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Description
removeSprite doesn't seem to work correctly, it removes the sprite temporarily but then when you run away and come back the sprite has returned. To repro, create a normal sprite at a location, remove the sprite using removeSprite and then run away and return and the sprite will be back. Noticed this reported by another user on discord too so don't believe it's isolated.
I added:
spriteData.deleteSprite = function()
spriteData:removeSprite()
RemoveEventHandler(spriteData.eventHandler)
Wait(1000)
spriteData = nil
endbelow spriteData.eventHandler and using this seems to remove it correctly.
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