Re-organize GUI and Polish Demo #44
Labels
Priority: High
Project: Renderer
Issues relating to the core hair renderer itself.
Type: Feature
Something new and shiny is being requested.
Type: Refactor
Make this thing a bit less shitty, pretty please!
After we're done with everything else we should clean up the GUI and polish the demo. Right now a lot of the functionality is immutable and we should add extra knobs to them so people can experiment with the method we have presented. There are a bunch of things that are still missing: changing hair parameter at runtime, modifying the light direction, adding
*.vkhr
files for the Cem Yuksel styles, simulation #17 (probably just plug-in TressFX), model rendering for the raytracer so both rasterizer / raytracer scenes match, texture support for the model rendering (so we don't get the white-spots, because our strands are pixel-sized, as done in the "new" Deus Ex), infinite white plane to get shadows in the scenes. More importantly!: move buttons into the correct "separators" and remove the now "unnecessary" buttons as they are confusing. None of these things should take long to fix (maybe combined they can take 1-2 days), but I just haven't gotten around to doing any of this yet.Also general documentation of the project, including documenting the shaders and the more important parts of the renderer (the wrapper will probably be refactored into a separate project later after the thesis).
Not a priority for now, but I want to keep this here so I remember to fix these things at a later point in time.
In fact, let's make a list:
scenes
for any new files, and also add the vkhr scene given via the CLI.vkhr
scenes to demonstrate shadows.Billboard
). (isn't needed :-P)The text was updated successfully, but these errors were encountered: