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Yes, that's exactly correct. I'm currently finalizing my plans for the summer, so once that's done I'll be working on that as well as learning/adding OpenGL to the project as a front-end for testing purposes.
Thank you for your concern and continued support of the project, everyone.
If Citro3D was C++ only then SF2D wouldn't have been possible in standard C as it used Citro3D. Besides, you can compile Cpp to function with standard C code.
sf2dlib has been deprecated. What does that mean for this project? Will it be removed and replaced with just citro3d?
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