Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A way to separately control LightFx range and intensity from thermalRadius in NukeFX #613

Open
Pasture1 opened this issue Feb 10, 2024 · 0 comments

Comments

@Pasture1
Copy link

When having nukes with large ranges the light that is produces can get out of hand quickly, this makes the game much harder to look at due to the extremely bright light that lasts a few seconds.

The best solution I could think of would be an easy to use control for the light range and intensity. The best way to implement this would likely be a number that could be changes the the part.cfg, similar to yield or thermalRadius

Another way would be a true-false toggle, once again in the part.cfg

Picture of excessively intense light:
20240209180710_1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant