def%' # Can be painted after placing
Items.Resources = 'Ressources' # Resources
Items.Resources.Blood = 'Sang' # Blood
Items.Resources.Blood.Description = 'Ressource collectable utilisée dans l'artisanat' # Collectable resources used in crafting.
Items.Resources.Bone = 'Os' # Bone
Items.Resources.Charcoal = 'Charbon' # Charcoal
Items.Resources.Charcoal.Description = 'Sous-produit utilisé pour le carburant' # By-product used for fuel.
Items.Resources.Clay = 'Argile' # Clay
Items.Resources.Clay.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Dirt = 'Terre' # Dirt
Items.Resources.Feather = 'Plume' # Feather
Items.Resources.Fern = 'Fougère' # Fern
Items.Resources.Fern.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Flax = 'Lin' # Flax
Items.Resources.Flax.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Flowers = 'Fleurs' # Flowers
Items.Resources.Flowers.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Hay = 'Foins' # Hay
Items.Resources.Heart = 'Coeur' # Heart
Items.Resources.LeatherHide = 'Peau de cuir' # Leather Hide
Items.Resources.Meat = 'Viande' # Meat
Items.Resources.Meat.Description = 'Ressource brute utilisée pour la cuisine' # Raw resource used for cooking.
Items.Resources.RawBird = 'Oiseau cru' # Raw Bird
Items.Resources.Sticks = 'Bâtons' # Sticks
Items.Resources.Sticks.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Stone = 'Pierre' # Stone
Items.Resources.Stone.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Wood = 'Bois' # Wood
Items.Resources.Wood.Description = 'Ressource collectée utilisée dans l'artisanat' # Gathered resource used in crafting.
Items.Resources.Wool = 'Laine' # Wool
Items.Shield = 'Bouclier' # Shield
Items.Shield.Iron = 'Fer' # Iron
Items.Shield.Steel = 'Acier' # Steel
Items.Shield.Wood = 'Bois' # Wood
Items.Shield.Wood.WoodBuckler = 'Bouclier en bois' # Wood Buckler
Items.Stations = '%def%' # Stations
Items.Stations.Campfire = 'Feu de camp' # Campfire
Items.Stations.Campfire.Description = 'Utilisé pour cuisiner des ressources brutes' # Used to cook raw resources.
Items.Stations.Firepit = 'Foyer' # Firepit
Items.Stations.Firepit.Description = 'Augmentez la vitesse de cuisson des ressources brutes.' # Increase speed at which raw resources are cooked.
Items.Stations.Tannery = 'Tannerie' # Tannery
Items.Stations.WorkBench = 'Table de travail' # Work Bench
Items.Stations.WorkBench.Description = 'Utilisé pour fabriquer des stations, des objets et des matériaux de construction plus avancés.\n\nStations:[0080FF]\nForge\nFletcher\nPuit\nGrenier\nMenuiserie\nRouet\nScierie[-]' # Used to craft more advanced stations, items and building materials.\n\nStations:[0080FF]\nAnvil\nFletcher\nWell\nGranary\nWoodworking\nSpinning Wheel\nSawmill[-]
Items.Traps = 'Pièges' # Traps
Items.Unobtainable = 'Impossible à obtenir' # Unobtainable
Items.Unobtainable.Crab = 'Crabe' # Crab
Items.Weapons = 'Armes' # Weapons
Items.Weapons.HarvestingTool = 'Outil de récolte' # Harvesting Tool
Items.Weapons.HarvestingTool.Hoe = 'Houe' # Hoe
Items.Weapons.HarvestingTool.StoneHatchet = 'Hachette en pierre' # Stone Hatchet
Items.Weapons.HarvestingTool.StonePickaxe = 'Pioche en pierre' # Stone Pickaxe
Items.Weapons.HarvestingTool.WateringPot = 'Arrosoir' # Watering Pot
Items.Weapons.Melee = 'Corps à corps' # Melee
Items.Weapons.Melee.BoneAxe = 'Hache en os' # Bone Axe
Items.Weapons.Melee.BoneDagger = 'Dague en os' # Bone Dagger
Items.Weapons.Melee.BoneSpikedClub = 'Batte à pointes en os' # Bone Spiked Club
Items.Weapons.Melee.DriftwoodClub = 'Batte à pointe en bois flotté' # Driftwood Club
Items.Weapons.Melee.DriftwoodClub.Description = '%def%' # Overhand swings deal more damage but take more time. Stabs are faster but deal less damage.
Items.Weapons.Melee.SplinteredClub = 'Batte éclatée' # Splintered Club
Items.Weapons.Melee.StoneSword = 'Epée en pierre' # Stone Sword
Items.Weapons.Melee.Whip = 'Fouet' # Whip
Items.Weapons.Melee.WoodSpear = 'Lance en bois' # Wood Spear
Items.Weapons.Projectile = 'Projectile' # Projectile
Items.Weapons.Projectile.ThrowingStone = 'Fronde' # Throwing Stone
Items.Weapons.Projectile.WoodJavelin = 'Javelot en bois' # Wood Javelin
Items.Weapons.Siege = 'Siège' # Siege
Message.Crest.Place = 'Vous ne pouvez pas placer dans une zone qui ne vous appartient pas' # You cannot place in an area you do not own.
Popup.Farming.Interact = 'Choisir' # Pick