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Group nodes don't use correct tree if one already present in scene #74

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BrendanParmer opened this issue Dec 2, 2023 · 0 comments · Fixed by #85
Closed

Group nodes don't use correct tree if one already present in scene #74

BrendanParmer opened this issue Dec 2, 2023 · 0 comments · Fixed by #85
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@BrendanParmer
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Let's say we turn a tree into python, and the tree has a group node using tree called "A", which does x. If there's already a group called "A" (doing y) in the scene when we run the generated add-on, then the generated add-on defaults to the group doing y, which could result in errors

@BrendanParmer BrendanParmer added the bug Something isn't working label Dec 2, 2023
@BrendanParmer BrendanParmer added this to the v3.0 milestone Dec 2, 2023
@BrendanParmer BrendanParmer self-assigned this Dec 2, 2023
@BrendanParmer BrendanParmer mentioned this issue Jan 28, 2024
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@BrendanParmer BrendanParmer linked a pull request Jan 28, 2024 that will close this issue
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