diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..4d13c54
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,334 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
diff --git a/API.cs b/API.cs
new file mode 100644
index 0000000..82f6ab0
--- /dev/null
+++ b/API.cs
@@ -0,0 +1,80 @@
+using Exiled.API.Features;
+using MEC;
+using System.Collections.Generic;
+using System.IO;
+using System.Text.Json;
+using System.Text.RegularExpressions;
+
+namespace XPSystem
+{
+ static public class API
+ {
+ static public void AddXP(Player player, int xp)
+ {
+ PlayerLog log = Main.players.Find(x => x.UserId == player.UserId);
+ bool levelUp = false;
+ log.XP += xp;
+ while (log.XP >= Main.Instance.Config.XPPerLevel)
+ {
+ levelUp = true;
+ log.LVL += 1;
+ log.XP -= Main.Instance.Config.XPPerLevel;
+ Timing.RunCoroutine(EvaluateRank(player));
+ if (Main.Instance.Config.ShowAddedLVL)
+ {
+ string hint = Regex.Replace(Main.Instance.Config.AddedLVLHint, @"%level%", log.LVL.ToString());
+ player.ShowHint(hint);
+ }
+ }
+ if (!levelUp && Main.Instance.Config.ShowAddedXP && xp > 0)
+ {
+ player.ShowHint($"+ {xp} XP");
+ }
+ File.WriteAllText(Main.path, JsonSerializer.Serialize(Main.players));
+ }
+ static public IEnumerator EvaluateRank(Player player)
+ {
+ yield return Timing.WaitForOneFrame;
+
+ if (!Main.players.Exists(x => x.UserId == player.UserId))
+ {
+ if (player.Group == null)
+ {
+ Main.players.Add(new PlayerLog(player.UserId, 0, 0, string.Empty));
+ }
+ else
+ {
+ Main.players.Add(new PlayerLog(player.UserId, 0, 0, player.Group.BadgeText));
+ }
+ }
+ File.WriteAllText(Main.path, JsonSerializer.Serialize(Main.players));
+ PlayerLog log = Main.players.Find(x => x.UserId == player.UserId);
+ string badge = GetLVLBadge(player);
+ string color = Regex.Match(badge, @"(?<=%).*(?=%)").Value;
+ badge = Regex.Replace(badge, @"%.*%", string.Empty);
+ string replaced = Regex.Replace(Main.Instance.Config.BadgeStructure, "%lvl%", log.LVL.ToString());
+ replaced = Regex.Replace(replaced, "%badge%", badge.Trim());
+ replaced = Regex.Replace(replaced, "%oldbadge%", log.OldBadge.Trim());
+ player.RankName = replaced;
+ player.RankColor = color;
+ }
+ static private string GetLVLBadge(Player player)
+ {
+ PlayerLog log = Main.players.Find(x => x.UserId == player.UserId);
+ string biggestLvl = string.Empty;
+ foreach (KeyValuePair lvl in Main.Instance.Config.LevelsBadge)
+ {
+ if (log.LVL >= lvl.Key)
+ {
+ biggestLvl = lvl.Value;
+ }
+ else
+ {
+
+ break;
+ }
+ }
+ return biggestLvl;
+ }
+ }
+}
diff --git a/Commands/Get.cs b/Commands/Get.cs
new file mode 100644
index 0000000..e3fba6f
--- /dev/null
+++ b/Commands/Get.cs
@@ -0,0 +1,45 @@
+using CommandSystem;
+using Exiled.API.Features;
+using Exiled.Permissions.Extensions;
+using System;
+
+namespace XPSystem
+{
+ internal class Get : ICommand
+ {
+ public string Command => "get";
+
+ public static Get Instance { get; } = new Get();
+
+ public string[] Aliases => new string[] { };
+
+ public string Description => "Gets the player's XP and LVL values by userid or in-game id";
+
+ public bool Execute(ArraySegment arguments, ICommandSender sender, out string response)
+ {
+ if (!sender.CheckPermission("xps.get"))
+ {
+ response = "You don't have permission (xps.get) to use this command.";
+ return false;
+ }
+ if (arguments.Count == 0)
+ {
+ response = "Usage : XPSystem get (userid)";
+ return false;
+ }
+ PlayerLog player = Main.players.Find(x => x.UserId == arguments.At(0));
+ if (player == default(PlayerLog))
+ {
+ var byId = Player.Get(arguments.At(0));
+ if (byId == null)
+ {
+ response = "Invalid UserId or the player hasn't joined the server yet.";
+ return false;
+ }
+ player = Main.players.Find(x => x.UserId == byId.UserId);
+ }
+ response = $"UserId: {player.UserId} | LVL: {player.LVL} | XP: {player.XP}";
+ return true;
+ }
+ }
+}
diff --git a/Commands/Leaderboard.cs b/Commands/Leaderboard.cs
new file mode 100644
index 0000000..174b436
--- /dev/null
+++ b/Commands/Leaderboard.cs
@@ -0,0 +1,59 @@
+using CommandSystem;
+using Exiled.Permissions.Extensions;
+using System;
+using System.Linq;
+
+namespace XPSystem
+{
+ public class Leaderboard : ICommand
+ {
+ public string Command => "leaderboard";
+
+ public static Leaderboard Instance { get; } = new Leaderboard();
+
+ public string[] Aliases => new string[] { "lb" };
+
+ public string Description => "Players, sorted by their LV (Level of Violence). Use: XPSystem leaderboard (amount)";
+
+ public bool Execute(ArraySegment arguments, ICommandSender sender, out string response)
+ {
+ if (!sender.CheckPermission("xps.get"))
+ {
+ response = "You don't have permission (xps.get) to use this command.";
+ return false;
+ }
+ if (arguments.Count == 0)
+ {
+ response = GetTopPlayers(10);
+ return true;
+ }
+ else
+ {
+ if (int.TryParse(arguments.At(0), out var amount) && amount > 0)
+ {
+ response = GetTopPlayers(amount);
+ return true;
+ }
+ else
+ {
+ response = "Invalid players amount.";
+ return false;
+ }
+ }
+ }
+
+ private string GetTopPlayers(int amount)
+ {
+ var sorted = Main.players.OrderByDescending(o => o.LVL);
+ var players = sorted.Take(amount);
+ string str = "";
+ int index = 1;
+ foreach (PlayerLog player in players)
+ {
+ str += $"{index}. ({player.UserId}) : LVL{player.LVL}, XP: {player.XP}\n";
+ index++;
+ }
+ return str;
+ }
+ }
+}
diff --git a/Commands/Set.cs b/Commands/Set.cs
new file mode 100644
index 0000000..23b9442
--- /dev/null
+++ b/Commands/Set.cs
@@ -0,0 +1,59 @@
+using CommandSystem;
+using Exiled.API.Features;
+using MEC;
+using Exiled.Permissions.Extensions;
+using System;
+
+namespace XPSystem
+{
+
+ internal class Set : ICommand
+ {
+ public string Command => "set";
+
+ public string[] Aliases => new string[] { };
+
+ public static Set Instance { get; } = new Set();
+
+ private readonly string usage = "Usage : XPSystem set (UserId | in-game id) (int amount)";
+
+ public string Description => $"set a certain value in player's lvl variable. {usage}";
+
+ public bool Execute(ArraySegment arguments, ICommandSender sender, out string response)
+ {
+ if (!sender.CheckPermission("xps.set"))
+ {
+ response = "You don't have permission (xps.set) to use this command.";
+ return false;
+ }
+ if (arguments.Count != 2)
+ {
+ response = usage;
+ return false;
+ }
+ PlayerLog player = Main.players.Find(x => x.UserId == arguments.At(0));
+ if (player == default(PlayerLog))
+ {
+ var byId = Player.Get(arguments.At(0));
+ if (byId == null)
+ {
+ response = "Invalid UserId or the player hasn't joined the server yet.";
+ return false;
+ }
+ player = Main.players.Find(x => x.UserId == byId.UserId);
+ }
+ if (int.TryParse(arguments.At(1), out int lvl) && lvl >= 0)
+ {
+ player.LVL = lvl;
+ response = $"{player.UserId}'s LVL is now {player.LVL}";
+ Timing.RunCoroutine(API.EvaluateRank(Player.Get(player.UserId)));
+ return true;
+ }
+ else
+ {
+ response = $"Invalid amount of LVLs : {lvl}";
+ return false;
+ }
+ }
+ }
+}
diff --git a/Commands/XPSystem.cs b/Commands/XPSystem.cs
new file mode 100644
index 0000000..71ec7d6
--- /dev/null
+++ b/Commands/XPSystem.cs
@@ -0,0 +1,30 @@
+using CommandSystem;
+using System;
+
+namespace XPSystem
+{
+ [CommandHandler(typeof(RemoteAdminCommandHandler))]
+ [CommandHandler(typeof(GameConsoleCommandHandler))]
+ internal class XPSystem : ParentCommand
+ {
+ public XPSystem() => LoadGeneratedCommands();
+ public override string Command => "XPSystem";
+
+ public override string[] Aliases => new string[] { "xps" };
+
+ public override string Description => "Manipulates with players' XP and LVL values.";
+
+ public override void LoadGeneratedCommands()
+ {
+ RegisterCommand(Leaderboard.Instance);
+ RegisterCommand(Set.Instance);
+ RegisterCommand(Get.Instance);
+ }
+
+ protected override bool ExecuteParent(ArraySegment arguments, ICommandSender sender, out string response)
+ {
+ response = "Use: .xps (leaderboard | set | get)";
+ return false;
+ }
+ }
+}
diff --git a/Config.cs b/Config.cs
new file mode 100644
index 0000000..69455a4
--- /dev/null
+++ b/Config.cs
@@ -0,0 +1,84 @@
+using Exiled.API.Interfaces;
+using System.Collections.Generic;
+using System.ComponentModel;
+
+namespace XPSystem
+{
+ public class Config : IConfig
+ {
+ public bool IsEnabled { get; set; } = true;
+
+ [Description("Hint shown to the players if they have DNT enabled.")]
