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base repository: Calinou/godot-sponza
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base: v2.0.0
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head repository: Calinou/godot-sponza
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compare: master
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- 11 commits
- 125 files changed
- 2 contributors
Commits on Dec 19, 2021
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This makes the demo run on the latest `master` branch as of writing.
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Commits on Jan 10, 2022
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Commits on Dec 29, 2022
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- Bake lightmaps with 16 bounces for improved quality. - Increase light size/angular distance for better lightmap shadow baking. There are some new visual issues with point light shadow baking, unfortunately.
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Commits on Feb 27, 2023
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Update for Godot 4.0, reimport Sponza and rebake lightmaps to fix them
- Enable 16× anisotropic filtering on all materials for better texture appearance at oblique angles. - Readd particles (using CPUParticles3D this time).
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Commits on Mar 12, 2024
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Update README for changed branch names
`master` is now for Godot 4.x.
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Fix MSAA setting not being applied as part of the preset
This means that performance with the default preset will appear to be lower than before, as MSAA was previously not being applied before.
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Fix keyboard shortcuts and refactor mouse capture toggle logic
Arrow keys can now be used for movement, as well as non-QWERTY layouts for WASD movement. Exclusive fullscreen is now used as it's the preferred mode for games (as opposed to non-game applications).
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