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mod.js
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// can be modified to deconflict with other mods
const headerId = 'restart';
const restartId = 'restart';
export default class RestartButtonMod {
constructor() {
this.listeners = [];
window.restartButton = {
restart: this.restart.bind(this),
addListener: this.addListener.bind(this)
};
}
prestart() {
sc.OPTIONS_DEFINITION['keys-'+restartId] = {
type: 'CONTROLS',
init: { key1: ig.KEY.L },
cat: sc.OPTION_CATEGORY.CONTROLS,
hasDivider: true,
header: headerId
};
}
// Legacy compatibility
main() {
this.poststart();
}
poststart() {
// localization
ig.lang.labels.sc.gui.options.controls.keys[restartId] = 'Restart';
ig.lang.labels.sc.gui.options.headers[headerId] = 'restart';
ig.game.addons.preUpdate.push(this);
}
onPreUpdate() {
if(ig.input.pressed(restartId)) {
this.restart();
}
}
addListener(listener) {
this.listeners.push(listener);
}
restart(skipListeners = false) {
if(!skipListeners) {
for(const listener of this.listeners) {
listener();
}
}
if (typeof chrome !== 'undefined') {
chrome.runtime.reload();
} else {
window.location.reload();
}
}
}