+ public string DNTHint { get; set; } = "We can't track your stats while you have DNT enabled in your game options!";
+
+ [Description("(You may add your own entries) Role1: Role2: XP player with Role1 gets for killing a person with Role2 ")]
+ public Dictionary> KillXP { get; set; } = new Dictionary>()
+ {
+ [RoleType.ClassD] = new Dictionary()
+ {
+ [RoleType.Scientist] = 200,
+ [RoleType.FacilityGuard] = 150,
+ [RoleType.NtfPrivate] = 200,
+ [RoleType.NtfSergeant] = 250,
+ [RoleType.NtfCaptain] = 300,
+ [RoleType.Scp049] = 500,
+ [RoleType.Scp0492] = 100,
+ [RoleType.Scp106] = 500,
+ [RoleType.Scp173] = 500,
+ [RoleType.Scp096] = 500,
+ [RoleType.Scp93953] = 500,
+ [RoleType.Scp93989] = 500,
+ },
+ [RoleType.Scientist] = new Dictionary()
+ {
+ [RoleType.ClassD] = 50,
+ [RoleType.ChaosConscript] = 200,
+ [RoleType.ChaosRifleman] = 200,
+ [RoleType.ChaosRepressor] = 250,
+ [RoleType.ChaosMarauder] = 300,
+ [RoleType.Scp049] = 500,
+ [RoleType.Scp0492] = 100,
+ [RoleType.Scp106] = 500,
+ [RoleType.Scp173] = 500,
+ [RoleType.Scp096] = 500,
+ [RoleType.Scp93953] = 500,
+ [RoleType.Scp93989] = 500,
+ }
+ };
+
+ [Description("How many XP should a player get if their team wins.")]
+ public int TeamWinXP { get; set; } = 250;
+
+ [Description("How many XP is required to advance a level.")]
+ public int XPPerLevel { get; set; } = 1000;
+
+ [Description("Show a mini-hint if a player gets XP")]
+ public bool ShowAddedXP { get; set; } = true;
+
+ [Description("Show a hint to the player if he advances a level.")]
+ public bool ShowAddedLVL { get; set; } = true;
+
+ [Description("What hint to show if player advances a level. (if ShowAddedLVL = false, this is irrelevant)")]
+ public string AddedLVLHint { get; set; } = "NEW LEVEL: %level%";
+
+ [Description("(You may add your own entries) How many XP a player gets for escaping")]
+ public Dictionary EscapeXP { get; set; } = new Dictionary()
+ {
+ [RoleType.ClassD] = 500,
+ [RoleType.Scientist] = 300
+ };
+
+ [Description("(You may add your own entries) Level threshold and a badge. %color%. if you get a TAG FAIL in your console, either change your color, or remove special characters like brackets.")]
+ public Dictionary LevelsBadge { get; set; } = new Dictionary()
+ {
+ [0] = "Visitor %cyan%",
+ [1] = "Junior %orange%",
+ [5] = "Senior %yellow%",
+ [10] = "Veteran %red%",
+ [50] = "Nerd %black%"
+ };
+
+ [Description("The structure of the badge displayed in-game. Variables: %lvl% - the level. %badge% earned badge in specified in LevelsBadge. %oldbadge% - base-game badge, like ones specified in config-remoteadmin, or a global badge. can be null.")]
