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Weapons don't fire in structural parts. #614

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Breikermann opened this issue Feb 10, 2024 · 2 comments
Open

Weapons don't fire in structural parts. #614

Breikermann opened this issue Feb 10, 2024 · 2 comments

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@Breikermann
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Breikermann commented Feb 10, 2024

Describe the bug
I don't know if it's a bug but i haven't found useful info anywhere, i installed bdarmory plus through ckan and weapons work with plane parts but whenever i put a weapon on a structural panel or strut for example it doesn't fire. I did some "testing" like making a vehicle composed by a panel, seat, batteries, manager, ammo, and m230 chaingun, and it didn't work, until i enabled infinite ammo in the options menu, then i went to a boat that i made which also didn't work and changed the strut under the turret with a fuel tank and worked perfectly, also put it in other parts of the boat like a different fuel tank and a cargo and worked.

To Reproduce
Don't know how to reproduce it other than trying to make a vehicle with structural parts.

Expected behaviour
I expected the weapons to fire without this problem.

Logs
KSP.log

Screenshots
Just doesn't fire
Captura de pantalla 2024-02-10 020047
Captura de pantalla 2024-02-10 020158

@BillNyeTheIE
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Ammunition obeys crossfeed rules. Turn crossfeed on for whatever you've got the weapon attached to.

@Breikermann
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Ammunition obeys crossfeed rules. Turn crossfeed on for whatever you've got the weapon attached to.

Thanks for the reply, but how do i do that? is there a way to not have to do it everytime?

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