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Copy pathTEXTURES.Revolver
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TEXTURES.Revolver
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// Texture definitions generated by SLADE3
// on Sun Jul 31 12:55:52 2022
Graphic "CDS_HND9", 85, 129
{
Patch "CDS_GN01", 0, -51
}
Graphic "CDS_EJC1", 2, 11
{
Offset 3, 5
Patch "SPRS_002", -2, 0
{
FlipY
Rotate 90
}
Patch "SPRS_002", -1, 0
{
FlipX
FlipY
Rotate 90
Style Add
}
}
Sprite "REVFA0", 119, 129
{
Offset -101, -68
Patch "MFLS_017", 30, 6
{
Style Add
}
Patch "PL_00018", -22, 56
{
Style Modulate
}
Patch "MFLS_007", 42, 9
{
Style Add
}
Patch "CDS_GN00", 39, 19
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "CDS_GN00", 39, 20
{
Blend "#FFFFFF", 0.3
Style Modulate
}
Patch "CDS_GN00", 39, 21
{
Blend "#FFFFFF", 0.0
Style Modulate
}
}
Sprite "REVGZ0", 119, 129
{
XScale 0.950
YScale 0.950
Offset -92, -72
Patch "PL_00018", -27, 60
Patch "CDS_GN01", 39, 0
}
Sprite "REVGE0", 129, 129
{
XScale 0.950
YScale 0.950
Offset -79, -62
Patch "PL_00018", -15, 21
Patch "CDS_CYL0", 53, 21
Patch "CDS_GN02", 60, 3
Patch "CDS_HND9", 51, 54
}
Sprite "REVGF0", 129, 129
{
XScale 0.900
YScale 0.900
Offset -61, -62
Patch "PL_00018", -16, 17
Patch "F2K_0003", 68, 28
{
FlipY
Rotate -90
Blend "#000000"
}
Patch "CDS_EJC1", 62, 17
Patch "CDS_EJC0", 61, 16
Patch "CDS_CYL0", 51, 22
Patch "CDS_HND1", 69, 49
{
FlipX
}
Patch "CDS_GN02", 70, 3
Patch "CDS_HND0", 82, 49
{
FlipX
}
}
Sprite "REVGG0", 129, 129
{
XScale 0.897
YScale 0.897
Offset -60, -62
Patch "PL_00018", -16, 18
Patch "F2K_0003", 68, 28
{
FlipY
Rotate -90
Blend "#000000"
}
Patch "CDS_EJC1", 62, 17
Patch "CDS_EJC0", 61, 16
Patch "CDS_CYL1", 51, 22
Patch "CDS_HND1", 69, 49
{
FlipX
}
Patch "CDS_GN02", 70, 3
Patch "CDS_HND0", 82, 49
{
FlipX
}
}
Sprite "RRVGA0", 119, 129
{
Offset -101, -87
Patch "PL_00018", -22, 37
Patch "CDS_GN00", 39, 0
}
Sprite "RRVGB0", 119, 129
{
XScale 0.993
YScale 0.993
Offset -100, -87
Patch "PL_00018", -22, 37
Patch "CDS_GN00", 39, 0
Patch "CDS_HM00", 46, 13
}
Sprite "RRVGC0", 119, 129
{
XScale 0.987
YScale 0.987
Offset -99, -87
Patch "PL_00018", -22, 37
Patch "CDS_GN00", 39, 0
Patch "CDS_HM01", 46, 13
}
Sprite "RRVGD0", 119, 129
{
XScale 0.975
YScale 0.925
Offset -97, -83
Patch "PL_00018", -22, 37
Patch "CDS_GN00", 39, 0
}
Sprite "REVGA0", 119, 129
{
Offset -101, -87
Patch "CDS_GN00", -10, 0
{
FlipX
}
}
Sprite "REVGB0", 119, 129
{
XScale 0.993
YScale 0.993
Offset -100, -87
Patch "CDS_GN00", -10, 0
{
FlipX
}
Patch "CDS_HM00", 46, 13
{
FlipX
}
}
Sprite "REVGC0", 119, 129
{
XScale 0.987
YScale 0.987
Offset -99, -87
Patch "CDS_GN00", -10, 0
{
FlipX
}
Patch "CDS_HM01", 46, 13
{
FlipX
}
}
Sprite "REVGD0", 119, 129
{
XScale 0.975
YScale 0.925
Offset -97, -83
Patch "CDS_GN00", -10, 0
{
FlipX
}
}
// End of texture definitions