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I’m using flutter_sound version 9.16.2. The error logs captured from the macOS console are as follows:
The app works fine on iPhone and real iPad devices, but it cannot record properly when running on Mac Desigend for Ipad. Do you have any ideas for solutions?
Let me know if you need further assistance or modifications!
Failed to create a new in-process converter -> from 0 ch, 0 Hz to 1 ch, 16000 Hz, Int16,
Apple uses pcm float32. Because flutter sound works with pcm int16, we try to convert the chunks of audio data. For an unknown reason, flutter sound was not able to detect the original apple format to do the conversion (0 channels, 0 hertz is of course not good)
I’m using flutter_sound version 9.16.2. The error logs captured from the macOS console are as follows:
The app works fine on iPhone and real iPad devices, but it cannot record properly when running on Mac Desigend for Ipad. Do you have any ideas for solutions?
Let me know if you need further assistance or modifications!
Error 22:07:33.653182+0800 Runner AUIOBase.mm:268 Initialize { auio=0x1412d4e40, error=-50 }.
Error 22:07:33.653923+0800 Runner AudioConverter.cpp:1007 Failed to create a new in-process converter -> from 0 ch, 0 Hz to 1 ch, 16000 Hz, Int16, with status -50
Error 22:07:33.654656+0800 Runner AUIOBase.mm:268 Initialize { auio=0x1412d4e40, error=-50 }
Error 22:07:33.654778+0800 Runner AVAudioEngineGraph.mm:504 Error, formats don't match! Input HW format: <AVAudioFormat 0x600000329e00: 0 ch, 0 Hz, lpcm (0x00000029) 32-bit little-endian float, deinterleaved>, tap format: <AVAudioFormat 0x60000032a440: 0 ch, 0 Hz>
Error 22:07:33.654877+0800 Runner AVAEInternal.h:104 [AVAudioEngineGraph.mm:1401:Initialize: (err = AUGraphParser::InitializeActiveNodesInInputChain(ThisGraph, *GetInputNode())): error -10868
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