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application_properties.c
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application_properties.c
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/***************************************************************************//**
* @file
* @brief Template for Application Properties
* @version 1.0.0
*******************************************************************************
* # License
* <b>Copyright 2018 Silicon Laboratories Inc. www.silabs.com</b>
*******************************************************************************
*
* The licensor of this software is Silicon Laboratories Inc. Your use of this
* software is governed by the terms of Silicon Labs Master Software License
* Agreement (MSLA) available at
* www.silabs.com/about-us/legal/master-software-license-agreement. This
* software is distributed to you in Source Code format and is governed by the
* sections of the MSLA applicable to Source Code.
*
******************************************************************************/
#include <application_properties.h>
#if defined(__IAR_SYSTEMS_ICC__)
/* IAR ICC */
#define KEEP_SYMBOL _Pragma("location=\".application_properties\"") __root
#elif defined(__GNUC__)
/* GNU GCC */
#define KEEP_SYMBOL __attribute__ ((section(".application_properties")))
#else
#define KEEP_SYMBOL
#endif
/// Version number for this application (uint32_t)
#define APP_PROPERTIES_VERSION 1
/// Unique ID (e.g. UUID or GUID) for the product this application is built for (uint8_t[16])
#define APP_PROPERTIES_ID { 0 }
KEEP_SYMBOL const ApplicationProperties_t applicationProperties = {
/// @brief Magic value indicating that this is an ApplicationProperties_t struct.
/// Must equal @ref APPLICATION_PROPERTIES_MAGIC
.magic = APPLICATION_PROPERTIES_MAGIC,
/// Version number of this struct
.structVersion = APPLICATION_PROPERTIES_VERSION,
/// Type of signature this application is signed with
.signatureType = APPLICATION_SIGNATURE_NONE,
/// Location of the signature. Typically a pointer to the end of the application
.signatureLocation = 0,
/// Information about the application
.app = {
/// Bitfield representing type of application, e.g. @ref APPLICATION_TYPE_BLUETOOTH_APP
.type = APPLICATION_TYPE_BLUETOOTH_APP,
/// Version number for this application
.version = APP_PROPERTIES_VERSION,
/// Capabilities of this application
.capabilities = 0,
/// Unique ID (e.g. UUID or GUID) for the product this application is built for
.productId = APP_PROPERTIES_ID,
},
};