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base repository: Calinou/godot-sponza
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base: v2.0.0
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head repository: Calinou/godot-sponza
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compare: master
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  • 11 commits
  • 125 files changed
  • 2 contributors

Commits on Dec 19, 2021

  1. Update to Godot 4.0dev

    This makes the demo run on the latest `master` branch as of writing.
    Calinou committed Dec 19, 2021
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Commits on Jan 10, 2022

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Commits on Dec 29, 2022

  1. Update for 4.0.beta10

    - Bake lightmaps with 16 bounces for improved quality.
    - Increase light size/angular distance for better lightmap shadow baking.
    
    There are some new visual issues with point light shadow baking,
    unfortunately.
    Calinou committed Dec 29, 2022
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Commits on Feb 27, 2023

  1. Update for Godot 4.0, reimport Sponza and rebake lightmaps to fix them

    - Enable 16× anisotropic filtering on all materials for better texture
      appearance at oblique angles.
    - Readd particles (using CPUParticles3D this time).
    Calinou committed Feb 27, 2023
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Commits on Mar 12, 2024

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  2. Update README for changed branch names

    `master` is now for Godot 4.x.
    Calinou committed Mar 12, 2024
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  3. Fix MSAA setting not being applied as part of the preset

    This means that performance with the default preset will appear
    to be lower than before, as MSAA was previously not being applied before.
    Calinou committed Mar 12, 2024
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  4. Fix keyboard shortcuts and refactor mouse capture toggle logic

    Arrow keys can now be used for movement, as well as non-QWERTY layouts
    for WASD movement.
    
    Exclusive fullscreen is now used as it's the preferred mode for games
    (as opposed to non-game applications).
    Calinou committed Mar 12, 2024
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