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XCode doesn't build projects from Godot 4.5 #7
Description
Hello Bytebrew friends,
Just upgraded my Godot from 4.4.1 to 4.5 and my project won't build anymore in XCode.
I can see this in the build logs:
Undefined symbols for architecture arm64:
"StringName::assign_static_unique_class_name(StringName*, char const*)", referenced from:
ByteBrewPlugin::_get_class_namev() const in libbytebrew_ios_godot_plugin.a3
"ClassDB::_add_class2(StringName const&, StringName const&)", referenced from:
void ClassDB::_add_class() in libbytebrew_ios_godot_plugin.a3
"CharString::get_data() const", referenced from:
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEvent(String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEventWithFloatValue(String, float) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEventWithStringValue(String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEventWithStringValue(String, String) in libbytebrew_ios_godot_plugin.a3
...
"String::utf8() const", referenced from:
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::InitializeByteBrew(String, String, String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEvent(String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEventWithFloatValue(String, float) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEventWithStringValue(String, String) in libbytebrew_ios_godot_plugin.a3
ByteBrewPlugin::NewCustomEventWithStringValue(String, String) in libbytebrew_ios_godot_plugin.a3
...
I'd be very grateful if you could update the plugin to make it work <3