+ public string BadgeStructure { get; set; } = "(LVL %lvl% | %badge%) %oldbadge%";
+ }
+}
diff --git a/EventHandlers.cs b/EventHandlers.cs
new file mode 100644
index 0000000..0416548
--- /dev/null
+++ b/EventHandlers.cs
@@ -0,0 +1,57 @@
+using Exiled.API.Features;
+using Exiled.Events.EventArgs;
+using MEC;
+using System.Collections.Generic;
+
+namespace XPSystem
+{
+ class EventHandlers
+ {
+ public void OnJoined(VerifiedEventArgs ev)
+ {
+ if (ev.Player.DoNotTrack)
+ {
+ ev.Player.OpenReportWindow(Main.Instance.Config.DNTHint);
+ return;
+ }
+ Timing.RunCoroutine(API.EvaluateRank(ev.Player));
+ }
+
+ public void OnKill(DyingEventArgs ev)
+ {
+ if (ev.IsAllowed && ev.Killer != null && ev.Target != null && !ev.Killer.DoNotTrack)
+ {
+ Dictionary role;
+ if (Main.Instance.Config.KillXP.TryGetValue(ev.Killer.Role, out role))
+ {
+ int xp;
+ if (role.TryGetValue(ev.Target.Role, out xp))
+ {
+ API.AddXP(ev.Killer, xp);
+ }
+ }
+ }
+ }
+
+ public void OnEscape(EscapingEventArgs ev)
+ {
+ if (ev.IsAllowed)
+ {
+ API.AddXP(ev.Player, Main.Instance.Config.EscapeXP[ev.Player.Role]);
+ }
+ }
+
+
+
+ public void OnRoundEnd(EndingRoundEventArgs ev)
+ {
+ foreach (Player player in Player.List)
+ {
+ if (player.LeadingTeam == ev.LeadingTeam && ev.IsAllowed && !Round.IsLocked)
+ {
+ API.AddXP(player, Main.Instance.Config.TeamWinXP);
+ }
+ }
+ }
+ }
+}
diff --git a/Main.cs b/Main.cs
new file mode 100644
index 0000000..a690a38
--- /dev/null
+++ b/Main.cs
@@ -0,0 +1,50 @@
+using Exiled.API.Features;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text.Json;
+using Player = Exiled.Events.Handlers.Player;
+using Server = Exiled.Events.Handlers.Server;
+
+namespace XPSystem
+{
+ public class Main : Plugin
+ {
+ public static Main Instance { get; set; }
+ private EventHandlers handlers = new();
+ public static readonly string path = Environment.ExpandEnvironmentVariables(@"%AppData%\EXILED\Players.json");
+ public static List players = new List();
+
+ private void GetOrCreateJson()
+ {
+ if (!File.Exists(path))
+ {
+ File.WriteAllText(path, JsonSerializer.Serialize(players));
+ return;
+ };
+ players = JsonSerializer.Deserialize>(File.ReadAllText(path));
+ if (players == null) { players = new List(); }
+ }
+ public override void OnEnabled()
+ {
+ handlers = new();
+ Player.Verified += handlers.OnJoined;
+ Player.Dying += handlers.OnKill;
+ Server.EndingRound += handlers.OnRoundEnd;
+ Player.Escaping += handlers.OnEscape;
+ Instance = this;
+ GetOrCreateJson();
+ base.OnEnabled();
+ }
+
+ public override void OnDisabled()
+ {
+ handlers = null;
+ Player.Verified -= handlers.OnJoined;
+ Player.Dying -= handlers.OnKill;
+ Server.EndingRound -= handlers.OnRoundEnd;
+ Player.Escaping -= handlers.OnEscape;
+ base.OnDisabled();
+ }
+ }
+}
\ No newline at end of file
diff --git a/PlayerLog.cs b/PlayerLog.cs
new file mode 100644
index 0000000..67e256f
--- /dev/null
+++ b/PlayerLog.cs
@@ -0,0 +1,17 @@
+namespace XPSystem
+{
+ public class PlayerLog
+ {
+ public PlayerLog(string USERID, int lvl, int xp, string OLDBADGE)
+ {
+ UserId = USERID;
+ LVL = lvl;
+ XP = xp;
+ OldBadge = OLDBADGE;
+ }
+ public string UserId { get; set; }
+ public int LVL { get; set; }
+ public int XP { get; set; }
+ public string OldBadge { get; set; }
+ }
+}
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..171b219
--- /dev/null
+++ b/README.md
@@ -0,0 +1,2 @@
+# XPSystem
+ A basic, customisable XP and LVL system for SCP: SL.
diff --git a/XPSystem.csproj b/XPSystem.csproj
new file mode 100644
index 0000000..7a00280
--- /dev/null
+++ b/XPSystem.csproj
@@ -0,0 +1,36 @@
+
+
+
+ net48
+ 10.0
+ disable
+ enable
+ true
+ AnyCPU
+
+
+
+
+
+
+
+
+
+
+
+
+
+ D:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll
+
+
+ D:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll
+
+
+ D:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\CommandSystem.Core.dll
+
+
+ D:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll
+
+
+
+